X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=dd0b5c22bb13792e6ffc89c4a98b302cbed6b02a;hb=45f35daf6a866ae8a086b97d94a60f812e080657;hp=c7aebd58f500fe35862ba387133f4a5fd2da5fe4;hpb=1c3d7f32e19b781dd1485c29fc347d904b4b502a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index c7aebd58f..dd0b5c22b 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -20,7 +20,6 @@ float g_cloaked, g_footsteps, g_grappling_hook, g_minstagib; float g_warmup_limit; float g_warmup_allguns; float g_warmup_allow_timeout; -float g_race_qualifying; float warmup_stage; float g_pickup_respawntime_weapon; float g_pickup_respawntime_superweapon; @@ -55,7 +54,7 @@ float team1_score, team2_score, team3_score, team4_score; float maxclients; // flag set on worldspawn so that the code knows if it is dedicated or not -float server_is_dedicated; +float server_is_dedicated; // Fields @@ -73,7 +72,8 @@ float server_is_dedicated; //.float style; //.float skill; .float sounds; -.float platmovetype; +.string platmovetype; +.float platmovetype_start, platmovetype_end; .string killtarget; @@ -103,6 +103,7 @@ float server_is_dedicated; .float play_time; .float respawn_flags; .float respawn_time; +.float respawn_time_max; .float death_time; .float fade_time; .float fade_rate; @@ -242,6 +243,7 @@ float game_completion_ratio; // 0 at start, 1 near end float nJoinAllowed(entity ignore); .float spawnshieldtime; +.float item_spawnshieldtime; .entity flagcarried; @@ -457,7 +459,6 @@ void W_Porto_Remove (entity p); .string message2; -vector railgun_start, railgun_end; // filled by FireRailgunBullet, used by damage code for head shot .float stat_allow_oldnexbeam; // reset to 0 on weapon switch @@ -470,10 +471,11 @@ void target_voicescript_clear(entity pl); .string target2; .string target3; .string target4; +.string curvetarget; .float target_random; .float trigger_reverse; -// Nexball +// Nexball .entity ballcarried; // Also used for keepaway .float metertime; float g_nexball_meter_period; @@ -514,8 +516,8 @@ string matchid; .float last_pickup; -.float hit_time; -.float typehit_time; +.float hit_time; +.float typehit_time; .float stat_leadlimit; @@ -581,7 +583,12 @@ float serverflags; .float player_blocked; -.float freezetag_frozen; +.float frozen; // for freeze attacks +.float revive_progress; +.float revival_time; // time at which player was last revived +.float revive_speed; // NOTE: multiplier (anything above 1 is instaheal) +.entity iceblock; +.entity frozen_by; // for ice fields .entity muzzle_flash; .float misc_bulletcounter; // replaces uzi & hlac bullet counter.