X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=5be04141dfce6b62dfc424369323fb7803bd8448;hb=3dbc0b5b9ab0f255ec91b8670aeb7cd62218f873;hp=74b4ecea88c17683996b4b65aacca357f00b10fb;hpb=1f5d48dd87aaf7d479958202f3960de01ac877d2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 74b4ecea88..5be04141df 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -221,10 +221,12 @@ float WS_DROP = 2; // deselecting frame float WS_INUSE = 3; // fire state float WS_READY = 4; // idle frame +// there is 2 weapon tics that can run in one server frame +#define W_TICSPERFRAME 2 + void weapon_defaultspawnfunc(float wpn); string w_deathtypestring; -float w_deathtype; void(entity client, string s) centerprint_builtin = #73; .vector dest1, dest2; @@ -325,6 +327,8 @@ float sv_loddistance2; .float cvar_cl_gunalign; .float cvar_cl_noantilag; +.string weaponorder_byimpulse; + void Announce(string snd); void AnnounceTo(entity e, string snd); @@ -436,6 +440,7 @@ float next_pingtime; // TODO implemented fall and falling #define ALLPLAYERSOUNDS \ _VOICEMSG(death) \ + _VOICEMSG(fall) \ _VOICEMSG(drown) \ _VOICEMSG(gasp) \ _VOICEMSG(jump) \ @@ -635,3 +640,16 @@ string deathmessage; .float selectweapon; // last selected weapon of the player .float ballistics_density; // wall piercing factor, larger = bullet can pass through more + +#define ACTIVE_NOT 0 +#define ACTIVE_ACTIVE 1 +#define ACTIVE_IDLE 2 +#define ACTIVE_BUSY 2 +#define ACTIVE_TOGGLE 3 +.float active; +.float (float act_state) setactive; +.entity realowner; + +.float nex_charge; + +float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended)