X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=293d3ada020180f55dfcc4a415b186a6585719f4;hb=71cc10cff88137a5d25f40bc5f62f1291f430c65;hp=d9b6fec2ecf56b39397503ad43e4f2260e3499b1;hpb=74a82a7354648fcc2698c19afc0581f7bdc3b1ca;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index d9b6fec2e..293d3ada0 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -1,6 +1,6 @@ #define INDEPENDENT_ATTACK_FINISHED -float require_spawnfunc_prefix; // if this float exists, only functions with spawnfunc_ name prefix qualify as spawn functions +noref float require_spawnfunc_prefix; // if this float exists, only functions with spawnfunc_ name prefix qualify as spawn functions #define BUTTON_ATCK button0 #define BUTTON_JUMP button2 @@ -149,6 +149,14 @@ float maxclients; .vector anim_backright; // player running backward and right .vector anim_backleft; // player running back and left .vector anim_melee; // player doing the melee action +.vector anim_duck; // player doing the melee action +.vector anim_duckwalkbackwards; +.vector anim_duckwalkstrafeleft; +.vector anim_duckwalkstraferight; +.vector anim_duckwalkforwardright; +.vector anim_duckwalkforwardleft; +.vector anim_duckwalkbackright; +.vector anim_duckwalkbackleft; // weapon animation vectors: .vector anim_fire1; @@ -248,11 +256,6 @@ float alreadychangedlevel; // Keys player is holding .float itemkeys; -#define KEYS_GOLD_KEY 1 -#define KEYS_SILVER_KEY 2 -// spawnflags require key (for now only func_door) -#define SPAWNFLAGS_GOLD_KEY 8 -#define SPAWNFLAGS_SILVER_KEY 16 // message delay for func_door locked by keys and key locks // this field is used on player entities .float key_door_messagetime; @@ -270,11 +273,6 @@ float alreadychangedlevel; // footstep interval .float nextstep; -.float ready; -#define RESTART_COUNTDOWN 10 -float restart_mapalreadyrestarted; //bool, indicates whether reset_map() was already executed -entity restartTimer; -void restartTimer_Think(); float blockSpectators; //if set, new or existing spectators or observers will be removed unless they become a player within g_maxplayers_spectator_blocktime seconds .float spectatortime; //point in time since the client is spectating or observing void checkSpectatorBlock(); @@ -298,8 +296,6 @@ float orig_slowmo; // contains the value of autocvar_slowmo so that, after timeo .vector lastV_angle; //used when pausing the game in order to force the player to keep his old view angle fixed entity timeoutHandler; //responsible for centerprinting the timeout countdowns and playing sounds void timeoutHandler_Think(); -void evaluateTimeout(); -void evaluateTimein(); .float spawnshieldtime; @@ -326,6 +322,7 @@ float default_weapon_alpha; .float cvar_cl_handicap; .float cvar_cl_playerdetailreduction; .float cvar_cl_clippedspectating; +.float cvar_cl_autoscreenshot; .float cvar_cl_movement_track_canjump; .float cvar_cl_newusekeysupported; @@ -621,6 +618,8 @@ float client_cefc_accumulatortime; .float clip_size; .float minelayer_mines; +.float grab; // 0 = can't grab, 1 = owner can grab, 2 = owner and team mates can grab, 3 = anyone can grab + #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_CORPSE; (e).dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE // when doing this, hagar can go through clones // #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_BBOX @@ -674,3 +673,5 @@ float serverflags; void PlayerUseKey(); +typedef vector(entity player, entity spot, vector current) spawn_evalfunc_t; +.spawn_evalfunc_t spawn_evalfunc;