X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=bd4426c3aaa68e30ad4705208bf04fbcb2d81b42;hb=55384b17f6ad8154f79eeeefa17a1be3f060304a;hp=3b39ecabe55de450ca01e49572c405bef111ed7e;hpb=4fac5ff674af4140474f6436ce63b8bd656c7577;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 3b39ecabe..bd4426c3a 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -228,32 +228,34 @@ string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information string handicap_output; string output; - // health/armor of attacker (person who killed you) - if(autocvar_sv_fraginfo_stats && (player.health >= 1)) - if((autocvar_sv_fraginfo_stats == 2) || !inWarmupStage) + if(autocvar_sv_fraginfo && ((autocvar_sv_fraginfo == 2) || inWarmupStage)) + { + // health/armor of attacker (person who killed you) + if(autocvar_sv_fraginfo_stats && (player.health >= 1)) health_output = strcat("^7(Health ^1", ftos(rint(player.health)), "^7 / Armor ^2", ftos(rint(player.armorvalue)), "^7)"); - - // ping display - if(autocvar_sv_fraginfo_ping) - ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(player.ping), "ms")); - // handicap display - if(autocvar_sv_fraginfo_handicap) - { - if(autocvar_sv_fraginfo_handicap == 2) - handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(player.cvar_cl_handicap)))); - else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled. - handicap_output = strcat("Handicap ^2", ftos(player.cvar_cl_handicap)); + // ping display + if(autocvar_sv_fraginfo_ping) + ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(rint(player.ping)), "ms")); + + // handicap display + if(autocvar_sv_fraginfo_handicap) + { + if(autocvar_sv_fraginfo_handicap == 2) + handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(rint(player.cvar_cl_handicap))))); + else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled. + handicap_output = strcat("Handicap ^2", ftos(rint(player.cvar_cl_handicap))); + } + + // format the string + output = strcat(health_output, (health_output ? ((ping_output || handicap_output) ? " ^7(" : "") : ((ping_output || handicap_output) ? "^7(" : "")), + ping_output, (handicap_output ? "^7 / " : ""), + handicap_output, ((ping_output || handicap_output) ? "^7)" : "")); + + // add new line to the beginning if there is a message + if(output) { output = strcat("\n", output); } } - // format the string - output = strcat(health_output, (health_output ? " ^7(" : ((ping_output || handicap_output) ? "^7(" : "")), - ping_output, ((ping_output && handicap_output) ? "^7 / " : ""), - handicap_output, ((ping_output || handicap_output) ? "^7)" : "")); - - // add new line to the beginning if there is a message - if(output) { output = strcat("\n", output); } - return output; } @@ -365,7 +367,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) } else if (attacker.classname == "player") { - if(teamplay && attacker.team == targ.team) + if(!IsDifferentTeam(attacker, targ)) { if(attacker.team == COLOR_TEAM1) type = KILL_TEAM_RED; @@ -403,7 +405,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1); } - if((autocvar_sv_fraginfo_typefrag) && (targ.BUTTON_CHAT)) { + if(targ.BUTTON_CHAT) { Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_TYPEFRAG, MSG_KILL); Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_TYPEFRAGGED, MSG_KILL); } else { @@ -537,7 +539,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if (gameover || targ.killcount == -666) return; - local entity oldself; + entity oldself; oldself = self; self = targ; damage_targ = targ; @@ -597,7 +599,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float damage = 0; force = '0 0 0'; } - else if(teamplay && attacker.team == targ.team) + else if(!IsDifferentTeam(attacker, targ)) { if(autocvar_teamplay_mode == 1) damage = 0; @@ -629,6 +631,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float { vector v; v = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage); + v_z = 0; // fteqcc sucks attacker.dmg_take += v_x; attacker.dmg_save += v_y; attacker.dmg_inflictor = inflictor; @@ -640,12 +643,13 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float { vector v; v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, damage); + v_z = 0; // fteqcc sucks targ.dmg_take += v_x; targ.dmg_save += v_y; targ.dmg_inflictor = inflictor; damage = 0; - if(!autocvar_g_friendlyfire_virtual_force) - force = '0 0 0'; + if(!autocvar_g_friendlyfire_virtual_force) + force = '0 0 0'; } } else @@ -794,26 +798,29 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if(targ.takedamage == DAMAGE_AIM) if(targ != attacker) { - if(targ.classname == "player") + if(damage_headshotbonus > 0) { - // HEAD SHOT: - // find height of hit on player axis - // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot - vector headmins, headmaxs, org; - org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker)); - headmins = org + GetHeadshotMins(targ); - headmaxs = org + GetHeadshotMaxs(targ); - if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs)) + if(targ.classname == "player") + { + // HEAD SHOT: + // find height of hit on player axis + // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot + vector headmins, headmaxs, org; + org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker)); + headmins = org + GetHeadshotMins(targ); + headmaxs = org + GetHeadshotMaxs(targ); + if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs)) + { + deathtype |= HITTYPE_HEADSHOT; + } + } + else if(targ.classname == "turret_head") { deathtype |= HITTYPE_HEADSHOT; } + if(deathtype & HITTYPE_HEADSHOT) + damage *= 1 + damage_headshotbonus; } - else if(targ.classname == "turret_head") - { - deathtype |= HITTYPE_HEADSHOT; - } - if(deathtype & HITTYPE_HEADSHOT) - damage *= 1 + damage_headshotbonus; entity victim; if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner) @@ -996,7 +1003,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e stat_damagedone = 0; - targ = WarpZone_FindRadius (blastorigin, rad, FALSE); + targ = WarpZone_FindRadius (blastorigin, rad + MAX_DAMAGEEXTRARADIUS, FALSE); while (targ) { next = targ.chain; @@ -1009,7 +1016,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e diff = targ.WarpZone_findradius_dist; // round up a little on the damage to ensure full damage on impacts // and turn the distance into a fraction of the radius - power = 1 - ((vlen (diff) - 2) / rad); + power = 1 - ((vlen (diff) - bound(MIN_DAMAGEEXTRARADIUS, targ.damageextraradius, MAX_DAMAGEEXTRARADIUS)) / rad); //bprint(" "); //bprint(ftos(power)); //if (targ == attacker) @@ -1021,13 +1028,13 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e finaldmg = coredamage * power + edgedamage * (1 - power); if (finaldmg > 0) { - local float a; - local float c; - local float hits; - local float total; - local float hitratio; - local vector hitloc; - local vector myblastorigin; + float a; + float c; + float hits; + float total; + float hitratio; + vector hitloc; + vector myblastorigin; myblastorigin = WarpZone_TransformOrigin(targ, blastorigin); center = targ.origin + (targ.mins + targ.maxs) * 0.5; // if it's a player, use the view origin as reference