X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qh;h=aee4a93df80da7cecde86899592331cd79b55777;hb=35b5d15a47d8e309396453c03e36ac717789c600;hp=ca5c45b9efd3c01282d965cd812abd15b64c8cb2;hpb=39d10d07030a1d8e4bc82cb0b18b999840dcd81f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qh b/qcsrc/server/g_damage.qh index ca5c45b9e..aee4a93df 100644 --- a/qcsrc/server/g_damage.qh +++ b/qcsrc/server/g_damage.qh @@ -3,11 +3,13 @@ #if defined(CSQC) #elif defined(MENUQC) #elif defined(SVQC) + #include + #include #include #include #include #include - #include + #include #include "weapons/accuracy.qh" #include "weapons/csqcprojectile.qh" #include "weapons/selection.qh" @@ -17,7 +19,7 @@ #include "defs.qh" #include #include - #include "mutators/all.qh" + #include "mutators/_mod.qh" #include #include #include @@ -52,10 +54,10 @@ float damage_gooddamage; float IsFlying(entity a); -void UpdateFrags(entity player, float f); +void UpdateFrags(entity player, int f); // NOTE: f=0 means still count as a (positive) kill, but count no frags for it -void W_SwitchWeapon_Force(Player this, Weapon w); +void W_SwitchWeapon_Force(Player this, Weapon w, .entity weaponentity); entity GiveFrags_randomweapons; void GiveFrags (entity attacker, entity targ, float f, int deathtype); @@ -80,17 +82,12 @@ float Obituary_WeaponDeath( void Obituary(entity attacker, entity inflictor, entity targ, int deathtype); -void Ice_Think(); +void Ice_Think(entity this); void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint); void Unfreeze (entity targ); -// these are updated by each Damage call for use in button triggering and such -entity damage_targ; -entity damage_inflictor; -entity damage_attacker; - void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force); float RadiusDamage_running; @@ -106,7 +103,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e .float fire_hitsound; .entity fire_burner; -void fireburner_think(); +void fireburner_think(entity this); float Fire_IsBurning(entity e); @@ -115,5 +112,3 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt); void Fire_ApplyDamage(entity e); void Fire_ApplyEffect(entity e); - -void fireburner_think();