X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_triggers.qc;h=c31352ed5dec0e3f517d30198211d143db2cdcba;hb=fef280899c7d1bb27078da823b0a64843b2f1129;hp=9c10e38a9347a06a7d503a1e50d51b79efd67a7b;hpb=3f2ae837d0e962f61733e2a64f1e60ed792270cf;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_triggers.qc b/qcsrc/server/g_triggers.qc index 9c10e38a9..c31352ed5 100644 --- a/qcsrc/server/g_triggers.qc +++ b/qcsrc/server/g_triggers.qc @@ -534,21 +534,34 @@ void spawnfunc_trigger_heal() ////////////////////////////////////////////////////////////// .entity trigger_gravity_check; +void trigger_gravity_remove(entity own) +{ + if(own.trigger_gravity_check.owner == own) + { + UpdateCSQCProjectile(own); + own.gravity = own.trigger_gravity_check.gravity; + remove(own.trigger_gravity_check); + } + else + backtrace("Removing a trigger_gravity_check with no valid owner"); + own.trigger_gravity_check = world; +} void trigger_gravity_check_think() { // This spawns when a player enters the gravity zone and checks if he left. - // Each frame, self.cnt is set to 2 by trigger_gravity_touch() and decreased by 1 here. + // Each frame, self.count is set to 2 by trigger_gravity_touch() and decreased by 1 here. // It the player has left the gravity trigger, this will be allowed to reach 0 and indicate that. - if(self.cnt <= 0) + if(self.count <= 0) { - UpdateCSQCProjectile(self.owner); - self.owner.gravity = self.gravity; - self.owner.trigger_gravity_check = world; - remove(self); + if(self.owner.trigger_gravity_check == self) + trigger_gravity_remove(self.owner); + else + remove(self); + return; } else { - self.cnt -= 1; + self.count -= 1; self.nextthink = time; } }; @@ -573,15 +586,26 @@ void trigger_gravity_touch() { if(other.trigger_gravity_check) { - other.trigger_gravity_check.cnt = 2; // gravity one more frames... - return; + if(self == other.trigger_gravity_check.enemy) + { + // same? + other.trigger_gravity_check.count = 2; // gravity one more frame... + return; + } + + // compare prio + if(self.cnt > other.trigger_gravity_check.enemy.cnt) + trigger_gravity_remove(other); + else + return; } other.trigger_gravity_check = spawn(); + other.trigger_gravity_check.enemy = self; other.trigger_gravity_check.owner = other; other.trigger_gravity_check.gravity = other.gravity; other.trigger_gravity_check.think = trigger_gravity_check_think; other.trigger_gravity_check.nextthink = time; - other.trigger_gravity_check.cnt = 2; + other.trigger_gravity_check.count = 2; if(other.gravity) g *= other.gravity; }