X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=de445d2e18af4d8a6d0c680581aff0204d4e94a2;hb=73b5db7874a1916b8d2fff36ab49607314a925dc;hp=09fe2a97052a8a4b245ff15f658e76b7047c0fc3;hpb=935f38b6d41fb6e2579a4ee1e7c6fb0d063e5869;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 09fe2a970..de445d2e1 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -13,6 +13,7 @@ noref float require_spawnfunc_prefix; // if this float exists, only functions wi #define BUTTON_USE buttonuse #define BUTTON_DRAG button8 #define BUTTON_ZOOMSCRIPT button9 +#define BUTTON_JETPACK button10 // Globals @@ -137,8 +138,8 @@ void setanim(entity e, vector anim, float looping, float override, float restart //.float chasecam; .float damageforcescale; -#define MIN_DAMAGEEXTRARADIUS 2 -#define MAX_DAMAGEEXTRARADIUS 16 +const float MIN_DAMAGEEXTRARADIUS = 2; +const float MAX_DAMAGEEXTRARADIUS = 16; .float damageextraradius; //.float gravity; @@ -195,12 +196,12 @@ void w_ready(); // weapon states (self.weaponentity.state) const float WS_CLEAR = 0; // no weapon selected const float WS_RAISE = 1; // raise frame -const float WS_DROP = 2; // deselecting frame +const float WS_DROP = 2; // deselecting frame const float WS_INUSE = 3; // fire state const float WS_READY = 4; // idle frame // there is 2 weapon tics that can run in one server frame -#define W_TICSPERFRAME 2 +const float W_TICSPERFRAME = 2; void weapon_defaultspawnfunc(float wpn); @@ -260,6 +261,7 @@ float default_weapon_alpha; .float cvar_cl_handicap; .float cvar_cl_clippedspectating; .float cvar_cl_autoscreenshot; +.float cvar_cl_jetpack_jump; .float cvar_cl_movement_track_canjump; .float cvar_cl_newusekeysupported; @@ -277,7 +279,7 @@ float default_weapon_alpha; .float version_nagtime; -#define NUM_JUMPPADSUSED 3 +const float NUM_JUMPPADSUSED = 3; .float jumppadcount; .entity jumppadsused[NUM_JUMPPADSUSED]; @@ -392,12 +394,12 @@ string globalsound_metalfall; string globalsound_step; string globalsound_metalstep; -#define VOICETYPE_PLAYERSOUND 10 -#define VOICETYPE_TEAMRADIO 11 -#define VOICETYPE_LASTATTACKER 12 -#define VOICETYPE_LASTATTACKER_ONLY 13 -#define VOICETYPE_AUTOTAUNT 14 -#define VOICETYPE_TAUNT 15 +const float VOICETYPE_PLAYERSOUND = 10; +const float VOICETYPE_TEAMRADIO = 11; +const float VOICETYPE_LASTATTACKER = 12; +const float VOICETYPE_LASTATTACKER_ONLY = 13; +const float VOICETYPE_AUTOTAUNT = 14; +const float VOICETYPE_TAUNT = 15; void PrecachePlayerSounds(string f); void PrecacheGlobalSound(string samplestring); @@ -447,7 +449,7 @@ float round_starttime; //point in time when the countdown to round start is over void W_Porto_Remove (entity p); -.float projectiledeathtype; +.int projectiledeathtype; .string message2; @@ -554,11 +556,11 @@ string deathmessage; .float ballistics_density; // wall piercing factor, larger = bullet can pass through more -#define ACTIVE_NOT 0 -#define ACTIVE_ACTIVE 1 -#define ACTIVE_IDLE 2 -#define ACTIVE_BUSY 2 -#define ACTIVE_TOGGLE 3 +const float ACTIVE_NOT = 0; +const float ACTIVE_ACTIVE = 1; +const float ACTIVE_IDLE = 2; +const float ACTIVE_BUSY = 2; +const float ACTIVE_TOGGLE = 3; .float active; .void (float act_state) setactive; .entity realowner; @@ -568,6 +570,7 @@ float serverflags; .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator .float player_blocked; +.float weapon_blocked; // weapon use disabled .float frozen; // for freeze attacks .float revive_progress; @@ -591,18 +594,27 @@ typedef vector(entity player, entity spot, vector current) spawn_evalfunc_t; string modname; .float missile_flags; -#define MIF_SPLASH 2 -#define MIF_ARC 4 -#define MIF_PROXY 8 -#define MIF_GUIDED_MANUAL 16 -#define MIF_GUIDED_HEAT 32 -#define MIF_GUIDED_LASER 64 -#define MIF_GUIDED_AI 128 -#define MIF_GUIDED_TAG 128 +const int MIF_SPLASH = 2; +const int MIF_ARC = 4; +const int MIF_PROXY = 8; +const int MIF_GUIDED_MANUAL = 16; +const int MIF_GUIDED_HEAT = 32; +const int MIF_GUIDED_LASER = 64; +const int MIF_GUIDED_AI = 128; +const int MIF_GUIDED_TAG = 128; #define MIF_GUIDED_ALL (MIF_GUIDED_MANUAL | MIF_GUIDED_HEAT | MIF_GUIDED_LASER | MIF_GUIDED_AI | MIF_GUIDED_TAG) #define MIF_GUIDED_TRACKING (MIF_GUIDED_HEAT | MIF_GUIDED_LASER | MIF_GUIDED_AI | MIF_GUIDED_TAG) #define MIF_GUIDED_CONFUSABLE (MIF_GUIDED_HEAT | MIF_GUIDED_AI) -#define MISSILE_IS_CONFUSABLE(m) ((m.missile_flags & MIF_GUIDED_CONFUSABLE) ? TRUE : FALSE) -#define MISSILE_IS_GUIDED(m) ((m.missile_flags & MIF_GUIDED_ALL) ? TRUE : FALSE) -#define MISSILE_IS_TRACKING(m) ((m.missile_flags & MIF_GUIDED_TRACKING) ? TRUE : FALSE) +#define MISSILE_IS_CONFUSABLE(m) ((m.missile_flags & MIF_GUIDED_CONFUSABLE) ? true : false) +#define MISSILE_IS_GUIDED(m) ((m.missile_flags & MIF_GUIDED_ALL) ? true : false) +#define MISSILE_IS_TRACKING(m) ((m.missile_flags & MIF_GUIDED_TRACKING) ? true : false) + + +//// + +.entity player_stats; +//.float playerid; +.string playernick; +.float elos; +.float ranks;