X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_hook.qc;h=aa970f4be3626a6ef4187417ad8c6f4a3f84769a;hb=93afc08b09294e6dea4d0c98ce5226fdee9d1c92;hp=b2b91bc02baf71cea1adf089e8236eea2a397667;hpb=8e4957c252f8381e37f2a72e227797bf51e5cc2f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_hook.qc b/qcsrc/server/g_hook.qc index b2b91bc02..aa970f4be 100644 --- a/qcsrc/server/g_hook.qc +++ b/qcsrc/server/g_hook.qc @@ -359,9 +359,13 @@ void FireGrapplingHook(entity actor, .entity weaponentity) if(weaponLocked(actor)) return; if(actor.vehicle) return; - // TODO: offhand hook shoots from eye + int s = W_GunAlign(actor.(weaponentity), STAT(GUNALIGN, actor)) - 1; + vector vs = hook_shotorigin[s]; + vector oldmovedir = actor.(weaponentity).movedir; + actor.(weaponentity).movedir = vs; W_SetupShot_ProjectileSize(actor, weaponentity, '-3 -3 -3', '3 3 3', true, 0, SND_HOOK_FIRE, CH_WEAPON_B, 0, WEP_HOOK.m_id); Send_Effect(EFFECT_HOOK_MUZZLEFLASH, w_shotorg, '0 0 0', 1); + actor.(weaponentity).movedir = oldmovedir; entity missile = WarpZone_RefSys_SpawnSameRefSys(actor); missile.owner = missile.realowner = actor;