X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdomination.qc;h=0a2fe02b66fcf13c88c02240c0fb5b653f31ed88;hb=a6a1f0e6a1d9c6952cfe395c35bcd9983d10bfa4;hp=cf0584b7283b6cea20f933597a4a156799f1cb5d;hpb=ef3002909bfd4b08ff4e2fc2f23e07849bac77e0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/domination.qc b/qcsrc/server/domination.qc index cf0584b72..0a2fe02b6 100644 --- a/qcsrc/server/domination.qc +++ b/qcsrc/server/domination.qc @@ -34,7 +34,6 @@ float pps_yellow; float pps_pink; void set_dom_state(entity e) { - // BIG ugly hack to make stat sending work e.dom_total_pps = total_pps; e.dom_pps_red = pps_red; e.dom_pps_blue = pps_blue; @@ -61,8 +60,8 @@ void() dom_spawnteams; void dompoint_captured () { - local entity head; - local float old_delay, old_team, real_team; + entity head; + float old_delay, old_team, real_team; // now that the delay has expired, switch to the latest team to lay claim to this point head = self.owner; @@ -130,50 +129,49 @@ void dompoint_captured () self.delay = old_delay; self.team = old_team; - switch(self.team) - { - // "fix" pps when slightly under 0 because of approximation errors - case COLOR_TEAM1: - pps_red -= (points/wait_time); - if (pps_red < 0) pps_red = 0; - break; - case COLOR_TEAM2: - pps_blue -= (points/wait_time); - if (pps_blue < 0) pps_blue = 0; - break; - case COLOR_TEAM3: - pps_yellow -= (points/wait_time); - if (pps_yellow < 0) pps_yellow = 0; - break; - case COLOR_TEAM4: - pps_pink -= (points/wait_time); - if (pps_pink < 0) pps_pink = 0; - } - switch(self.goalentity.team) { - // "fix" pps when slightly over total_pps because of approximation errors case COLOR_TEAM1: - pps_red += (points/wait_time); - if (pps_red > total_pps) pps_red = total_pps; WaypointSprite_UpdateSprites(self.sprite, "dom-red", "", ""); break; case COLOR_TEAM2: - pps_blue += (points/wait_time); - if (pps_blue > total_pps) pps_blue = total_pps; WaypointSprite_UpdateSprites(self.sprite, "dom-blue", "", ""); break; case COLOR_TEAM3: - pps_yellow += (points/wait_time); - if (pps_yellow > total_pps) pps_yellow = total_pps; WaypointSprite_UpdateSprites(self.sprite, "dom-yellow", "", ""); break; case COLOR_TEAM4: - pps_pink += (points/wait_time); - if (pps_pink > total_pps) pps_pink = total_pps; WaypointSprite_UpdateSprites(self.sprite, "dom-pink", "", ""); } + total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0; + for(head = world; (head = find(head, classname, "dom_controlpoint")) != world; ) + { + if (autocvar_g_domination_point_amt) + points = autocvar_g_domination_point_amt; + else + points = head.frags; + if (autocvar_g_domination_point_rate) + wait_time = autocvar_g_domination_point_rate; + else + wait_time = head.wait; + switch(head.goalentity.team) + { + case COLOR_TEAM1: + pps_red += points/wait_time; + break; + case COLOR_TEAM2: + pps_blue += points/wait_time; + break; + case COLOR_TEAM3: + pps_yellow += points/wait_time; + break; + case COLOR_TEAM4: + pps_pink += points/wait_time; + } + total_pps += points/wait_time; + } + WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, colormapPaletteColor(self.goalentity.team - 1, 0)); WaypointSprite_Ping(self.sprite); @@ -181,7 +179,7 @@ void dompoint_captured () FOR_EACH_REALCLIENT(head) set_dom_state(head); -}; +} void AnimateDomPoint() { @@ -198,7 +196,7 @@ void AnimateDomPoint() void dompointthink() { - local float fragamt; + float fragamt; self.nextthink = time + 0.1; @@ -241,7 +239,7 @@ void dompointthink() void dompointtouch() { - local entity head; + entity head; if (other.classname != "player") return; if (other.health < 1) @@ -289,7 +287,7 @@ void dompointtouch() self.enemy = other; // individual player scoring self.enemy_playerid = other.playerid; dompoint_captured(); -}; +} /*QUAKED spawnfunc_dom_team (0 .5 .8) (-32 -32 -24) (32 32 32) Team declaration for Domination gameplay, this allows you to decide what team @@ -338,11 +336,11 @@ void spawnfunc_dom_team() // this would have to be changed if used in quakeworld if(self.cnt) self.team = self.cnt + 1; // WHY are these different anyway? -}; +} void dom_controlpoint_setup() { - local entity head; + entity head; // find the spawnfunc_dom_team representing unclaimed points head = find(world, classname, "dom_team"); while(head && head.netname != "") @@ -366,12 +364,12 @@ void dom_controlpoint_setup() self.wait = 5; float points, waittime; - if (autocvar_g_domination_point_rate) - points = autocvar_g_domination_point_rate; + if (autocvar_g_domination_point_amt) + points = autocvar_g_domination_point_amt; else points = self.frags; - if (autocvar_g_domination_point_amt) - waittime = autocvar_g_domination_point_amt; + if (autocvar_g_domination_point_rate) + waittime = autocvar_g_domination_point_rate; else waittime = self.wait; @@ -393,200 +391,10 @@ void dom_controlpoint_setup() waypoint_spawnforitem(self); WaypointSprite_SpawnFixed("dom-neut", self.origin + '0 0 32', self, sprite, RADARICON_DOMPOINT, '0 1 1'); -}; - - - -// player has joined game, get him on a team -// depreciated -/*void dom_player_join_team(entity pl) -{ - entity head; - float c1, c2, c3, c4, totalteams, smallestteam, smallestteam_count, selectedteam; - float balance_teams, force_balance, balance_type; - - balance_teams = autocvar_g_balance_teams; - balance_teams = autocvar_g_balance_teams_force; - - c1 = c2 = c3 = c4 = -1; - totalteams = 0; - - // first find out what teams are allowed - head = find(world, classname, "dom_team"); - while(head) - { - if(head.netname != "") - { - //if(head.team == pl.team) - // selected = head; - if(head.team == COLOR_TEAM1) - { - c1 = 0; - } - if(head.team == COLOR_TEAM2) - { - c2 = 0; - } - if(head.team == COLOR_TEAM3) - { - c3 = 0; - } - if(head.team == COLOR_TEAM4) - { - c4 = 0; - } - } - head = find(head, classname, "dom_team"); - } - - // make sure there are at least 2 teams to join - if(c1 >= 0) - totalteams = totalteams + 1; - if(c2 >= 0) - totalteams = totalteams + 1; - if(c3 >= 0) - totalteams = totalteams + 1; - if(c4 >= 0) - totalteams = totalteams + 1; - - if(totalteams <= 1) - error("dom_player_join_team: Too few teams available for domination\n"); - - // whichever teams that are available are set to 0 instead of -1 - - // if we don't care what team he ends up on, put him on whatever team he entered as. - // if he's not on a valid team, then put him on the smallest team - if(!balance_teams && !force_balance) - { - if( c1 >= 0 && pl.team == COLOR_TEAM1) - selectedteam = pl.team; - else if(c2 >= 0 && pl.team == COLOR_TEAM2) - selectedteam = pl.team; - else if(c3 >= 0 && pl.team == COLOR_TEAM3) - selectedteam = pl.team; - else if(c4 >= 0 && pl.team == COLOR_TEAM4) - selectedteam = pl.team; - else - selectedteam = -1; - if(selectedteam > 0) - { - SetPlayerColors(pl, selectedteam - 1); - return; - } - // otherwise end up on the smallest team (handled below) - } - - // now count how many players are on each team already - - head = find(world, classname, "player"); - while(head) - { - //if(head.netname != "") - { - if(head.team == COLOR_TEAM1) - { - if(c1 >= 0) - c1 = c1 + 1; - } - if(head.team == COLOR_TEAM2) - { - if(c2 >= 0) - c2 = c2 + 1; - } - if(head.team == COLOR_TEAM3) - { - if(c3 >= 0) - c3 = c3 + 1; - } - if(head.team == COLOR_TEAM4) - { - if(c4 >= 0) - c4 = c4 + 1; - } - } - head = find(head, classname, "player"); - } - - // c1...c4 now have counts of each team - // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker - - smallestteam = 0; - smallestteam_count = 999; - - // 2 gives priority to what team you're already on, 1 goes in order - balance_type = 1; +} - if(balance_type == 1) - { - if(c1 >= 0 && c1 < smallestteam_count) - { - smallestteam = 1; - smallestteam_count = c1; - } - if(c2 >= 0 && c2 < smallestteam_count) - { - smallestteam = 2; - smallestteam_count = c2; - } - if(c3 >= 0 && c3 < smallestteam_count) - { - smallestteam = 3; - smallestteam_count = c3; - } - if(c4 >= 0 && c4 < smallestteam_count) - { - smallestteam = 4; - smallestteam_count = c4; - } - } - else - { - if(c1 >= 0 && (c1 < smallestteam_count || - (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) ) - { - smallestteam = 1; - smallestteam_count = c1; - } - if(c2 >= 0 && c2 < (c2 < smallestteam_count || - (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) ) - { - smallestteam = 2; - smallestteam_count = c2; - } - if(c3 >= 0 && c3 < (c3 < smallestteam_count || - (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) ) - { - smallestteam = 3; - smallestteam_count = c3; - } - if(c4 >= 0 && c4 < (c4 < smallestteam_count || - (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) ) - { - smallestteam = 4; - smallestteam_count = c4; - } - } - if(smallestteam == 1) - { - selectedteam = COLOR_TEAM1 - 1; - } - if(smallestteam == 2) - { - selectedteam = COLOR_TEAM2 - 1; - } - if(smallestteam == 3) - { - selectedteam = COLOR_TEAM3 - 1; - } - if(smallestteam == 4) - { - selectedteam = COLOR_TEAM4 - 1; - } - SetPlayerColors(pl, selectedteam); -} -*/ /*QUAKED spawnfunc_dom_controlpoint (0 .5 .8) (-16 -16 -24) (16 16 32) Control point for Domination gameplay. */ @@ -609,12 +417,12 @@ void spawnfunc_dom_controlpoint() self.effects = self.effects | EF_LOWPRECISION; if (autocvar_g_domination_point_fullbright) self.effects |= EF_FULLBRIGHT; -}; +} // code from here on is just to support maps that don't have control point and team entities void dom_spawnteam (string teamname, float teamcolor, string pointmodel, float pointskin, string capsound, string capnarration, string capmessage) { - local entity oldself; + entity oldself; oldself = self; self = spawn(); self.classname = "dom_team"; @@ -637,11 +445,11 @@ void dom_spawnteam (string teamname, float teamcolor, string pointmodel, float p //eprint(self); self = oldself; -}; +} void dom_spawnpoint(vector org) { - local entity oldself; + entity oldself; oldself = self; self = spawn(); self.classname = "dom_controlpoint"; @@ -650,7 +458,7 @@ void dom_spawnpoint(vector org) setorigin(self, org); spawnfunc_dom_controlpoint(); self = oldself; -}; +} // spawn some default teams if the map is not set up for domination void dom_spawnteams() @@ -668,11 +476,11 @@ void dom_spawnteams() if(numteams > 3) dom_spawnteam("Pink", COLOR_TEAM4-1, "models/domination/dom_pink.md3", 0, "domination/claim.wav", "", "Pink team has captured a control point"); dom_spawnteam("", 0, "models/domination/dom_unclaimed.md3", 0, "", "", ""); -}; +} void dom_delayedinit() { - local entity head; + entity head; // if no teams are found, spawn defaults, if custom teams are set, use them if (find(world, classname, "dom_team") == world || autocvar_g_domination_teams_override >= 2) @@ -693,7 +501,7 @@ void dom_delayedinit() } ScoreRules_dom(); -}; +} void dom_init() { @@ -713,5 +521,5 @@ void dom_init() addstat(STAT_DOM_PPS_BLUE, AS_FLOAT, dom_pps_blue); if(c3 >= 0) addstat(STAT_DOM_PPS_YELLOW, AS_FLOAT, dom_pps_yellow); if(c4 >= 0) addstat(STAT_DOM_PPS_PINK, AS_FLOAT, dom_pps_pink); -}; +}