X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=0901ab44780555d28da3646ef409a62741981321;hb=e3b57e7c812da74f0aed7c8b1b50d6760a51b357;hp=a25ae5bec9f878d9ba5feca5a6bb2f7e7c55bae6;hpb=2bddfb42fdbb3318aa319d228d8c99adcc90b128;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index a25ae5bec..0901ab447 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -4,6 +4,7 @@ #include "bot/api.qh" #include "g_hook.qh" #include +#include "teamplay.qh" #include "scores.qh" #include "spawnpoints.qh" #include "../common/state.qh" @@ -215,7 +216,7 @@ bool frag_centermessage_override(entity attacker, entity targ, int deathtype, in if(deathtype == DEATH_FIRE.m_id) { Send_Notification(NOTIF_ONE, attacker, MSG_CHOICE, CHOICE_FRAG_FIRE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? -1 : CS(targ).ping)); - Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, GetResourceAmount(attacker, RESOURCE_HEALTH), GetResourceAmount(attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping)); + Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, GetResource(attacker, RES_HEALTH), GetResource(attacker, RES_ARMOR), (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping)); return true; } @@ -320,14 +321,11 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype, .en // these 2 macros are spread over multiple files #define SPREE_ITEM(counta,countb,center,normal,gentle) \ case counta: \ - { \ Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \ - if (!warmup_stage)\ - {\ + if (!warmup_stage) \ PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \ - }\ - break; \ - } + break; + switch(CS(attacker).killcount) { KILL_SPREE_LIST @@ -370,8 +368,8 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype, .en CHOICE_TYPEFRAGGED, attacker.netname, kill_count_to_target, - GetResourceAmount(attacker, RESOURCE_HEALTH), - GetResourceAmount(attacker, RESOURCE_ARMOR), + GetResource(attacker, RES_HEALTH), + GetResource(attacker, RES_ARMOR), (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping) ); } @@ -393,8 +391,8 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype, .en CHOICE_FRAGGED, attacker.netname, kill_count_to_target, - GetResourceAmount(attacker, RESOURCE_HEALTH), - GetResourceAmount(attacker, RESOURCE_ARMOR), + GetResource(attacker, RES_HEALTH), + GetResource(attacker, RES_ARMOR), (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping) ); } @@ -488,8 +486,8 @@ void Freeze(entity targ, float revivespeed, int frozen_type, bool show_waypoint) float targ_maxhealth = ((IS_MONSTER(targ)) ? targ.max_health : start_health); STAT(FROZEN, targ) = frozen_type; - STAT(REVIVE_PROGRESS, targ) = ((frozen_type == 3) ? 1 : 0); - SetResourceAmount(targ, RESOURCE_HEALTH, ((frozen_type == 3) ? targ_maxhealth : 1)); + STAT(REVIVE_PROGRESS, targ) = ((frozen_type == FROZEN_TEMP_DYING) ? 1 : 0); + SetResource(targ, RES_HEALTH, ((frozen_type == FROZEN_TEMP_DYING) ? targ_maxhealth : 1)); targ.revive_speed = revivespeed; if(targ.bot_attack) IL_REMOVE(g_bot_targets, targ); @@ -528,16 +526,15 @@ void Freeze(entity targ, float revivespeed, int frozen_type, bool show_waypoint) WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', NULL, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT); } -void Unfreeze(entity targ) +void Unfreeze(entity targ, bool reset_health) { if(!STAT(FROZEN, targ)) return; - if(STAT(FROZEN, targ) && STAT(FROZEN, targ) != 3) // only reset health if target was frozen - { - SetResourceAmount(targ, RESOURCE_HEALTH, ((IS_PLAYER(targ)) ? start_health : targ.max_health)); - targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen; - } + if (reset_health && STAT(FROZEN, targ) != FROZEN_TEMP_DYING) + SetResource(targ, RES_HEALTH, ((IS_PLAYER(targ)) ? start_health : targ.max_health)); + + targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen; STAT(FROZEN, targ) = 0; STAT(REVIVE_PROGRESS, targ) = 0; @@ -595,9 +592,9 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de // These are ALWAYS lethal // No damage modification here // Instead, prepare the victim for his death... - SetResourceAmountExplicit(targ, RESOURCE_ARMOR, 0); + SetResourceExplicit(targ, RES_ARMOR, 0); targ.spawnshieldtime = 0; - SetResourceAmountExplicit(targ, RESOURCE_HEALTH, 0.9); // this is < 1 + SetResourceExplicit(targ, RES_HEALTH, 0.9); // this is < 1 targ.flags -= targ.flags & FL_GODMODE; damage = 100000; } @@ -638,7 +635,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de if(autocvar_g_mirrordamage_virtual) { - vector v = healtharmor_applydamage(GetResourceAmount(attacker, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage); + vector v = healtharmor_applydamage(GetResource(attacker, RES_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage); attacker.dmg_take += v.x; attacker.dmg_save += v.y; attacker.dmg_inflictor = inflictor; @@ -648,7 +645,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de if(autocvar_g_friendlyfire_virtual) { - vector v = healtharmor_applydamage(GetResourceAmount(targ, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, damage); + vector v = healtharmor_applydamage(GetResource(targ, RES_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, damage); targ.dmg_take += v.x; targ.dmg_save += v.y; targ.dmg_inflictor = inflictor; @@ -689,15 +686,12 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de } } - if(STAT(FROZEN, targ)) - if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id) + if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id && STAT(FROZEN, targ)) { - if(autocvar_g_frozen_revive_falldamage > 0) - if(deathtype == DEATH_FALL.m_id) - if(damage >= autocvar_g_frozen_revive_falldamage) + if(autocvar_g_frozen_revive_falldamage > 0 && deathtype == DEATH_FALL.m_id && damage >= autocvar_g_frozen_revive_falldamage) { - Unfreeze(targ); - SetResourceAmount(targ, RESOURCE_HEALTH, autocvar_g_frozen_revive_falldamage_health); + Unfreeze(targ, false); + SetResource(targ, RES_HEALTH, autocvar_g_frozen_revive_falldamage_health); Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname); Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF); @@ -707,7 +701,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de force *= autocvar_g_frozen_force; } - if(STAT(FROZEN, targ) && deathtype == DEATH_HURTTRIGGER.m_id && !autocvar_g_frozen_damage_trigger) + if(IS_PLAYER(targ) && STAT(FROZEN, targ) && deathtype == DEATH_HURTTRIGGER.m_id && !autocvar_g_frozen_damage_trigger) { Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1); @@ -811,7 +805,9 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de } else if(IS_PLAYER(attacker)) { - if(deathtype != DEATH_FIRE.m_id) + // if enemy gets frozen in this frame and receives other damage don't + // play the typehitsound e.g. when hit by multiple bullets of the shotgun + if (deathtype != DEATH_FIRE.m_id && (!STAT(FROZEN, victim) || time > victim.freeze_time)) { attacker.typehitsound += 1; } @@ -1053,7 +1049,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in RadiusDamage_running = 0; if(!DEATH_ISSPECIAL(deathtype)) - accuracy_add(attacker, DEATH_WEAPONOF(deathtype).m_id, 0, min(coredamage, stat_damagedone)); + accuracy_add(attacker, DEATH_WEAPONOF(deathtype), 0, min(coredamage, stat_damagedone)); return total_damage_to_creatures; } @@ -1182,7 +1178,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt) } } if(accuracy_isgooddamage(o, e)) - accuracy_add(o, DEATH_WEAPONOF(dt).m_id, 0, max(0, totaldamage - mindamage)); + accuracy_add(o, DEATH_WEAPONOF(dt), 0, max(0, totaldamage - mindamage)); return max(0, totaldamage - mindamage); // can never be negative, but to make sure } else @@ -1196,7 +1192,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt) e.fire_owner = o; e.fire_hitsound = false; if(accuracy_isgooddamage(o, e)) - accuracy_add(o, DEATH_WEAPONOF(dt).m_id, 0, d); + accuracy_add(o, DEATH_WEAPONOF(dt), 0, d); return d; } } @@ -1235,11 +1231,11 @@ void Fire_ApplyDamage(entity e) } e.fire_hitsound = true; - if(!IS_INDEPENDENT_PLAYER(e)) - if(!STAT(FROZEN, e)) - FOREACH_CLIENT(IS_PLAYER(it) && it != e, { - if(!IS_DEAD(it)) - if(!IS_INDEPENDENT_PLAYER(it)) + if(!IS_INDEPENDENT_PLAYER(e) && !STAT(FROZEN, e)) + { + IL_EACH(g_damagedbycontents, it.damagedbycontents && it != e, + { + if(!IS_DEAD(it) && it.takedamage && !IS_INDEPENDENT_PLAYER(it)) if(boxesoverlap(e.absmin, e.absmax, it.absmin, it.absmax)) { t = autocvar_g_balance_firetransfer_time * (e.fire_endtime - time); @@ -1247,6 +1243,7 @@ void Fire_ApplyDamage(entity e) Fire_AddDamage(it, o, d, t, DEATH_FIRE.m_id); } }); + } } void Fire_ApplyEffect(entity e)