X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qh;h=ca5c45b9efd3c01282d965cd812abd15b64c8cb2;hb=f00146a481475e0fb4516f421fc471739cee3d29;hp=8d7db7f5dcf05a46e3804b0acf2d5aa16de0731d;hpb=4b7b0e137af409648a48002058cff08e2da542b9;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qh b/qcsrc/server/g_damage.qh index 8d7db7f5d..ca5c45b9e 100644 --- a/qcsrc/server/g_damage.qh +++ b/qcsrc/server/g_damage.qh @@ -1,30 +1,27 @@ -#ifndef G_DAMAGE_H -#define G_DAMAGE_H +#pragma once #if defined(CSQC) #elif defined(MENUQC) #elif defined(SVQC) - #include "../dpdefs/progsdefs.qh" - #include "../dpdefs/dpextensions.qh" - #include "../warpzonelib/common.qh" - #include "../common/constants.qh" - #include "../common/teams.qh" - #include "../common/util.qh" - #include "../common/weapons/all.qh" + #include + #include + #include + #include + #include #include "weapons/accuracy.qh" #include "weapons/csqcprojectile.qh" #include "weapons/selection.qh" - #include "t_items.qh" + #include #include "autocvars.qh" #include "constants.qh" #include "defs.qh" - #include "../common/notifications.qh" - #include "../common/deathtypes.qh" - #include "mutators/mutators_include.qh" - #include "../common/turrets/sv_turrets.qh" - #include "../common/vehicles/all.qh" - #include "../csqcmodellib/sv_model.qh" - #include "../common/playerstats.qh" + #include + #include + #include "mutators/all.qh" + #include + #include + #include + #include #include "g_hook.qh" #include "scores.qh" #include "spawnpoints.qh" @@ -35,7 +32,7 @@ .float dmg_force; .float dmg_radius; -float Damage_DamageInfo_SendEntity(entity to, int sf); +bool Damage_DamageInfo_SendEntity(entity this, entity to, int sf); void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, int deathtype, float bloodtype, entity dmgowner); @@ -58,7 +55,7 @@ float IsFlying(entity a); void UpdateFrags(entity player, float f); // NOTE: f=0 means still count as a (positive) kill, but count no frags for it -void W_SwitchWeapon_Force(entity e, float w); +void W_SwitchWeapon_Force(Player this, Weapon w); entity GiveFrags_randomweapons; void GiveFrags (entity attacker, entity targ, float f, int deathtype); @@ -120,4 +117,3 @@ void Fire_ApplyDamage(entity e); void Fire_ApplyEffect(entity e); void fireburner_think(); -#endif