X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fclient.qc;h=663d16ed712f73d995025f28b98d1eba76c29627;hb=1017a955336ffea041442a10138486f16f8273f1;hp=77f863f37eafcf6f0f06489390ad3f4be65fa8bf;hpb=0f1ffe9c0565f1f1a0d6f58240760f227aa3ee99;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index 77f863f37..663d16ed7 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -308,7 +308,10 @@ void PutObserverInServer(entity this) if(this.bot_attack) IL_REMOVE(g_bot_targets, this); this.bot_attack = false; - this.hud = HUD_NORMAL; + if(this.monster_attack) + IL_REMOVE(g_monster_targets, this); + this.monster_attack = false; + STAT(HUD, this) = HUD_NORMAL; TRANSMUTE(Observer, this); this.iscreature = false; this.teleportable = TELEPORT_SIMPLE; @@ -331,7 +334,7 @@ void PutObserverInServer(entity this) this.death_time = 0; this.respawn_flags = 0; this.respawn_time = 0; - this.stat_respawn_time = 0; + STAT(RESPAWN_TIME, this) = 0; this.alpha = 0; this.scale = 0; this.fade_time = 0; @@ -340,13 +343,14 @@ void PutObserverInServer(entity this) this.strength_finished = 0; this.invincible_finished = 0; this.superweapons_finished = 0; + this.dphitcontentsmask = 0; this.pushltime = 0; this.istypefrag = 0; setthink(this, func_null); this.nextthink = 0; this.deadflag = DEAD_NO; this.crouch = false; - this.revive_progress = 0; + STAT(REVIVE_PROGRESS, this) = 0; this.revival_time = 0; this.items = 0; @@ -595,7 +599,7 @@ void PutPlayerInServer(entity this) this.death_time = 0; this.respawn_flags = 0; this.respawn_time = 0; - this.stat_respawn_time = 0; + STAT(RESPAWN_TIME, this) = 0; this.scale = autocvar_sv_player_scale; this.fade_time = 0; this.pain_frame = 0; @@ -621,7 +625,7 @@ void PutPlayerInServer(entity this) this.strength_finished = 0; this.invincible_finished = 0; this.fire_endtime = -1; - this.revive_progress = 0; + STAT(REVIVE_PROGRESS, this) = 0; this.revival_time = 0; this.air_finished = time + 12; @@ -662,7 +666,7 @@ void PutPlayerInServer(entity this) if(this.conveyor) IL_REMOVE(g_conveyed, this); this.conveyor = NULL; // prevent conveyors at the previous location from moving a freshly spawned player - this.hud = HUD_NORMAL; + STAT(HUD, this) = HUD_NORMAL; this.event_damage = PlayerDamage; @@ -1094,6 +1098,8 @@ void FixClientCvars(entity e) stuffcmd(e, sprintf("\ncl_jumpspeedcap_min \"%s\"\n", autocvar_sv_jumpspeedcap_min)); stuffcmd(e, sprintf("\ncl_jumpspeedcap_max \"%s\"\n", autocvar_sv_jumpspeedcap_max)); + stuffcmd(e, sprintf("\ncl_shootfromfixedorigin \"%s\"\n", autocvar_g_shootfromfixedorigin)); + MUTATOR_CALLHOOK(FixClientCvars, e); } @@ -1346,7 +1352,8 @@ void ClientDisconnect(entity this) MUTATOR_CALLHOOK(ClientDisconnect, this); - if (CS(this).netname_previous) strunzone(CS(this).netname_previous); // needs to be before the CS entity is removed! + strfree(CS(this).netname_previous); // needs to be before the CS entity is removed! + strfree(CS(this).weaponorder_byimpulse); ClientState_detach(this); Portal_ClearAll(this); @@ -1366,8 +1373,7 @@ void ClientDisconnect(entity this) bot_relinkplayerlist(); - if (this.clientstatus) strunzone(this.clientstatus); - if (this.weaponorder_byimpulse) strunzone(this.weaponorder_byimpulse); + strfree(this.clientstatus); if (this.personal) delete(this.personal); this.playerid = 0; @@ -1767,8 +1773,8 @@ void SpectateCopy(entity this, entity spectatee) this.health = spectatee.health; CS(this).impulse = 0; this.items = spectatee.items; - this.last_pickup = spectatee.last_pickup; - this.hit_time = spectatee.hit_time; + STAT(LAST_PICKUP, this) = STAT(LAST_PICKUP, spectatee); + STAT(HIT_TIME, this) = STAT(HIT_TIME, spectatee); this.strength_finished = spectatee.strength_finished; this.invincible_finished = spectatee.invincible_finished; this.superweapons_finished = spectatee.superweapons_finished; @@ -1783,7 +1789,7 @@ void SpectateCopy(entity this, entity spectatee) this.v_angle = spectatee.v_angle; this.angles = spectatee.v_angle; STAT(FROZEN, this) = STAT(FROZEN, spectatee); - this.revive_progress = spectatee.revive_progress; + STAT(REVIVE_PROGRESS, this) = STAT(REVIVE_PROGRESS, spectatee); this.viewloc = spectatee.viewloc; if(!PHYS_INPUT_BUTTON_USE(this) && STAT(CAMERA_SPECTATOR, this) != 2) this.fixangle = true; @@ -1792,7 +1798,7 @@ void SpectateCopy(entity this, entity spectatee) SetZoomState(this, CS(spectatee).zoomstate); anticheat_spectatecopy(this, spectatee); - this.hud = spectatee.hud; + STAT(HUD, this) = STAT(HUD, spectatee); if(spectatee.vehicle) { this.angles = spectatee.v_angle; @@ -2144,6 +2150,7 @@ bool joinAllowed(entity this) } .int items_added; +.string shootfromfixedorigin; bool PlayerThink(entity this) { if (game_stopped || intermission_running) { @@ -2239,45 +2246,13 @@ bool PlayerThink(entity this) return false; } - bool have_hook = false; - for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) - { - .entity weaponentity = weaponentities[slot]; - if(this.(weaponentity).hook.state) - { - have_hook = true; - break; - } - } - bool do_crouch = PHYS_INPUT_BUTTON_CROUCH(this); - if (have_hook) { - do_crouch = false; - } else if (this.waterlevel >= WATERLEVEL_SWIMMING) { - do_crouch = false; - } else if (this.vehicle) { - do_crouch = false; - } else if (STAT(FROZEN, this)) { - do_crouch = false; - } + FixPlayermodel(this); - if (do_crouch) { - if (!this.crouch) { - this.crouch = true; - this.view_ofs = STAT(PL_CROUCH_VIEW_OFS, this); - setsize(this, STAT(PL_CROUCH_MIN, this), STAT(PL_CROUCH_MAX, this)); - // setanim(this, this.anim_duck, false, true, true); // this anim is BROKEN anyway - } - } else if (this.crouch) { - tracebox(this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), this.origin, false, this); - if (!trace_startsolid) { - this.crouch = false; - this.view_ofs = STAT(PL_VIEW_OFS, this); - setsize(this, STAT(PL_MIN, this), STAT(PL_MAX, this)); - } + if (this.shootfromfixedorigin != autocvar_g_shootfromfixedorigin) { + this.shootfromfixedorigin = autocvar_g_shootfromfixedorigin; + stuffcmd(this, sprintf("\ncl_shootfromfixedorigin \"%s\"\n", autocvar_g_shootfromfixedorigin)); } - FixPlayermodel(this); - // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers //if(frametime) { @@ -2506,8 +2481,7 @@ void PlayerPreThink (entity this) } if (!assume_unchanged && autocvar_sv_eventlog) GameLogEcho(strcat(":name:", ftos(this.playerid), ":", playername(this, false))); - if (CS(this).netname_previous) strunzone(CS(this).netname_previous); - CS(this).netname_previous = strzone(this.netname); + strcpy(CS(this).netname_previous, this.netname); } // version nagging @@ -2539,17 +2513,17 @@ void PlayerPreThink (entity this) { if (STAT(FROZEN, this) == 2) { - this.revive_progress = bound(0, this.revive_progress + frametime * this.revive_speed, 1); - this.health = max(1, this.revive_progress * start_health); - this.iceblock.alpha = bound(0.2, 1 - this.revive_progress, 1); + STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) + frametime * this.revive_speed, 1); + this.health = max(1, STAT(REVIVE_PROGRESS, this) * start_health); + this.iceblock.alpha = bound(0.2, 1 - STAT(REVIVE_PROGRESS, this), 1); - if (this.revive_progress >= 1) + if (STAT(REVIVE_PROGRESS, this) >= 1) Unfreeze(this); } else if (STAT(FROZEN, this) == 3) { - this.revive_progress = bound(0, this.revive_progress - frametime * this.revive_speed, 1); - this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * this.revive_progress ); + STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) - frametime * this.revive_speed, 1); + this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this) ); if (this.health < 1) { @@ -2558,7 +2532,7 @@ void PlayerPreThink (entity this) if(this.event_damage) this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, DMG_NOWEP, this.origin, '0 0 0'); } - else if (this.revive_progress <= 0) + else if (STAT(REVIVE_PROGRESS, this) <= 0) Unfreeze(this); } } @@ -2758,6 +2732,13 @@ void PlayerPostThink (entity this) } if (IS_PLAYER(this)) { + if(this.death_time == time && IS_DEAD(this)) + { + // player's bbox gets resized now, instead of in the damage event that killed the player, + // once all the damage events of this frame have been processed with normal size + this.maxs.z = 5; + setsize(this, this.mins, this.maxs); + } DrownPlayer(this); UpdateChatBubble(this); if (CS(this).impulse) ImpulseCommands(this); @@ -2786,11 +2767,14 @@ void PM_UpdateButtons(entity this, entity store) store.impulse = this.impulse; this.impulse = 0; - store.button0 = this.button0; - store.button2 = this.button2; - store.button3 = this.button3; + bool typing = this.buttonchat; + + store.button0 = (typing) ? 0 : this.button0; + //button1?! + store.button2 = (typing) ? 0 : this.button2; + store.button3 = (typing) ? 0 : this.button3; store.button4 = this.button4; - store.button5 = this.button5; + store.button5 = (typing) ? 0 : this.button5; store.button6 = this.button6; store.button7 = this.button7; store.button8 = this.button8; @@ -2816,5 +2800,12 @@ void PM_UpdateButtons(entity this, entity store) store.ping_movementloss = this.ping_movementloss; store.v_angle = this.v_angle; - store.movement = this.movement; + store.movement = (typing) ? '0 0 0' : this.movement; +} + +NET_HANDLE(fpsreport, bool) +{ + int fps = ReadShort(); + PlayerScore_Set(sender, SP_FPS, fps); + return true; }