X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=6be1c7deaabdce0f0f441f4ffcad2ce0d218bbe4;hb=aff8020b9fbf75b9cceb0df0fc781cde77c8c7d3;hp=e3cada6c84b0acc6332325b7cc9f71ddce10797a;hpb=f34fd47ee0a7f283ab60592a17399ec5a500416c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index e3cada6c8..6be1c7dea 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -33,7 +33,7 @@ void UpdateFrags(entity player, int f) void GiveFrags (entity attacker, entity targ, float f, int deathtype) { // TODO route through PlayerScores instead - if(gameover) return; + if(game_stopped) return; if(f < 0) { @@ -58,13 +58,15 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) PlayerScore_Add(targ, SP_DEATHS, 1); + .entity weaponentity = weaponentities[0]; // TODO: unhardcode + if(targ != attacker) // not for suicides if(g_weaponarena_random) { // after a frag, exchange the current weapon (or the culprit, if detectable) by a new random weapon Weapon culprit = DEATH_WEAPONOF(deathtype); - if(!culprit) culprit = PS(attacker).m_weapon; - else if(!(attacker.weapons & (culprit.m_wepset))) culprit = PS(attacker).m_weapon; + if(!culprit) culprit = attacker.(weaponentity).m_weapon; + else if(!(attacker.weapons & (culprit.m_wepset))) culprit = attacker.(weaponentity).m_weapon; if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER) // WEAPONTODO: Shouldn't this be in a mutator? { @@ -97,8 +99,8 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) } // after a frag, choose another random weapon set - if (!(attacker.weapons & WepSet_FromWeapon(PS(attacker).m_weapon))) - W_SwitchWeapon_Force(attacker, w_getbestweapon(attacker)); + if (!(attacker.weapons & WepSet_FromWeapon(attacker.(weaponentity).m_weapon))) + W_SwitchWeapon_Force(attacker, w_getbestweapon(attacker, weaponentity), weaponentity); } // FIXME fix the mess this is (we have REAL points now!) @@ -115,12 +117,15 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) string AppendItemcodes(string s, entity player) { - int w = PS(player).m_weapon.m_id; - //if(w == 0) - // w = player.switchweapon; - if(w == 0) - w = player.cnt; // previous weapon! - s = strcat(s, ftos(w)); + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + int w = player.(weaponentity).m_weapon.m_id; + if(w == 0) + w = player.(weaponentity).cnt; // previous weapon + if(w != 0 || slot == 0) + s = strcat(s, ftos(w)); + } if(time < player.strength_finished) s = strcat(s, "S"); if(time < player.invincible_finished) @@ -264,6 +269,18 @@ float Obituary_WeaponDeath( return false; } +bool frag_centermessage_override(entity attacker, entity targ, int deathtype, int kill_count_to_attacker, int kill_count_to_target) +{ + if(deathtype == DEATH_FIRE.m_id) + { + Send_Notification(NOTIF_ONE, attacker, MSG_CHOICE, CHOICE_FRAG_FIRE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? -1 : targ.ping)); + Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? -1 : attacker.ping)); + return true; + } + + return MUTATOR_CALLHOOK(FragCenterMessage, attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target); +} + .int buffs = _STAT(BUFFS); // TODO: remove entity buff_FirstFromFlags(int _buffs); void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) @@ -277,7 +294,6 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) // Set final information for the death targ.death_origin = targ.origin; - if(targ != attacker) { targ.killer_origin = attacker.origin; } string deathlocation = (autocvar_notification_server_allows_location ? NearestLocation(targ.death_origin) : ""); #ifdef NOTIFICATIONS_DEBUG @@ -359,6 +375,8 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) attacker.taunt_soundtime = time + 1; attacker.killcount = attacker.killcount + 1; + attacker.killsound += 1; + #define SPREE_ITEM(counta,countb,center,normal,gentle) \ case counta: \ { \ @@ -413,7 +431,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) (IS_BOT_CLIENT(attacker) ? -1 : attacker.ping) ); } - else + else if(!frag_centermessage_override(attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target)) { Send_Notification( NOTIF_ONE, @@ -512,7 +530,7 @@ void Ice_Think(entity this) this.nextthink = time; } -void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint) +void Freeze (entity targ, float revivespeed, float frozen_type, float show_waypoint) { if(!IS_PLAYER(targ) && !IS_MONSTER(targ)) // only specified entities can be freezed return; @@ -525,8 +543,11 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo STAT(FROZEN, targ) = frozen_type; targ.revive_progress = ((frozen_type == 3) ? 1 : 0); targ.health = ((frozen_type == 3) ? targ_maxhealth : 1); - targ.revive_speed = freeze_time; + targ.revive_speed = revivespeed; + if(targ.bot_attack) + IL_REMOVE(g_bot_targets, targ); targ.bot_attack = false; + targ.freeze_time = time; entity ice = new(ice); ice.owner = targ; @@ -543,9 +564,17 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo Ice_Think(ice); - RemoveGrapplingHook(targ); + RemoveGrapplingHooks(targ); - FOREACH_CLIENT(IS_PLAYER(it) && it.hook.aiment == targ, LAMBDA(RemoveGrapplingHook(it))); + FOREACH_CLIENT(IS_PLAYER(it), + { + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if(it.(weaponentity).hook.aiment == targ) + RemoveHook(it.(weaponentity).hook); + } + }); // add waypoint if(show_waypoint) @@ -558,16 +587,29 @@ void Unfreeze (entity targ) return; if(STAT(FROZEN, targ) && STAT(FROZEN, targ) != 3) // only reset health if target was frozen + { targ.health = ((IS_PLAYER(targ)) ? start_health : targ.max_health); + targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen; + } STAT(FROZEN, targ) = 0; targ.revive_progress = 0; targ.revival_time = time; + if(!targ.bot_attack) + IL_PUSH(g_bot_targets, targ); targ.bot_attack = true; WaypointSprite_Kill(targ.waypointsprite_attached); - FOREACH_CLIENT(IS_PLAYER(it) && it.hook.aiment == targ, LAMBDA(RemoveGrapplingHook(it))); + FOREACH_CLIENT(IS_PLAYER(it), + { + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if(it.(weaponentity).hook.aiment == targ) + RemoveHook(it.(weaponentity).hook); + } + }); // remove the ice block if(targ.iceblock) @@ -577,26 +619,14 @@ void Unfreeze (entity targ) void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) { - float mirrordamage; - float mirrorforce; float complainteamdamage = 0; - entity attacker_save; - mirrordamage = 0; - mirrorforce = 0; + float mirrordamage = 0; + float mirrorforce = 0; - if (gameover || targ.killcount == FRAGS_SPECTATOR) + if (game_stopped || targ.killcount == FRAGS_SPECTATOR) return; - damage_targ = targ; - damage_inflictor = inflictor; - damage_attacker = attacker; - attacker_save = attacker; - - if(IS_PLAYER(targ)) - if(targ.hook) - if(targ.hook.aiment) - if(targ.hook.aiment == attacker) - RemoveGrapplingHook(targ); // STOP THAT, you parasite! + entity attacker_save = attacker; // special rule: gravity bomb does not hit team mates (other than for disconnecting the hook) if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA)) @@ -695,11 +725,21 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d } // should this be changed at all? If so, in what way? - MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force); + MUTATOR_CALLHOOK(Damage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force); damage = M_ARGV(4, float); mirrordamage = M_ARGV(5, float); force = M_ARGV(6, vector); + if(IS_PLAYER(targ) && damage > 0 && attacker) + { + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if(targ.(weaponentity).hook && targ.(weaponentity).hook.aiment == attacker) + RemoveHook(targ.(weaponentity).hook); + } + } + if(STAT(FROZEN, targ)) if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id) { @@ -835,7 +875,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d // apply push if (targ.damageforcescale) - if (vlen(force)) + if (force) if (!IS_PLAYER(targ) || time >= targ.spawnshieldtime || targ == attacker) { vector farce = damage_explosion_calcpush(targ.damageforcescale * force, targ.velocity, autocvar_g_balance_damagepush_speedfactor); @@ -859,7 +899,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d UpdateCSQCProjectile(targ); } // apply damage - if (damage != 0 || (targ.damageforcescale && vlen(force))) + if (damage != 0 || (targ.damageforcescale && force)) if (targ.event_damage) targ.event_damage (targ, inflictor, attacker, damage, deathtype, hitloc, force); @@ -986,7 +1026,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in LOG_INFOF("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f); - total = 0.25 * pow(max(mininv_f, mininv_d), 2); + total = 0.25 * (max(mininv_f, mininv_d) ** 2); if(autocvar_g_throughfloor_debug) LOG_INFOF(" steps=%f", total); @@ -1034,7 +1074,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in // print(" finaldmg ", ftos(finaldmg), " force ", vtos(force)); // print(" (", ftos(a), ")\n"); //} - if(finaldmg || vlen(force)) + if(finaldmg || force) { if(targ.iscreature) {