X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fclient.qc;h=bffd503e5e27de3cf4f6eb6bdecb01adc149e5a2;hb=3c7ac3f983fcc360961822c570a713ede68453ad;hp=45e71d5591389cdeaef0d000d44d240c16a707b1;hpb=1a02dfa42534cfd8697e6c4d0e1181e5ec6c1fc7;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index 45e71d559..bffd503e5 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -270,7 +270,7 @@ void PutObserverInServer(entity this) if (this.alivetime) { if (!warmup_stage) - PS_GR_P_ADDVAL(this, PLAYERSTATS_ALIVETIME, time - this.alivetime); + PlayerStats_GameReport_Event_Player(this, PLAYERSTATS_ALIVETIME, time - this.alivetime); this.alivetime = 0; } @@ -507,7 +507,7 @@ void PutPlayerInServer(entity this) accuracy_resend(this); if (this.team < 0) - JoinBestTeam(this, false, true); + JoinBestTeam(this, true); entity spot = SelectSpawnPoint(this, false); if (!spot) { @@ -558,8 +558,11 @@ void PutPlayerInServer(entity this) this.health = start_health; this.armorvalue = start_armorvalue; this.weapons = start_weapons; - GiveRandomWeapons(this, random_start_weapons_count, - autocvar_g_random_start_weapons, random_start_ammo); + if (MUTATOR_CALLHOOK(ForbidRandomStartWeapons, this) == false) + { + GiveRandomWeapons(this, random_start_weapons_count, + autocvar_g_random_start_weapons, random_start_ammo); + } } SetSpectatee_status(this, 0); @@ -636,7 +639,6 @@ void PutPlayerInServer(entity this) setorigin(this, spot.origin + '0 0 1' * (1 - this.mins.z - 24)); // don't reset back to last position, even if new position is stuck in solid this.oldorigin = this.origin; - this.lastteleporttime = time; // prevent insane speeds due to changing origin if(this.conveyor) IL_REMOVE(g_conveyed, this); this.conveyor = NULL; // prevent conveyors at the previous location from moving a freshly spawned player @@ -654,9 +656,11 @@ void PutPlayerInServer(entity this) PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_JUMP(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false; + // player was spectator if (CS(this).killcount == FRAGS_SPECTATOR) { PlayerScore_Clear(this); CS(this).killcount = 0; + CS(this).startplaytime = time; } for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) @@ -873,19 +877,19 @@ Called when a client types 'kill' in the console .float clientkill_nexttime; void ClientKill_Now_TeamChange(entity this) { - if(CS(this).killindicator_teamchange == -1) + if(this.killindicator_teamchange == -1) { - JoinBestTeam( this, false, true ); + JoinBestTeam( this, true ); } - else if(CS(this).killindicator_teamchange == -2) + else if(this.killindicator_teamchange == -2) { if(blockSpectators) Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime); PutObserverInServer(this); } else - SV_ChangeTeam(this, CS(this).killindicator_teamchange - 1); - CS(this).killindicator_teamchange = 0; + SV_ChangeTeam(this, this.killindicator_teamchange - 1); + this.killindicator_teamchange = 0; } void ClientKill_Now(entity this) @@ -893,7 +897,7 @@ void ClientKill_Now(entity this) if(this.vehicle) { vehicles_exit(this.vehicle, VHEF_RELEASE); - if(!CS(this).killindicator_teamchange) + if(!this.killindicator_teamchange) { this.vehicle_health = -1; Damage(this, this, this, 1 , DEATH_KILL.m_id, this.origin, '0 0 0'); @@ -905,7 +909,7 @@ void ClientKill_Now(entity this) this.killindicator = NULL; - if(CS(this).killindicator_teamchange) + if(this.killindicator_teamchange) ClientKill_Now_TeamChange(this); if (!IS_SPEC(this) && !IS_OBSERVER(this) && MUTATOR_CALLHOOK(ClientKill_Now, this) == false) @@ -970,7 +974,7 @@ void ClientKill_TeamChange (entity this, float targetteam) // 0 = don't change, return; killtime = M_ARGV(1, float); - CS(this).killindicator_teamchange = targetteam; + this.killindicator_teamchange = targetteam; if(!this.killindicator) { @@ -1187,7 +1191,7 @@ void ClientConnect(entity this) { int id = this.playerid; this.playerid = 0; // silent - JoinBestTeam(this, false, false); // if the team number is valid, keep it + JoinBestTeam(this, false); // if the team number is valid, keep it this.playerid = id; } @@ -2000,7 +2004,7 @@ void Join(entity this) if(!this.team_selected) if(autocvar_g_campaign || autocvar_g_balance_teams) - JoinBestTeam(this, false, true); + JoinBestTeam(this, true); if(autocvar_g_campaign) campaign_bots_may_start = true;