X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fclient.qc;h=45e71d5591389cdeaef0d000d44d240c16a707b1;hb=b033eeb472dde42a24c46120ea2db8591ef5213c;hp=43fd0be913da0d1a49efec3a54ece028ca430fdf;hpb=e110811d01fc7895d1e6c7a3dad41ff8acbdb835;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index 43fd0be91..45e71d559 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -12,7 +12,9 @@ #include "teamplay.qh" #include "playerdemo.qh" #include "spawnpoints.qh" +#include "resources.qh" #include "g_damage.qh" +#include "handicap.qh" #include "g_hook.qh" #include "command/common.qh" #include "cheats.qh" @@ -113,20 +115,18 @@ bool ClientData_Send(entity this, entity to, int sf) if (IS_SPEC(e)) e = e.enemy; sf = 0; - if (CS(e).race_completed) sf |= 1; // forced scoreboard - if (CS(to).spectatee_status) sf |= 2; // spectator ent number follows - if (CS(e).zoomstate) sf |= 4; // zoomed - if (autocvar_sv_showspectators) sf |= 16; // show spectators + if (CS(e).race_completed) sf |= BIT(0); // forced scoreboard + if (CS(to).spectatee_status) sf |= BIT(1); // spectator ent number follows + if (CS(e).zoomstate) sf |= BIT(2); // zoomed + if (autocvar_sv_showspectators) sf |= BIT(4); // show spectators WriteHeader(MSG_ENTITY, ENT_CLIENT_CLIENTDATA); WriteByte(MSG_ENTITY, sf); - if (sf & 2) - { + if (sf & BIT(1)) WriteByte(MSG_ENTITY, CS(to).spectatee_status); - } - if(sf & 16) + if(sf & BIT(4)) { float specs = CountSpectators(e, to); WriteByte(MSG_ENTITY, specs); @@ -220,9 +220,20 @@ void PutObserverInServer(entity this) bool mutator_returnvalue = MUTATOR_CALLHOOK(MakePlayerObserver, this); PlayerState_detach(this); - if (IS_PLAYER(this) && this.health >= 1) { - // despawn effect - Send_Effect(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); + if (IS_PLAYER(this)) + { + if(this.health >= 1) + { + // despawn effect + Send_Effect(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); + } + + // was a player, recount votes and ready status + if(IS_REAL_CLIENT(this)) + { + if (vote_called) { VoteCount(false); } + ReadyCount(); + } } { @@ -270,7 +281,9 @@ void PutObserverInServer(entity this) if (mutator_returnvalue) { // mutator prevents resetting teams+score } else { + int oldteam = this.team; this.team = -1; // move this as it is needed to log the player spectating in eventlog + MUTATOR_CALLHOOK(Player_ChangedTeam, this, oldteam, this.team); this.frags = FRAGS_SPECTATOR; PlayerScore_Clear(this); // clear scores when needed } @@ -524,7 +537,6 @@ void PutPlayerInServer(entity this) this.flags |= FL_NOTARGET; this.takedamage = DAMAGE_AIM; this.effects = EF_TELEPORT_BIT | EF_RESTARTANIM_BIT; - this.dmg = 2; // WTF if (warmup_stage) { this.ammo_shells = warmup_start_ammo_shells; @@ -546,10 +558,8 @@ void PutPlayerInServer(entity this) this.health = start_health; this.armorvalue = start_armorvalue; this.weapons = start_weapons; - GivePlayerRandomWeapons(this, num_random_start_weapons, - cvar_string("g_random_start_weapons"), random_start_shells, - random_start_bullets, random_start_rockets, random_start_cells, - random_start_plasma); + GiveRandomWeapons(this, random_start_weapons_count, + autocvar_g_random_start_weapons, random_start_ammo); } SetSpectatee_status(this, 0); @@ -898,8 +908,10 @@ void ClientKill_Now(entity this) if(CS(this).killindicator_teamchange) ClientKill_Now_TeamChange(this); - if(!IS_SPEC(this) && !IS_OBSERVER(this)) + if (!IS_SPEC(this) && !IS_OBSERVER(this) && MUTATOR_CALLHOOK(ClientKill_Now, this) == false) + { Damage(this, this, this, 100000, DEATH_KILL.m_id, this.origin, '0 0 0'); + } // now I am sure the player IS dead } @@ -1193,7 +1205,10 @@ void ClientConnect(entity this) PlayerStats_GameReport_AddEvent(sprintf("kills-%d", this.playerid)); // always track bots, don't ask for cl_allow_uidtracking - if (IS_BOT_CLIENT(this)) PlayerStats_GameReport_AddPlayer(this); + if (IS_BOT_CLIENT(this)) + PlayerStats_GameReport_AddPlayer(this); + else + CS(this).allowed_timeouts = autocvar_sv_timeout_number; if (autocvar_sv_eventlog) GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? this.netaddress : "bot"), ":", playername(this, false))); @@ -1202,8 +1217,6 @@ void ClientConnect(entity this) CS(this).just_joined = true; // stop spamming the eventlog with additional lines when the client connects - CS(this).netname_previous = strzone(this.netname); - if(teamplay && IS_PLAYER(this)) Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_JOIN_CONNECT_TEAM), this.netname); else @@ -1242,7 +1255,6 @@ void ClientConnect(entity this) } CS(this).jointime = time; - CS(this).allowed_timeouts = autocvar_sv_timeout_number; if (IS_REAL_CLIENT(this)) { @@ -1271,6 +1283,8 @@ void ClientConnect(entity this) it.init_for_player(it, this); }); + Handicap_Initialize(this); + MUTATOR_CALLHOOK(ClientConnect, this); if (IS_REAL_CLIENT(this)) @@ -1626,15 +1640,14 @@ void player_regen(entity this) regen_health_stable = M_ARGV(9, float); regen_health_rotstable = M_ARGV(10, float); - if(!mutator_returnvalue) if(!STAT(FROZEN, this)) { float mina, maxa, limith, limita; maxa = autocvar_g_balance_armor_rotstable; mina = autocvar_g_balance_armor_regenstable; - limith = autocvar_g_balance_health_limit; - limita = autocvar_g_balance_armor_limit; + limith = GetResourceLimit(this, RESOURCE_HEALTH); + limita = GetResourceLimit(this, RESOURCE_ARMOR); regen_health_rotstable = regen_health_rotstable * max_mod; regen_health_stable = regen_health_stable * max_mod; @@ -1661,10 +1674,22 @@ void player_regen(entity this) maxf = autocvar_g_balance_fuel_rotstable; minf = autocvar_g_balance_fuel_regenstable; - limitf = autocvar_g_balance_fuel_limit; + limitf = GetResourceLimit(this, RESOURCE_FUEL); this.ammo_fuel = CalcRotRegen(this.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > this.pauseregen_finished) * ((this.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > this.pauserotfuel_finished), limitf); } + // Ugly hack to make sure the health and armor don't go beyond hard limit. + // TODO: Remove this hack when all code uses GivePlayerHealth and + // GivePlayerArmor. + if (this.health > RESOURCE_AMOUNT_HARD_LIMIT) + { + this.health = RESOURCE_AMOUNT_HARD_LIMIT; + } + if (this.armorvalue > RESOURCE_AMOUNT_HARD_LIMIT) + { + this.armorvalue = RESOURCE_AMOUNT_HARD_LIMIT; + } + // End hack. } bool zoomstate_set; @@ -2467,19 +2492,22 @@ void PlayerPreThink (entity this) // WORKAROUND: only use dropclient in server frames (frametime set). // Never use it in cl_movement frames (frametime zero). checkSpectatorBlock(this); - } + } zoomstate_set = false; // Check for nameless players - if (isInvisibleString(this.netname)) { - this.netname = strzone(sprintf("Player#%d", this.playerid)); - // stuffcmd(this, strcat("name ", this.netname, "\n")); // maybe? - } - if (this.netname != CS(this).netname_previous) { - if (autocvar_sv_eventlog) { + if (this.netname == "" || this.netname != CS(this).netname_previous) + { + bool assume_unchanged = (CS(this).netname_previous == ""); + if (isInvisibleString(this.netname)) + { + this.netname = strzone(sprintf("Player#%d", this.playerid)); + assume_unchanged = false; + // stuffcmd(this, strcat("name ", this.netname, "\n")); // maybe? + } + if (!assume_unchanged && autocvar_sv_eventlog) GameLogEcho(strcat(":name:", ftos(this.playerid), ":", playername(this, false))); - } if (CS(this).netname_previous) strunzone(CS(this).netname_previous); CS(this).netname_previous = strzone(this.netname); } @@ -2638,7 +2666,6 @@ void DrownPlayer(entity this) if(this.air_finished < time) PlayerSound(this, playersound_gasp, CH_PLAYER, VOL_BASE, VOICETYPE_PLAYERSOUND); this.air_finished = time + autocvar_g_balance_contents_drowndelay; - this.dmg = 2; } else if (this.air_finished < time) { // drown!