X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fconstants.qh;h=cb3c34fdc4de8a5fd6e4ef2f8c716a7d650381ad;hb=026dde2924af9bca060bc1bea3e194c47e98b4be;hp=7cefb530d9f14be48ec3fb4f657fd1a07b0bbe3f;hpb=8f4d064a1d62a040e788fc0634baf93e888ba2f6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/constants.qh b/qcsrc/server/constants.qh index 7cefb530d..cb3c34fdc 100644 --- a/qcsrc/server/constants.qh +++ b/qcsrc/server/constants.qh @@ -47,6 +47,9 @@ float DEAD_DEAD = 2; float DEAD_RESPAWNABLE = 3; float DEAD_RESPAWNING = 4; +float RESPAWN_FORCE = 1; +float RESPAWN_SILENT = 2; + float DAMAGE_NO = 0; float DAMAGE_YES = 1; float DAMAGE_AIM = 2; @@ -106,6 +109,7 @@ float TE_KNIGHTSPIKE = 8; float TE_LIGHTNING3 = 9; float TE_LAVASPLASH = 10; float TE_TELEPORT = 11; +float TE_BEAM = 13; // grappling hook float UPDATE_GENERAL = 0; float UPDATE_STATIC = 1; @@ -133,27 +137,12 @@ float MSG_ENTITY = 5; // csqc //float GAME_FULLBRIGHT_PLAYERS = 64; /// makes the players model fullbright //float GAME_TEAMS = 128; /// Teams, red/green/yellow/blue -float game; // set to "gamecfg" on spawnfunc_worldspawn - //float POWERUP_STRENGTH_DAMAGE = 2; // damage multiplier for strength powerup //float POWERUP_STRENGTH_FORCE = 4; // force multiplier for strength powerup //float POWERUP_INVINCIBLE_TAKEDAMAGE = 0.2; // received damage multiplier for invincible powerup - -float TE_BEAM = 13; // grappling hook - -// CTF -float FLAG_BASE = 1; -float FLAG_CARRY = 2; -float FLAG_DROPPED = 3; - -float COLOR_TEAM1 = 5; // red -float COLOR_TEAM2 = 14; // blue -float COLOR_TEAM3 = 13; // yellow -float COLOR_TEAM4 = 10; // pink - float NUM_PLAYERSKINS_TEAMPLAY = 3; float ASSAULT_VALUE_INACTIVE = 1000;