X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=1db5dd0c5b637244ef97e3a68271975bd393b8d0;hb=cd4f4226492c148756d24b0bb46fdd8d23d41234;hp=865d7b2cbe875e462f6c7132d25e1198771e0e5d;hpb=1d96f1ba683493a34bd036c1890bb93383793457;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 865d7b2cb..1db5dd0c5 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -7,7 +7,7 @@ // Globals -float g_footsteps, g_grappling_hook, g_instagib; +float g_footsteps, g_grappling_hook; float g_warmup_allguns; float g_warmup_allow_timeout; float warmup_stage; @@ -190,8 +190,6 @@ void FixClientCvars(entity e); // WEAPONTODO: remove this //WepSet weaponsInMap; -#define weapons _STAT(WEAPONS) - .float respawn_countdown; // next number to count float bot_waypoints_for_items; @@ -279,9 +277,6 @@ void W_Porto_Remove (entity p); // Nexball float g_nexball_meter_period; -void SUB_DontUseTargets(entity this, entity actor, entity trigger); -void SUB_UseTargets(entity this, entity actor, entity trigger); - .void(entity this) reset; // if set, an entity is reset using this .void(entity this) reset2; // if set, an entity is reset using this (after calling ALL the reset functions for other entities)