X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdomination.qc;h=0a2fe02b66fcf13c88c02240c0fb5b653f31ed88;hb=a6a1f0e6a1d9c6952cfe395c35bcd9983d10bfa4;hp=9e56023cb500ebb5425d08321fbff54d55d4a7e8;hpb=3a264e945a45a04f4566feb9e9a91e0d5266361e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/domination.qc b/qcsrc/server/domination.qc index 9e56023cb..0a2fe02b6 100644 --- a/qcsrc/server/domination.qc +++ b/qcsrc/server/domination.qc @@ -395,196 +395,6 @@ void dom_controlpoint_setup() -// player has joined game, get him on a team -// depreciated -/*void dom_player_join_team(entity pl) -{ - entity head; - float c1, c2, c3, c4, totalteams, smallestteam, smallestteam_count, selectedteam; - float balance_teams, force_balance, balance_type; - - balance_teams = autocvar_g_balance_teams; - balance_teams = autocvar_g_balance_teams_force; - - c1 = c2 = c3 = c4 = -1; - totalteams = 0; - - // first find out what teams are allowed - head = find(world, classname, "dom_team"); - while(head) - { - if(head.netname != "") - { - //if(head.team == pl.team) - // selected = head; - if(head.team == COLOR_TEAM1) - { - c1 = 0; - } - if(head.team == COLOR_TEAM2) - { - c2 = 0; - } - if(head.team == COLOR_TEAM3) - { - c3 = 0; - } - if(head.team == COLOR_TEAM4) - { - c4 = 0; - } - } - head = find(head, classname, "dom_team"); - } - - // make sure there are at least 2 teams to join - if(c1 >= 0) - totalteams = totalteams + 1; - if(c2 >= 0) - totalteams = totalteams + 1; - if(c3 >= 0) - totalteams = totalteams + 1; - if(c4 >= 0) - totalteams = totalteams + 1; - - if(totalteams <= 1) - error("dom_player_join_team: Too few teams available for domination\n"); - - // whichever teams that are available are set to 0 instead of -1 - - // if we don't care what team he ends up on, put him on whatever team he entered as. - // if he's not on a valid team, then put him on the smallest team - if(!balance_teams && !force_balance) - { - if( c1 >= 0 && pl.team == COLOR_TEAM1) - selectedteam = pl.team; - else if(c2 >= 0 && pl.team == COLOR_TEAM2) - selectedteam = pl.team; - else if(c3 >= 0 && pl.team == COLOR_TEAM3) - selectedteam = pl.team; - else if(c4 >= 0 && pl.team == COLOR_TEAM4) - selectedteam = pl.team; - else - selectedteam = -1; - if(selectedteam > 0) - { - SetPlayerColors(pl, selectedteam - 1); - return; - } - // otherwise end up on the smallest team (handled below) - } - - // now count how many players are on each team already - - head = find(world, classname, "player"); - while(head) - { - //if(head.netname != "") - { - if(head.team == COLOR_TEAM1) - { - if(c1 >= 0) - c1 = c1 + 1; - } - if(head.team == COLOR_TEAM2) - { - if(c2 >= 0) - c2 = c2 + 1; - } - if(head.team == COLOR_TEAM3) - { - if(c3 >= 0) - c3 = c3 + 1; - } - if(head.team == COLOR_TEAM4) - { - if(c4 >= 0) - c4 = c4 + 1; - } - } - head = find(head, classname, "player"); - } - - // c1...c4 now have counts of each team - // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker - - smallestteam = 0; - smallestteam_count = 999; - - // 2 gives priority to what team you're already on, 1 goes in order - balance_type = 1; - - if(balance_type == 1) - { - if(c1 >= 0 && c1 < smallestteam_count) - { - smallestteam = 1; - smallestteam_count = c1; - } - if(c2 >= 0 && c2 < smallestteam_count) - { - smallestteam = 2; - smallestteam_count = c2; - } - if(c3 >= 0 && c3 < smallestteam_count) - { - smallestteam = 3; - smallestteam_count = c3; - } - if(c4 >= 0 && c4 < smallestteam_count) - { - smallestteam = 4; - smallestteam_count = c4; - } - } - else - { - if(c1 >= 0 && (c1 < smallestteam_count || - (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) ) - { - smallestteam = 1; - smallestteam_count = c1; - } - if(c2 >= 0 && c2 < (c2 < smallestteam_count || - (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) ) - { - smallestteam = 2; - smallestteam_count = c2; - } - if(c3 >= 0 && c3 < (c3 < smallestteam_count || - (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) ) - { - smallestteam = 3; - smallestteam_count = c3; - } - if(c4 >= 0 && c4 < (c4 < smallestteam_count || - (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) ) - { - smallestteam = 4; - smallestteam_count = c4; - } - } - - if(smallestteam == 1) - { - selectedteam = COLOR_TEAM1 - 1; - } - if(smallestteam == 2) - { - selectedteam = COLOR_TEAM2 - 1; - } - if(smallestteam == 3) - { - selectedteam = COLOR_TEAM3 - 1; - } - if(smallestteam == 4) - { - selectedteam = COLOR_TEAM4 - 1; - } - - SetPlayerColors(pl, selectedteam); -} -*/ /*QUAKED spawnfunc_dom_controlpoint (0 .5 .8) (-16 -16 -24) (16 16 32) Control point for Domination gameplay. */