X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=a619f1ca20465bd58e095fece58b376c39e5a93e;hb=c8f795524895d4305c39b893aeb0b477a84ebb5f;hp=6ef2bfcd0cc925397616ff34b8f8dc528896d1bd;hpb=dceb76710d27bc32f51b3cb7b45d24c0a18b0fdf;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 6ef2bfcd0..a619f1ca2 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -210,7 +210,6 @@ void w_clear(); void w_ready(); // VorteX: standalone think for weapons, so normal think on weaponentity can be reserved by weaponflashes (which needs update even player dies) .float weapon_nextthink; -.float weapon_forbidchange; .void() weapon_think; //float PLAYER_WEAPONSELECTION_DELAY = ); @@ -385,9 +384,6 @@ float assault_attacker_team; // speedrun: when 1, player auto teleports back when capture timeout happens .float speedrunning; -// Q3 support -float q3acompat_machineshotgunswap; - // database float ServerProgsDB; float TemporaryDB;