X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=36495a11cbffd0c57cd29b4c5262015cd6123864;hb=e9e91f9bc18dd5002e60c595c83cb8f45068a14b;hp=93005391f5e282aff085103471fc37b8a444de41;hpb=3a035cb2732af064519135410c5664c2e1b3f501;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 93005391f..36495a11c 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -1,29 +1,31 @@ #include "g_damage.qh" -#include "_all.qh" +#include "bot/bot.qh" #include "g_hook.qh" -#include "mutators/mutators_include.qh" +#include "mutators/all.qh" #include "scores.qh" #include "spawnpoints.qh" #include "t_items.qh" #include "../common/vehicles/all.qh" +#include "../common/items/all.qc" +#include "../common/mutators/mutator/waypoints/waypointsprites.qh" #include "weapons/accuracy.qh" #include "weapons/csqcprojectile.qh" #include "weapons/selection.qh" -#include "../common/buffs.qh" +#include "../common/buffs/all.qh" #include "../common/constants.qh" -#include "../common/deathtypes.qh" +#include "../common/deathtypes/all.qh" #include "../common/notifications.qh" #include "../common/movetypes/movetypes.qh" #include "../common/playerstats.qh" #include "../common/teams.qh" #include "../common/util.qh" #include "../common/weapons/all.qh" -#include "../csqcmodellib/sv_model.qh" -#include "../warpzonelib/common.qh" +#include "../lib/csqcmodel/sv_model.qh" +#include "../lib/warpzone/common.qh" -float Damage_DamageInfo_SendEntity(entity to, int sf) -{SELFPARAM(); +bool Damage_DamageInfo_SendEntity(entity this, entity to, int sf) +{ WriteByte(MSG_ENTITY, ENT_CLIENT_DAMAGEINFO); WriteShort(MSG_ENTITY, self.projectiledeathtype); WriteCoord(MSG_ENTITY, floor(self.origin.x)); @@ -47,7 +49,8 @@ void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad if(!sound_allowed(MSG_BROADCAST, dmgowner)) deathtype |= 0x8000; - e = spawn(); + e = new(damageinfo); + make_pure(e); setorigin(e, org); e.projectiledeathtype = deathtype; e.dmg = coredamage; @@ -98,14 +101,13 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) if(g_weaponarena_random) { // after a frag, exchange the current weapon (or the culprit, if detectable) by a new random weapon - float culprit; - culprit = DEATH_WEAPONOF(deathtype); + Weapon culprit = DEATH_WEAPONOF(deathtype); if(!culprit) - culprit = attacker.weapon; - else if(!(attacker.weapons & WepSet_FromWeapon(culprit))) - culprit = attacker.weapon; + culprit = get_weaponinfo(attacker.weapon); + else if(!(attacker.weapons & WepSet_FromWeapon(culprit.m_id))) + culprit = get_weaponinfo(attacker.weapon); - if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER.m_id) // WEAPONTODO: Shouldn't this be in a mutator? + if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER) // WEAPONTODO: Shouldn't this be in a mutator? { // no exchange } @@ -113,8 +115,7 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) { if(!GiveFrags_randomweapons) { - GiveFrags_randomweapons = spawn(); - GiveFrags_randomweapons.classname = "GiveFrags_randomweapons"; + GiveFrags_randomweapons = new(GiveFrags_randomweapons); } if(warmup_stage) @@ -124,7 +125,7 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) // all others (including the culprit): remove GiveFrags_randomweapons.weapons &= ~attacker.weapons; - GiveFrags_randomweapons.weapons &= ~WepSet_FromWeapon(culprit); + GiveFrags_randomweapons.weapons &= ~WepSet_FromWeapon(culprit.m_id); // among the remaining ones, choose one by random W_RandomWeapons(GiveFrags_randomweapons, 1); @@ -132,7 +133,7 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) if(GiveFrags_randomweapons.weapons) { attacker.weapons |= GiveFrags_randomweapons.weapons; - attacker.weapons &= ~WepSet_FromWeapon(culprit); + attacker.weapons &= ~WepSet_FromWeapon(culprit.m_id); } } @@ -203,7 +204,7 @@ void Obituary_SpecialDeath( { if(DEATH_ISSPECIAL(deathtype)) { - entity deathent = deathtypes[(deathtype - DT_FIRST)]; + entity deathent = Deathtypes[deathtype - DT_FIRST]; if (!deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; } if(murder) @@ -261,11 +262,11 @@ float Obituary_WeaponDeath( string s1, string s2, string s3, float f1, float f2) { - float death_weapon = DEATH_WEAPONOF(deathtype); - if(death_weapon) + Weapon death_weapon = DEATH_WEAPONOF(deathtype); + if (death_weapon != WEP_Null) { w_deathtype = deathtype; - int death_message = WEP_ACTION(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE)); + int death_message = ((murder) ? death_weapon.wr_killmessage(death_weapon) : death_weapon.wr_suicidemessage(death_weapon)); w_deathtype = false; if (death_message) @@ -335,13 +336,13 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) { if(DEATH_ISSPECIAL(deathtype)) { - if(deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE) + if(deathtype == DEATH_TEAMCHANGE.m_id || deathtype == DEATH_AUTOTEAMCHANGE.m_id) { Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.team, 0, 0); } else { - switch(deathtype) + switch(DEATH_ENT(deathtype)) { case DEATH_MIRRORDAMAGE: { @@ -472,7 +473,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) } float f3 = 0; - if(deathtype == DEATH_BUFF) + if(deathtype == DEATH_BUFF.m_id) f3 = attacker.buffs; if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker)) @@ -485,7 +486,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) // ============= else { - switch(deathtype) + switch(DEATH_ENT(deathtype)) { // For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options... // Later on you will only be able to make custom messages using DEATH_CUSTOM, @@ -560,27 +561,26 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo targ.revive_progress = ((frozen_type == 3) ? 1 : 0); targ.health = ((frozen_type == 3) ? targ_maxhealth : 1); targ.revive_speed = freeze_time; + self.bot_attack = false; - entity ice, head; - ice = spawn(); + entity ice = new(ice); ice.owner = targ; - ice.classname = "ice"; ice.scale = targ.scale; ice.think = Ice_Think; ice.nextthink = time; ice.frame = floor(random() * 21); // ice model has 20 different looking frames - setmodel(ice, "models/ice/ice.md3"); + setmodel(ice, MDL_ICE); ice.alpha = 1; ice.colormod = Team_ColorRGB(targ.team); ice.glowmod = ice.colormod; targ.iceblock = ice; targ.revival_time = 0; - SELFCALL(ice, Ice_Think()); - SELFCALL_DONE(); + WITH(entity, self, ice, Ice_Think()); RemoveGrapplingHook(targ); + entity head; FOR_EACH_PLAYER(head) if(head.hook.aiment == targ) RemoveGrapplingHook(head); @@ -592,6 +592,9 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo void Unfreeze (entity targ) { + if(!targ.frozen) + return; + if(targ.frozen && targ.frozen != 3) // only reset health if target was frozen targ.health = ((IS_PLAYER(targ)) ? start_health : targ.max_health); @@ -599,6 +602,7 @@ void Unfreeze (entity targ) targ.frozen = 0; targ.revive_progress = 0; targ.revival_time = time; + self.bot_attack = true; WaypointSprite_Kill(targ.waypointsprite_attached); @@ -621,10 +625,9 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d mirrordamage = 0; mirrorforce = 0; - if (gameover || targ.killcount == -666) + if (gameover || targ.killcount == FRAGS_SPECTATOR) return; - entity oldself = self; setself(targ); damage_targ = targ; damage_inflictor = inflictor; @@ -638,17 +641,17 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d RemoveGrapplingHook(targ); // STOP THAT, you parasite! // special rule: gravity bomb does not hit team mates (other than for disconnecting the hook) - if(DEATH_ISWEAPON(deathtype, WEP_HOOK.m_id) || DEATH_ISWEAPON(deathtype, WEP_TUBA.m_id)) + if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA)) { if(IS_PLAYER(targ)) if(SAME_TEAM(targ, attacker)) { - setself(oldself); + setself(this); return; } } - if(deathtype == DEATH_KILL || deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE) + if(deathtype == DEATH_KILL.m_id || deathtype == DEATH_TEAMCHANGE.m_id || deathtype == DEATH_AUTOTEAMCHANGE.m_id) { // exit the vehicle before killing (fixes a crash) if(IS_PLAYER(targ) && targ.vehicle) @@ -663,14 +666,14 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d targ.flags -= targ.flags & FL_GODMODE; damage = 100000; } - else if(deathtype == DEATH_MIRRORDAMAGE || deathtype == DEATH_NOAMMO) + else if(deathtype == DEATH_MIRRORDAMAGE.m_id || deathtype == DEATH_NOAMMO.m_id) { // no processing } else { // nullify damage if teamplay is on - if(deathtype != DEATH_TELEFRAG) + if(deathtype != DEATH_TELEFRAG.m_id) if(IS_PLAYER(attacker)) { if(IS_PLAYER(targ) && targ != attacker && (IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(targ))) @@ -742,28 +745,27 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d force = frag_force; if(targ.frozen) - if(deathtype != DEATH_HURTTRIGGER && deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_AUTOTEAMCHANGE) + if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id) { - if(autocvar_g_freezetag_revive_falldamage > 0) - if(deathtype == DEATH_FALL) - if(damage >= autocvar_g_freezetag_revive_falldamage) + if(autocvar_g_frozen_revive_falldamage > 0) + if(deathtype == DEATH_FALL.m_id) + if(damage >= autocvar_g_frozen_revive_falldamage) { Unfreeze(targ); - targ.health = autocvar_g_freezetag_revive_falldamage_health; + targ.health = autocvar_g_frozen_revive_falldamage_health; Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname); Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF); } damage = 0; - force *= autocvar_g_freezetag_frozen_force; + force *= autocvar_g_frozen_force; } - if(targ.frozen && deathtype == DEATH_HURTTRIGGER && !autocvar_g_freezetag_frozen_damage_trigger) + if(targ.frozen && deathtype == DEATH_HURTTRIGGER.m_id && !autocvar_g_frozen_damage_trigger) { Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1); - entity oldself = self; setself(targ); entity spot = SelectSpawnPoint (false); @@ -794,7 +796,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d Send_Effect(EFFECT_TELEPORT, self.origin, '0 0 0', 1); } - setself(oldself); + setself(this); } if(!g_instagib) @@ -825,7 +827,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d // count the damage if(attacker) if(!targ.deadflag) - if(deathtype != DEATH_BUFF) + if(deathtype != DEATH_BUFF.m_id) if(targ.takedamage == DAMAGE_AIM) if(targ != attacker) { @@ -841,7 +843,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d { if(damage > 0) { - if(deathtype != DEATH_FIRE) + if(deathtype != DEATH_FIRE.m_id) { if(victim.BUTTON_CHAT) attacker.typehitsound += 1; @@ -862,7 +864,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d } else { - if(deathtype != DEATH_FIRE) + if(deathtype != DEATH_FIRE.m_id) { attacker.typehitsound += 1; } @@ -886,9 +888,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d vector farce = damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor); if(self.movetype == MOVETYPE_PHYSICS) { - entity farcent; - farcent = spawn(); - farcent.classname = "farce"; + entity farcent = new(farce); farcent.enemy = self; farcent.movedir = farce * 10; if(self.mass) @@ -911,7 +911,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d if (damage != 0 || (self.damageforcescale && vlen(force))) if (self.event_damage) self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force); - setself(oldself); + setself(this); // apply mirror damage if any if(mirrordamage > 0 || mirrorforce > 0) @@ -919,7 +919,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d attacker = attacker_save; force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce; - Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force); + Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE.m_id, attacker.origin, force); } } @@ -949,7 +949,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in total_damage_to_creatures = 0; if(deathtype != (WEP_HOOK.m_id | HITTYPE_SECONDARY | HITTYPE_BOUNCE)) // only send gravity bomb damage once - if(DEATH_WEAPONOF(deathtype) != WEP_TUBA.m_id) // do not send tuba damage (bandwidth hog) + if(DEATH_WEAPONOF(deathtype) != WEP_TUBA) // do not send tuba damage (bandwidth hog) { force = inflictorvelocity; if(vlen(force) == 0) @@ -1107,7 +1107,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in RadiusDamage_running = 0; if(!DEATH_ISSPECIAL(deathtype)) - accuracy_add(attacker, DEATH_WEAPONOF(deathtype), 0, min(coredamage, stat_damagedone)); + accuracy_add(attacker, DEATH_WEAPONOF(deathtype).m_id, 0, min(coredamage, stat_damagedone)); return total_damage_to_creatures; } @@ -1137,8 +1137,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt) if(!e.fire_burner) { // print("adding a fire burner to ", e.classname, "\n"); - e.fire_burner = spawn(); - e.fire_burner.classname = "fireburner"; + e.fire_burner = new(fireburner); e.fire_burner.think = fireburner_think; e.fire_burner.nextthink = time; e.fire_burner.owner = e; @@ -1223,7 +1222,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt) } } if(accuracy_isgooddamage(o, e)) - accuracy_add(o, DEATH_WEAPONOF(dt), 0, max(0, totaldamage - mindamage)); + accuracy_add(o, DEATH_WEAPONOF(dt).m_id, 0, max(0, totaldamage - mindamage)); return max(0, totaldamage - mindamage); // can never be negative, but to make sure } else @@ -1237,7 +1236,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt) e.fire_owner = o; e.fire_hitsound = false; if(accuracy_isgooddamage(o, e)) - accuracy_add(o, DEATH_WEAPONOF(dt), 0, d); + accuracy_add(o, DEATH_WEAPONOF(dt).m_id, 0, d); return d; } } @@ -1287,7 +1286,7 @@ void Fire_ApplyDamage(entity e) { t = autocvar_g_balance_firetransfer_time * (e.fire_endtime - time); d = autocvar_g_balance_firetransfer_damage * e.fire_damagepersec * t; - Fire_AddDamage(other, o, d, t, DEATH_FIRE); + Fire_AddDamage(other, o, d, t, DEATH_FIRE.m_id); } } }