X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=293d3ada020180f55dfcc4a415b186a6585719f4;hb=71cc10cff88137a5d25f40bc5f62f1291f430c65;hp=2292f60332c40958868d927b838499e175e6a57e;hpb=6c447fe29ad1fad63d450c40388079ad1916cd33;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 2292f6033..293d3ada0 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -149,6 +149,14 @@ float maxclients; .vector anim_backright; // player running backward and right .vector anim_backleft; // player running back and left .vector anim_melee; // player doing the melee action +.vector anim_duck; // player doing the melee action +.vector anim_duckwalkbackwards; +.vector anim_duckwalkstrafeleft; +.vector anim_duckwalkstraferight; +.vector anim_duckwalkforwardright; +.vector anim_duckwalkforwardleft; +.vector anim_duckwalkbackright; +.vector anim_duckwalkbackleft; // weapon animation vectors: .vector anim_fire1; @@ -265,11 +273,6 @@ float alreadychangedlevel; // footstep interval .float nextstep; -.float ready; -#define RESTART_COUNTDOWN 10 -float restart_mapalreadyrestarted; //bool, indicates whether reset_map() was already executed -entity restartTimer; -void restartTimer_Think(); float blockSpectators; //if set, new or existing spectators or observers will be removed unless they become a player within g_maxplayers_spectator_blocktime seconds .float spectatortime; //point in time since the client is spectating or observing void checkSpectatorBlock(); @@ -615,6 +618,8 @@ float client_cefc_accumulatortime; .float clip_size; .float minelayer_mines; +.float grab; // 0 = can't grab, 1 = owner can grab, 2 = owner and team mates can grab, 3 = anyone can grab + #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_CORPSE; (e).dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE // when doing this, hagar can go through clones // #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_BBOX @@ -667,3 +672,6 @@ float serverflags; .float misc_bulletcounter; // replaces uzi & hlac bullet counter. void PlayerUseKey(); + +typedef vector(entity player, entity spot, vector current) spawn_evalfunc_t; +.spawn_evalfunc_t spawn_evalfunc;