X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_violence.qc;h=ba2426718a571ca706958e8de9b6c3ad94b35a71;hb=852f80e8f4d65a7a6b57e0790036e09db6051409;hp=6db09c7ed6484702382f7b5964543775980c7ec0;hpb=add2dffdf9178ba7f29ce8168718700734dfef1e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_violence.qc b/qcsrc/server/g_violence.qc index 6db09c7ed..ba2426718 100644 --- a/qcsrc/server/g_violence.qc +++ b/qcsrc/server/g_violence.qc @@ -3,7 +3,6 @@ float Violence_GibSplash_SendEntity(entity to, float sf) WriteByte(MSG_ENTITY, ENT_CLIENT_GIBSPLASH); WriteByte(MSG_ENTITY, self.state); // actually type WriteByte(MSG_ENTITY, bound(1, self.cnt * 16, 255)); // gibbage amount multiplier - WriteByte(MSG_ENTITY, self.team); // player num WriteShort(MSG_ENTITY, floor(self.origin_x / 4)); // not using a coord here, as gibs don't need this accuracy WriteShort(MSG_ENTITY, floor(self.origin_y / 4)); // not using a coord here, as gibs don't need this accuracy WriteShort(MSG_ENTITY, floor(self.origin_z / 4)); // not using a coord here, as gibs don't need this accuracy @@ -45,99 +44,3 @@ void Violence_GibSplash(entity source, float type, float amount, entity attacker { Violence_GibSplash_At(source.origin + source.view_ofs, source.velocity, type, amount, source, attacker); } - -// damage effect - -.float lifetime; -.entity damageeffect_repeater; - -void Violence_DamageEffect_Remove(entity pl) -{ - pl.damageeffect_repeater.nextthink = 0; - remove(pl.damageeffect_repeater); - pl.damageeffect_repeater = world; -} - -void Violence_DamageEffect_Copy(entity old_pl, entity pl) -{ - if(pl.damageeffect_repeater != world) - Violence_DamageEffect_Remove(pl); - - pl.damageeffect_repeater = spawn(); - copyentity(old_pl.damageeffect_repeater, pl.damageeffect_repeater); - pl.damageeffect_repeater.owner = pl; -} - -float Violence_DamageEffect_SendEntity(entity to, float sf) -{ - WriteByte(MSG_ENTITY, ENT_CLIENT_DAMAGEEFFECT); - WriteByte(MSG_ENTITY, self.cnt); // the damage weapon - WriteByte(MSG_ENTITY, self.state); // species - WriteByte(MSG_ENTITY, self.team); // player entnum - WriteCoord(MSG_ENTITY, floor(self.origin_x)); - WriteCoord(MSG_ENTITY, floor(self.origin_y)); - WriteCoord(MSG_ENTITY, floor(self.origin_z)); - return TRUE; -} - -void Violence_DamageEffect(entity pl, float type) -{ - entity e; - - e = spawn(); - e.classname = "weapondamage"; - e.cnt = type; - e.state |= 8 * pl.species; // gib type, ranges from 0 to 15 - - e.team = num_for_edict(pl); - - // if this is a copied dead body, send the num of its player instead - if(pl.classname == "body") - e.team = num_for_edict(pl.owner); - else - e.team = num_for_edict(pl); - - setorigin(e, pl.origin); - - Net_LinkEntity(e, FALSE, 0.2, Violence_DamageEffect_SendEntity); -} - -void Violence_DamageEffect_DoRepeat() -{ - if(time > self.lifetime || (self.owner.classname != "player" && self.owner.classname != "body")) - { - Violence_DamageEffect_Remove(self.owner); - return; - } - - Violence_DamageEffect(self.owner, self.cnt); - self.nextthink = time + autocvar_sv_damageeffect_tick; -} - -void Violence_DamageEffect_SetRepeat(entity pl, float damage, float type) -{ - if not(autocvar_sv_damageeffect_tick && autocvar_sv_damageeffect_lifetime) - return; - if(sv_gentle || !type) - return; // return if gentle mode is enabled or the damage was not caused by a weapon - - // if a repeater doesn't exist, spawn one, else update the existing one - if(pl.damageeffect_repeater == world) - { - pl.damageeffect_repeater = spawn(); - pl.damageeffect_repeater.classname = "damageeffect_repeater"; - pl.damageeffect_repeater.owner = pl; - pl.damageeffect_repeater.think = Violence_DamageEffect_DoRepeat; - - pl.damageeffect_repeater.lifetime = time + (autocvar_sv_damageeffect_lifetime * damage); - } - else - { - // if the repeater is being updated, increase its lifetime instead of re-setting it entirely - // this fixes the shotgun among other things, where only the damage of one bullet would be taken into account - pl.damageeffect_repeater.lifetime += (autocvar_sv_damageeffect_lifetime * damage); - } - - pl.damageeffect_repeater.cnt = type; - pl.damageeffect_repeater.nextthink = time; -}