X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=26fd254f1a4c72cb223f1ece3147406e4330b9e7;hb=87d4a81433ca7dbd761782f9b4b235976c7cdae5;hp=53bfde7ce94bd90d96c8d6f3822a6e99d71387f5;hpb=7b976c2b363a9f5b8d17373c7ef290aa0c498372;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 53bfde7ce..26fd254f1 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -91,9 +91,8 @@ float maxclients; .float crouch; // Crouching or not? .float strength_finished; -//.float speed_finished; .float invincible_finished; -//.float slowmo_finished; +.float superweapons_finished; .vector finaldest, finalangle; //plat.qc stuff .void() think1; @@ -281,7 +280,7 @@ void checkSpectatorBlock(); .float jointime; // time of joining .float alivetime; // time of being alive -float nJoinAllowed(float includeMe); +float nJoinAllowed(entity ignore); #define PREVENT_JOIN_TEXT "^1You may not join the game at this time.\n\nThe player limit reached maximum capacity." .float spawnshieldtime; @@ -546,7 +545,7 @@ void SUB_UseTargets(); void ClientData_Touch(entity e); -vector debug_shotorg; // if non-zero, overrides the shot origin of all weapons +//vector debug_shotorg; // if non-zero, overrides the shot origin of all weapons .float wasplayer; @@ -643,6 +642,8 @@ float serverflags; .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator +.float player_blocked; + .float freezetag_frozen; .float freezetag_revive_progress; @@ -655,3 +656,5 @@ typedef vector(entity player, entity spot, vector current) spawn_evalfunc_t; .spawn_evalfunc_t spawn_evalfunc; .entity conveyor; + +string modname;