X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=ca715c722800f22787f164e7af18837fb5f6eb37;hb=3589bb7872babf0ee489a54c85c9213562c1ffe9;hp=866586e7d93c97859836227e27bb1a70316c0c81;hpb=6a52ab75ebcb03896b2520de3a18f874c86b214d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 866586e7d..ca715c722 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -10,9 +10,9 @@ #include "weapons/accuracy.qh" #include "weapons/csqcprojectile.qh" #include "weapons/selection.qh" -#include "../common/buffs.qh" +#include "../common/buffs/all.qh" #include "../common/constants.qh" -#include "../common/deathtypes.qh" +#include "../common/deathtypes/all.qh" #include "../common/notifications.qh" #include "../common/movetypes/movetypes.qh" #include "../common/playerstats.qh" @@ -22,8 +22,8 @@ #include "../csqcmodellib/sv_model.qh" #include "../warpzonelib/common.qh" -float Damage_DamageInfo_SendEntity(entity to, int sf) -{SELFPARAM(); +bool Damage_DamageInfo_SendEntity(entity this, entity to, int sf) +{ WriteByte(MSG_ENTITY, ENT_CLIENT_DAMAGEINFO); WriteShort(MSG_ENTITY, self.projectiledeathtype); WriteCoord(MSG_ENTITY, floor(self.origin.x)); @@ -98,14 +98,13 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) if(g_weaponarena_random) { // after a frag, exchange the current weapon (or the culprit, if detectable) by a new random weapon - float culprit; - culprit = DEATH_WEAPONOF(deathtype); + Weapon culprit = DEATH_WEAPONOF(deathtype); if(!culprit) - culprit = attacker.weapon; - else if(!(attacker.weapons & WepSet_FromWeapon(culprit))) - culprit = attacker.weapon; + culprit = get_weaponinfo(attacker.weapon); + else if(!(attacker.weapons & WepSet_FromWeapon(culprit.m_id))) + culprit = get_weaponinfo(attacker.weapon); - if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER.m_id) // WEAPONTODO: Shouldn't this be in a mutator? + if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER) // WEAPONTODO: Shouldn't this be in a mutator? { // no exchange } @@ -124,7 +123,7 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) // all others (including the culprit): remove GiveFrags_randomweapons.weapons &= ~attacker.weapons; - GiveFrags_randomweapons.weapons &= ~WepSet_FromWeapon(culprit); + GiveFrags_randomweapons.weapons &= ~WepSet_FromWeapon(culprit.m_id); // among the remaining ones, choose one by random W_RandomWeapons(GiveFrags_randomweapons, 1); @@ -132,7 +131,7 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) if(GiveFrags_randomweapons.weapons) { attacker.weapons |= GiveFrags_randomweapons.weapons; - attacker.weapons &= ~WepSet_FromWeapon(culprit); + attacker.weapons &= ~WepSet_FromWeapon(culprit.m_id); } } @@ -203,7 +202,7 @@ void Obituary_SpecialDeath( { if(DEATH_ISSPECIAL(deathtype)) { - entity deathent = deathtypes[(deathtype - DT_FIRST)]; + entity deathent = Deathtypes[deathtype - DT_FIRST]; if (!deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; } if(murder) @@ -261,12 +260,11 @@ float Obituary_WeaponDeath( string s1, string s2, string s3, float f1, float f2) { - float death_weapon = DEATH_WEAPONOF(deathtype); - if(death_weapon) + Weapon death_weapon = DEATH_WEAPONOF(deathtype); + if (death_weapon != WEP_Null) { w_deathtype = deathtype; - Weapon w = get_weaponinfo(death_weapon); - int death_message = ((murder) ? w.wr_killmessage : w.wr_suicidemessage)(w); + int death_message = ((murder) ? death_weapon.wr_killmessage(death_weapon) : death_weapon.wr_suicidemessage(death_weapon)); w_deathtype = false; if (death_message) @@ -336,13 +334,13 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) { if(DEATH_ISSPECIAL(deathtype)) { - if(deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE) + if(deathtype == DEATH_TEAMCHANGE.m_id || deathtype == DEATH_AUTOTEAMCHANGE.m_id) { Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.team, 0, 0); } else { - switch(deathtype) + switch(DEATH_ENT(deathtype)) { case DEATH_MIRRORDAMAGE: { @@ -473,7 +471,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) } float f3 = 0; - if(deathtype == DEATH_BUFF) + if(deathtype == DEATH_BUFF.m_id) f3 = attacker.buffs; if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker)) @@ -486,7 +484,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) // ============= else { - switch(deathtype) + switch(DEATH_ENT(deathtype)) { // For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options... // Later on you will only be able to make custom messages using DEATH_CUSTOM, @@ -561,6 +559,7 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo targ.revive_progress = ((frozen_type == 3) ? 1 : 0); targ.health = ((frozen_type == 3) ? targ_maxhealth : 1); targ.revive_speed = freeze_time; + self.bot_attack = false; entity ice, head; ice = spawn(); @@ -592,6 +591,9 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo void Unfreeze (entity targ) { + if(!targ.frozen) + return; + if(targ.frozen && targ.frozen != 3) // only reset health if target was frozen targ.health = ((IS_PLAYER(targ)) ? start_health : targ.max_health); @@ -599,6 +601,7 @@ void Unfreeze (entity targ) targ.frozen = 0; targ.revive_progress = 0; targ.revival_time = time; + self.bot_attack = true; WaypointSprite_Kill(targ.waypointsprite_attached); @@ -637,7 +640,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d RemoveGrapplingHook(targ); // STOP THAT, you parasite! // special rule: gravity bomb does not hit team mates (other than for disconnecting the hook) - if(DEATH_ISWEAPON(deathtype, WEP_HOOK.m_id) || DEATH_ISWEAPON(deathtype, WEP_TUBA.m_id)) + if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA)) { if(IS_PLAYER(targ)) if(SAME_TEAM(targ, attacker)) @@ -647,7 +650,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d } } - if(deathtype == DEATH_KILL || deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE) + if(deathtype == DEATH_KILL.m_id || deathtype == DEATH_TEAMCHANGE.m_id || deathtype == DEATH_AUTOTEAMCHANGE.m_id) { // exit the vehicle before killing (fixes a crash) if(IS_PLAYER(targ) && targ.vehicle) @@ -662,14 +665,14 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d targ.flags -= targ.flags & FL_GODMODE; damage = 100000; } - else if(deathtype == DEATH_MIRRORDAMAGE || deathtype == DEATH_NOAMMO) + else if(deathtype == DEATH_MIRRORDAMAGE.m_id || deathtype == DEATH_NOAMMO.m_id) { // no processing } else { // nullify damage if teamplay is on - if(deathtype != DEATH_TELEFRAG) + if(deathtype != DEATH_TELEFRAG.m_id) if(IS_PLAYER(attacker)) { if(IS_PLAYER(targ) && targ != attacker && (IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(targ))) @@ -741,10 +744,10 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d force = frag_force; if(targ.frozen) - if(deathtype != DEATH_HURTTRIGGER && deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_AUTOTEAMCHANGE) + if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id) { if(autocvar_g_freezetag_revive_falldamage > 0) - if(deathtype == DEATH_FALL) + if(deathtype == DEATH_FALL.m_id) if(damage >= autocvar_g_freezetag_revive_falldamage) { Unfreeze(targ); @@ -758,7 +761,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d force *= autocvar_g_freezetag_frozen_force; } - if(targ.frozen && deathtype == DEATH_HURTTRIGGER && !autocvar_g_freezetag_frozen_damage_trigger) + if(targ.frozen && deathtype == DEATH_HURTTRIGGER.m_id && !autocvar_g_freezetag_frozen_damage_trigger) { Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1); @@ -823,7 +826,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d // count the damage if(attacker) if(!targ.deadflag) - if(deathtype != DEATH_BUFF) + if(deathtype != DEATH_BUFF.m_id) if(targ.takedamage == DAMAGE_AIM) if(targ != attacker) { @@ -839,7 +842,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d { if(damage > 0) { - if(deathtype != DEATH_FIRE) + if(deathtype != DEATH_FIRE.m_id) { if(victim.BUTTON_CHAT) attacker.typehitsound += 1; @@ -860,7 +863,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d } else { - if(deathtype != DEATH_FIRE) + if(deathtype != DEATH_FIRE.m_id) { attacker.typehitsound += 1; } @@ -917,7 +920,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d attacker = attacker_save; force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce; - Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force); + Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE.m_id, attacker.origin, force); } } @@ -947,7 +950,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in total_damage_to_creatures = 0; if(deathtype != (WEP_HOOK.m_id | HITTYPE_SECONDARY | HITTYPE_BOUNCE)) // only send gravity bomb damage once - if(DEATH_WEAPONOF(deathtype) != WEP_TUBA.m_id) // do not send tuba damage (bandwidth hog) + if(DEATH_WEAPONOF(deathtype) != WEP_TUBA) // do not send tuba damage (bandwidth hog) { force = inflictorvelocity; if(vlen(force) == 0) @@ -1105,7 +1108,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in RadiusDamage_running = 0; if(!DEATH_ISSPECIAL(deathtype)) - accuracy_add(attacker, DEATH_WEAPONOF(deathtype), 0, min(coredamage, stat_damagedone)); + accuracy_add(attacker, DEATH_WEAPONOF(deathtype).m_id, 0, min(coredamage, stat_damagedone)); return total_damage_to_creatures; } @@ -1221,7 +1224,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt) } } if(accuracy_isgooddamage(o, e)) - accuracy_add(o, DEATH_WEAPONOF(dt), 0, max(0, totaldamage - mindamage)); + accuracy_add(o, DEATH_WEAPONOF(dt).m_id, 0, max(0, totaldamage - mindamage)); return max(0, totaldamage - mindamage); // can never be negative, but to make sure } else @@ -1235,7 +1238,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt) e.fire_owner = o; e.fire_hitsound = false; if(accuracy_isgooddamage(o, e)) - accuracy_add(o, DEATH_WEAPONOF(dt), 0, d); + accuracy_add(o, DEATH_WEAPONOF(dt).m_id, 0, d); return d; } } @@ -1285,7 +1288,7 @@ void Fire_ApplyDamage(entity e) { t = autocvar_g_balance_firetransfer_time * (e.fire_endtime - time); d = autocvar_g_balance_firetransfer_damage * e.fire_damagepersec * t; - Fire_AddDamage(other, o, d, t, DEATH_FIRE); + Fire_AddDamage(other, o, d, t, DEATH_FIRE.m_id); } } }