X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=4b600e3fceeab8743b14388eae44ba48c55c0d09;hb=95a5a2479a35e264473e8ba3fc4e584553da42b3;hp=1c65847f4f2989ca6817e5e594952164a7ca9665;hpb=84fa5f5ff8d965b8c770061017c8f90cb455595e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 1c65847f4..4b600e3fc 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -1,6 +1,5 @@ #pragma once -float warmup_limit; #include #include @@ -14,6 +13,10 @@ float g_warmup_allow_timeout; float warmup_stage; float g_jetpack; +bool sv_ready_restart; +bool sv_ready_restart_after_countdown; +bool sv_ready_restart_repeatable; + float sv_clones; float sv_foginterval; @@ -31,7 +34,7 @@ float server_is_dedicated; // Fields -.void(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) event_damage; +.void(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) event_damage; //.string wad; //.string map; @@ -53,7 +56,6 @@ float server_is_dedicated; .float count; //.float cnt2; -.float play_time; .int respawn_flags; .float respawn_time; .float respawn_time_max; @@ -140,7 +142,8 @@ void checkSpectatorBlock(entity this); float game_completion_ratio; // 0 at start, 1 near end .float winning; -.float jointime; // time of joining +.float jointime; // time of connecting +.float startplaytime; // time of switching from spectator to player .float alivetime; // time of being alive .float motd_actived_time; // used for both motd and campaign_message @@ -163,7 +166,7 @@ float default_weapon_alpha; .float cvar_cl_clippedspectating; .float cvar_cl_autoscreenshot; .float cvar_cl_jetpack_jump; -.float cvar_cl_movement_track_canjump = _STAT(MOVEVARS_CL_TRACK_CANJUMP); +.float cvar_cl_movement_track_canjump; .float cvar_cl_newusekeysupported; .string cvar_g_xonoticversion; @@ -187,7 +190,7 @@ void FixIntermissionClient(entity e); void FixClientCvars(entity e); // WEAPONTODO: remove this -WepSet weaponsInMap; +//WepSet weaponsInMap; #define weapons _STAT(WEAPONS) @@ -223,7 +226,12 @@ int have_team_spawns_forteams; // if Xth bit is 1 then team X has spawns else it // set when showing a kill countdown .entity killindicator; -void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force); +.bool canteamdamage; + +void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force); + +// WEAPONTODO +#define DMG_NOWEP (weaponentities[0]) float lockteams; @@ -257,8 +265,8 @@ string cvar_changes; string cvar_purechanges; float cvar_purechanges_count; -float game_starttime; //point in time when the countdown to game start is over -float round_starttime; //point in time when the countdown to round start is over +//float game_starttime; //point in time when the countdown to game start is over +//float round_starttime; //point in time when the countdown to round start is over void W_Porto_Remove (entity p); @@ -271,7 +279,6 @@ void W_Porto_Remove (entity p); .float bulletcounter; // Nexball -.entity ballcarried; // Also used for keepaway float g_nexball_meter_period; void SUB_DontUseTargets(entity this, entity actor, entity trigger); @@ -284,14 +291,12 @@ void ClientData_Touch(entity e); //vector debug_shotorg; // if non-zero, overrides the shot origin of all weapons -.float wasplayer; +.bool wasplayer; float servertime, serverprevtime, serverframetime; .float ammo_fuel; -.vector prevorigin; - //flood fields .float nickspamtime; // time of last nick change .float nickspamcount; @@ -301,18 +306,8 @@ float servertime, serverprevtime, serverframetime; .float floodcontrol_voice; .float floodcontrol_voiceteam; -.float stat_shotorg = _STAT(SHOTORG); // networked stat for trueaim HUD - string matchid; -.float last_pickup = _STAT(LAST_PICKUP); - -.float hit_time = _STAT(HIT_TIME); -.float typehit_time = _STAT(TYPEHIT_TIME); -.float kill_time = _STAT(KILL_TIME); - -.float damage_dealt_total = _STAT(DAMAGE_DEALT_TOTAL); - bool radar_showennemies; #ifdef PROFILING @@ -322,15 +317,15 @@ float client_cefc_accumulatortime; .float weapon_load[Weapons_MAX]; .int ammo_none; // used by the reloading system, must always be 0 -.float clip_load = _STAT(WEAPON_CLIPLOAD); +.float clip_load; .float old_clip_load; -.float clip_size = _STAT(WEAPON_CLIPSIZE); +.float clip_size; -.float minelayer_mines = _STAT(LAYED_MINES); -.float vortex_charge = _STAT(VORTEX_CHARGE); +.int minelayer_mines; +.float vortex_charge; .float vortex_charge_rottime; -.float vortex_chargepool_ammo = _STAT(VORTEX_CHARGEPOOL); -.float hagar_load = _STAT(HAGAR_LOAD); +.float vortex_chargepool_ammo; +.int hagar_load; .int grab; // 0 = can't grab, 1 = owner can grab, 2 = owner and team mates can grab, 3 = anyone can grab @@ -369,16 +364,16 @@ const float ACTIVE_TOGGLE = 3; .float player_blocked; -.float revive_progress = _STAT(REVIVE_PROGRESS); .float revival_time; // time at which player was last revived .float revive_speed; // NOTE: multiplier (anything above 1 is instaheal) +.float freeze_time; .entity iceblock; .entity frozen_by; // for ice fields .entity muzzle_flash; .float misc_bulletcounter; // replaces uzi & hlac bullet counter. -.float stat_respawn_time = _STAT(RESPAWN_TIME); // shows respawn time, and is negative when awaiting respawn +.int killindicator_teamchange; void PlayerUseKey(entity this);