X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_hook.qc;h=b08ef098609732a67a18effdfd6e094d7f1f4a3e;hb=75db5cf91cf6fb42ae6472d2ba3f6f714b59863c;hp=4f655ca5738220c1dc75da1c95849f347b2cef68;hpb=17a8bb19afed00060ca20dac39df4b5a73ee3a42;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_hook.qc b/qcsrc/server/g_hook.qc index 4f655ca57..b08ef0986 100644 --- a/qcsrc/server/g_hook.qc +++ b/qcsrc/server/g_hook.qc @@ -116,9 +116,9 @@ void GrapplingHookThink() { float spd, dist, minlength, pullspeed, ropestretch, ropeairfriction, rubberforce, newlength, rubberforce_overstretch, s; vector dir, org, end, v0, dv, v, myorg, vs; - if(self.realowner.health <= 0 || self.realowner.hook != self) // how did that happen? - { // well, better fix it anyway - remove(self); + if(self.realowner.hook != self) // how did that happen? + { + error("Owner lost the hook!\n"); return; } if(LostMovetypeFollow(self)) @@ -271,25 +271,29 @@ void GrapplingHookTouch (void) void GrapplingHook_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) { - if(self.health > 0) + if(self.health <= 0) + return; + + if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions + return; // g_balance_projectiledamage says to halt + + self.health = self.health - damage; + + if (self.health <= 0) { - self.health = self.health - damage; - if (self.health <= 0) + if(attacker != self.realowner) { - if(attacker != self.realowner) - { - self.realowner.pusher = attacker; - self.realowner.pushltime = time + autocvar_g_maxpushtime; - } - RemoveGrapplingHook(self.realowner); + self.realowner.pusher = attacker; + self.realowner.pushltime = time + autocvar_g_maxpushtime; } + RemoveGrapplingHook(self.realowner); } } void FireGrapplingHook (void) { - local entity missile; - local vector org; + entity missile; + vector org; float s; vector vs; @@ -324,6 +328,7 @@ void FireGrapplingHook (void) self.hook = missile; missile.reset = GrapplingHookReset; missile.classname = "grapplinghook"; + missile.flags = FL_PROJECTILE; missile.movetype = MOVETYPE_FLY; PROJECTILE_MAKETRIGGER(missile); @@ -349,6 +354,7 @@ void FireGrapplingHook (void) missile.event_damage = GrapplingHook_Damage; missile.takedamage = DAMAGE_AIM; missile.damageforcescale = 0; + missile.damagedbycontents = (autocvar_g_balance_grapplehook_damagedbycontents); missile.hook_start = missile.hook_end = missile.origin;