X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_world.qc;h=01e69f4be3eaa69fbf6be1872d2932aa5502222b;hb=46f7bde5d7554a7621f1285640946f01cb5e4016;hp=98147bfa3da099ebb5a621454734f1b562dc7c2d;hpb=867ce0406b74601b6d74a4ac412ac30063490d88;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc index 98147bfa3..01e69f4be 100644 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@ -1,5 +1,4 @@ #include "g_world.qh" -#include "_all.qh" #include "anticheat.qh" #include "antilag.qh" @@ -14,24 +13,25 @@ #include "g_hook.qh" #include "ipban.qh" #include "mapvoting.qh" -#include "mutators/mutators_include.qh" +#include "mutators/all.qh" #include "race.qh" #include "scores.qh" #include "teamplay.qh" -#include "waypointsprites.qh" #include "weapons/weaponstats.qh" -#include "../common/buffs.qh" +#include "../common/buffs/all.qh" #include "../common/constants.qh" -#include "../common/deathtypes.qh" -#include "../common/effects.qh" +#include "../common/deathtypes/all.qh" #include "../common/mapinfo.qh" #include "../common/monsters/all.qh" #include "../common/monsters/sv_monsters.qh" #include "../common/vehicles/all.qh" #include "../common/notifications.qh" +#include "../common/physics.qh" #include "../common/playerstats.qh" #include "../common/stats.qh" #include "../common/teams.qh" +#include "../common/triggers/trigger/secret.qh" +#include "../common/triggers/target/music.qh" #include "../common/util.qh" #include "../common/items/all.qh" #include "../common/weapons/all.qh" @@ -42,7 +42,7 @@ const float LATENCY_THINKRATE = 10; .float latency_time; entity pingplreport; void PingPLReport_Think() -{ +{SELFPARAM(); float delta; entity e; @@ -118,7 +118,7 @@ void SetDefaultAlpha() } void GotoFirstMap() -{ +{SELFPARAM(); float n; if(autocvar__sv_init) { @@ -147,7 +147,7 @@ void GotoFirstMap() else { self.nextthink = time + 1; - print("Waiting for _sv_init being set to 1 by initialization scripts...\n"); + LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n"); } } @@ -351,6 +351,8 @@ void cvar_changes_init() BADPREFIX("timelimit_"); BADCVAR("gameversion"); BADPREFIX("gameversion_"); + BADCVAR("sv_minigames"); + BADPREFIX("sv_minigames_"); BADCVAR("sv_namechangetimer"); // allowed changes to server admins (please sync this to server.cfg) @@ -502,7 +504,7 @@ void detect_maptype() tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world); if(trace_fraction == 1) continue; - print(ftos(i), " -> ", vtos(trace_endpos), "\n"); + LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n"); } break; @@ -511,33 +513,29 @@ void detect_maptype() } entity randomseed; -float RandomSeed_Send(entity to, int sf) +bool RandomSeed_Send(entity this, entity to, int sf) { WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED); WriteShort(MSG_ENTITY, self.cnt); return true; } void RandomSeed_Think() -{ +{SELFPARAM(); self.cnt = bound(0, floor(random() * 65536), 65535); self.nextthink = time + 5; self.SendFlags |= 1; } void RandomSeed_Spawn() -{ +{SELFPARAM(); randomseed = spawn(); randomseed.think = RandomSeed_Think; Net_LinkEntity(randomseed, false, 0, RandomSeed_Send); - entity oldself; - oldself = self; - self = randomseed; - self.think(); // sets random seed and nextthink - self = oldself; + WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink } -void spawnfunc___init_dedicated_server(void) +spawnfunc(__init_dedicated_server) { // handler for _init/_init map (only for dedicated server initialization) @@ -560,10 +558,7 @@ void spawnfunc___init_dedicated_server(void) // needs to be done so early because of the constants they create static_init(); - CALL_ACCUMULATED_FUNCTION(RegisterTurrets); - CALL_ACCUMULATED_FUNCTION(RegisterNotifications); - CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes); - CALL_ACCUMULATED_FUNCTION(RegisterEffects); + static_init_late(); MapInfo_Enumerate(); MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); @@ -572,12 +567,11 @@ void spawnfunc___init_dedicated_server(void) void Map_MarkAsRecent(string m); float world_already_spawned; void Nagger_Init(); -void Item_ItemsTime_Init(); void ClientInit_Spawn(); void WeaponStats_Init(); void WeaponStats_Shutdown(); void Physics_AddStats(); -void spawnfunc_worldspawn (void) +spawnfunc(worldspawn) { float fd, l, j, n; string s; @@ -609,10 +603,6 @@ void spawnfunc_worldspawn (void) // needs to be done so early because of the constants they create static_init(); - CALL_ACCUMULATED_FUNCTION(RegisterTurrets); - CALL_ACCUMULATED_FUNCTION(RegisterNotifications); - CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes); - CALL_ACCUMULATED_FUNCTION(RegisterEffects); ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid)); @@ -666,8 +656,8 @@ void spawnfunc_worldspawn (void) PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode - precache_model ("null"); // we need this one before InitGameplayMode InitGameplayMode(); + static_init_late(); readlevelcvars(); GrappleHookInit(); @@ -697,10 +687,6 @@ void spawnfunc_worldspawn (void) MUTATOR_CALLHOOK(BuildMutatorsString, s); s = ret_string; - // simple, probably not good in the mutator system - if(autocvar_g_grappling_hook) - s = strcat(s, ":grappling_hook"); - // initialiation stuff, not good in the mutator system if(!autocvar_g_use_ammunition) s = strcat(s, ":no_use_ammunition"); @@ -755,23 +741,23 @@ void spawnfunc_worldspawn (void) continue; if(argv(0) == "cd") { - print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n"); - print(" cdtrack ", argv(2), "\n"); + LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n"); + LOG_INFO(" cdtrack ", argv(2), "\n"); } else if(argv(0) == "fog") { - print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n"); - print(" \"fog\" \"", s, "\"\n"); + LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n"); + LOG_INFO(" \"fog\" \"", s, "\"\n"); } else if(argv(0) == "set") { - print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n"); - print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n"); + LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n"); + LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n"); } else if(argv(0) != "//") { - print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n"); - print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n"); + LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n"); + LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n"); } } fclose(fd); @@ -812,19 +798,6 @@ void spawnfunc_worldspawn (void) addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent); - // items time - addstat(STAT_ARMOR_LARGE_TIME, AS_FLOAT, item_armor_large_time); - addstat(STAT_HEALTH_MEGA_TIME, AS_FLOAT, item_health_mega_time); - addstat(STAT_INVISIBLE_TIME, AS_FLOAT, item_invisible_time); - addstat(STAT_SPEED_TIME, AS_FLOAT, item_speed_time); - addstat(STAT_EXTRALIFE_TIME, AS_FLOAT, item_extralife_time); - addstat(STAT_STRENGTH_TIME, AS_FLOAT, item_strength_time); - addstat(STAT_SHIELD_TIME, AS_FLOAT, item_shield_time); - addstat(STAT_FUELREGEN_TIME, AS_FLOAT, item_fuelregen_time); - addstat(STAT_JETPACK_TIME, AS_FLOAT, item_jetpack_time); - addstat(STAT_SUPERWEAPONS_TIME, AS_FLOAT, item_superweapons_time); - Item_ItemsTime_Init(); - // freeze attacks addstat(STAT_FROZEN, AS_INT, frozen); addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress); @@ -938,7 +911,7 @@ void spawnfunc_worldspawn (void) world_initialized = 1; } -void spawnfunc_light (void) +spawnfunc(light) { //makestatic (self); // Who the f___ did that? remove(self); @@ -985,39 +958,39 @@ float MapHasRightSize(string map) if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers) if(autocvar_g_maplist_check_waypoints) { - dprint("checkwp "); dprint(map); + LOG_TRACE("checkwp "); LOG_TRACE(map); if(!fexists(strcat("maps/", map, ".waypoints"))) { - dprint(": no waypoints\n"); + LOG_TRACE(": no waypoints\n"); return false; } - dprint(": has waypoints\n"); + LOG_TRACE(": has waypoints\n"); } // open map size restriction file - dprint("opensize "); dprint(map); + LOG_TRACE("opensize "); LOG_TRACE(map); fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ); if(fh >= 0) { float mapmin, mapmax; - dprint(": ok, "); + LOG_TRACE(": ok, "); mapmin = stof(fgets(fh)); mapmax = stof(fgets(fh)); fclose(fh); if(player_count < mapmin) { - dprint("not enough\n"); + LOG_TRACE("not enough\n"); return false; } if(player_count > mapmax) { - dprint("too many\n"); + LOG_TRACE("too many\n"); return false; } - dprint("right size\n"); + LOG_TRACE("right size\n"); return true; } - dprint(": not found\n"); + LOG_TRACE(": not found\n"); return true; } @@ -1026,22 +999,6 @@ string Map_Filename(float position) return strcat("maps/", argv(position), ".bsp"); } -string strwords(string s, float w) -{ - float endpos; - for(endpos = 0; w && endpos >= 0; --w) - endpos = strstrofs(s, " ", endpos + 1); - if(endpos < 0) - return s; - else - return substring(s, 0, endpos); -} - -float strhasword(string s, string w) -{ - return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0; -} - void Map_MarkAsRecent(string m) { cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count))); @@ -1072,7 +1029,7 @@ float Map_Check(float position, float pass) return 0; } else - dprint( "Couldn't select '", filename, "'..\n" ); + LOG_TRACE( "Couldn't select '", filename, "'..\n" ); return 0; } @@ -1105,7 +1062,7 @@ float() MaplistMethod_Iterate = // usual method { float pass, i; - dprint("Trying MaplistMethod_Iterate\n"); + LOG_TRACE("Trying MaplistMethod_Iterate\n"); for(pass = 1; pass <= 2; ++pass) { @@ -1122,7 +1079,7 @@ float() MaplistMethod_Iterate = // usual method float() MaplistMethod_Repeat = // fallback method { - dprint("Trying MaplistMethod_Repeat\n"); + LOG_TRACE("Trying MaplistMethod_Repeat\n"); if(Map_Check(Map_Current, 2)) return Map_Current; @@ -1133,7 +1090,7 @@ float() MaplistMethod_Random = // random map selection { float i, imax; - dprint("Trying MaplistMethod_Random\n"); + LOG_TRACE("Trying MaplistMethod_Random\n"); imax = 42; @@ -1153,7 +1110,7 @@ float(float exponent) MaplistMethod_Shuffle = // more clever shuffling { float i, j, imax, insertpos; - dprint("Trying MaplistMethod_Shuffle\n"); + LOG_TRACE("Trying MaplistMethod_Shuffle\n"); imax = 42; @@ -1165,7 +1122,7 @@ float(float exponent) MaplistMethod_Shuffle = // more clever shuffling insertpos = pow(random(), 1 / exponent); // ]0, 1] insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1] insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count} - dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n"); + LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n"); // insert the current map there newlist = ""; @@ -1331,7 +1288,7 @@ When the player presses attack or jump, change to the next level */ .float autoscreenshot; void IntermissionThink() -{ +{SELFPARAM(); FixIntermissionClient(self); float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot); @@ -1441,7 +1398,7 @@ void DumpStats(float final) s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time))); if(to_console) - print(s, "\n"); + LOG_INFO(s, "\n"); if(to_eventlog) GameLogEcho(s); @@ -1457,7 +1414,7 @@ void DumpStats(float final) s = strcat(":labels:player:", GetPlayerScoreString(world, 0)); if(to_console) - print(s, "\n"); + LOG_INFO(s, "\n"); if(to_eventlog) GameLogEcho(s); if(to_file) @@ -1469,13 +1426,13 @@ void DumpStats(float final) { s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":"); s = strcat(s, ftos(rint(time - other.jointime)), ":"); - if(IS_PLAYER(other) || other.caplayer == 1 || g_lms) + if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s)) s = strcat(s, ftos(other.team), ":"); else s = strcat(s, "spectator:"); if(to_console) - print(s, other.netname, "\n"); + LOG_INFO(s, other.netname, "\n"); if(to_eventlog) GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname)); if(to_file) @@ -1487,7 +1444,7 @@ void DumpStats(float final) { s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0)); if(to_console) - print(s, "\n"); + LOG_INFO(s, "\n"); if(to_eventlog) GameLogEcho(s); if(to_file) @@ -1498,7 +1455,7 @@ void DumpStats(float final) s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0)); s = strcat(s, ":", ftos(i)); if(to_console) - print(s, "\n"); + LOG_INFO(s, "\n"); if(to_eventlog) GameLogEcho(s); if(to_file) @@ -1507,7 +1464,7 @@ void DumpStats(float final) } if(to_console) - print(":end\n"); + LOG_INFO(":end\n"); if(to_eventlog) GameLogEcho(":end"); if(to_file) @@ -1528,11 +1485,14 @@ void FixIntermissionClient(entity e) e.solid = SOLID_NOT; e.movetype = MOVETYPE_NONE; e.takedamage = DAMAGE_NO; - if(e.weaponentity) + for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { - e.weaponentity.effects = EF_NODRAW; - if (e.weaponentity.weaponentity) - e.weaponentity.weaponentity.effects = EF_NODRAW; + if(e.weaponentity[slot]) + { + e.weaponentity[slot].effects = EF_NODRAW; + if (e.weaponentity[slot].weaponentity[slot]) + e.weaponentity[slot].weaponentity[slot].effects = EF_NODRAW; + } } if(IS_REAL_CLIENT(e)) { @@ -1592,6 +1552,10 @@ void NextLevel() bprint(other.netname, " ^7wins.\n"); } + entity oldself = self; + target_music_kill(); + self = oldself; + if(autocvar_g_campaign) CampaignPreIntermission(); @@ -1608,7 +1572,7 @@ Exit deathmatch games upon conditions ============ */ void CheckRules_Player() -{ +{SELFPARAM(); if (gameover) // someone else quit the game already return; @@ -1707,7 +1671,7 @@ void ClearWinners(void) // they win. Otherwise the defending team wins once the timelimit passes. void assault_new_round(); float WinningCondition_Assault() -{ +{SELFPARAM(); float status; WinningConditionHelper(); // set worldstatus @@ -1740,11 +1704,7 @@ float WinningCondition_Assault() } else { - entity oldself; - oldself = self; - self = ent; - assault_new_round(); - self = oldself; + WITH(entity, self, ent, assault_new_round()); } } } @@ -1752,85 +1712,6 @@ float WinningCondition_Assault() return status; } -// LMS winning condition: game terminates if and only if there's at most one -// one player who's living lives. Top two scores being equal cancels the time -// limit. -float WinningCondition_LMS() -{ - entity head, head2; - float have_player; - float have_players; - float l; - - have_player = false; - have_players = false; - l = LMS_NewPlayerLives(); - - head = find(world, classname, "player"); - if(head) - have_player = true; - head2 = find(head, classname, "player"); - if(head2) - have_players = true; - - if(have_player) - { - // we have at least one player - if(have_players) - { - // two or more active players - continue with the game - } - else - { - // exactly one player? - - ClearWinners(); - SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out - - if(l) - { - // game still running (that is, nobody got removed from the game by a frag yet)? then continue - return WINNING_NO; - } - else - { - // a winner! - // and assign him his first place - PlayerScore_Add(head, SP_LMS_RANK, 1); - return WINNING_YES; - } - } - } - else - { - // nobody is playing at all... - if(l) - { - // wait for players... - } - else - { - // SNAFU (maybe a draw game?) - ClearWinners(); - dprint("No players, ending game.\n"); - return WINNING_YES; - } - } - - // When we get here, we have at least two players who are actually LIVING, - // now check if the top two players have equal score. - WinningConditionHelper(); - - ClearWinners(); - if(WinningConditionHelper_winner) - WinningConditionHelper_winner.winning = true; - if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore) - return WINNING_NEVER; - - // Top two have different scores? Way to go for our beloved TIMELIMIT! - return WINNING_NO; -} - void ShuffleMaplist() { cvar_set("g_maplist", shufflewords(autocvar_g_maplist)); @@ -1868,7 +1749,7 @@ float WinningCondition_Scores(float limit, float leadlimit) if(WinningConditionHelper_zeroisworst) leadlimit = 0; // not supported in this mode - if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball) + if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining)) // these modes always score in increments of 1, thus this makes sense { if(leaderfrags != WinningConditionHelper_topscore) @@ -2132,35 +2013,13 @@ void CheckRules_World() return; } - float checkrules_status; - checkrules_status = WinningCondition_RanOutOfSpawns(); + int checkrules_status = WinningCondition_RanOutOfSpawns(); if(checkrules_status == WINNING_YES) - { bprint("Hey! Someone ran out of spawns!\n"); - } - else if(g_race && !g_race_qualifying && timelimit >= 0) - { - checkrules_status = WinningCondition_Race(fraglimit); - //print("WC_RACE yields ", ftos(checkrules_status), "\n"); - } - else if(g_race && g_race_qualifying == 2 && timelimit >= 0) - { - checkrules_status = WinningCondition_QualifyingThenRace(fraglimit); - //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n"); - } - else if(g_assault) - { - checkrules_status = WinningCondition_Assault(); // TODO remove this? - } - else if(g_lms) - { - checkrules_status = WinningCondition_LMS(); - } + else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit)) + checkrules_status = ret_float; else - { checkrules_status = WinningCondition_Scores(fraglimit, leadlimit); - //print("WC_SCORES yields ", ftos(checkrules_status), "\n"); - } if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME) { @@ -2215,19 +2074,20 @@ string GotoMap(string m) void EndFrame() -{ +{SELFPARAM(); anticheat_endframe(); float altime; - FOR_EACH_REALCLIENT(self) + entity e_; + FOR_EACH_REALCLIENT(e_) { - entity e = IS_SPEC(self) ? self.enemy : self; + entity e = IS_SPEC(e_) ? e_.enemy : e_; if(e.typehitsound) - self.typehit_time = time; + e_.typehit_time = time; else if(e.damage_dealt) { - self.hit_time = time; - self.damage_dealt_total += ceil(e.damage_dealt); + e_.hit_time = time; + e_.damage_dealt_total += ceil(e.damage_dealt); } } altime = time + frametime * (1 + autocvar_g_antilag_nudge); @@ -2236,14 +2096,18 @@ void EndFrame() // add another frametime because client shows everything with // 1 frame of lag (cl_nolerp 0). The last +1 however should not be // needed! - FOR_EACH_CLIENT(self) + FOR_EACH_CLIENT(e_) { - self.typehitsound = false; - self.damage_dealt = 0; - antilag_record(self, altime); + e_.typehitsound = false; + e_.damage_dealt = 0; + setself(e_); + antilag_record(e_, altime); + } + FOR_EACH_MONSTER(e_) + { + setself(e_); + antilag_record(e_, altime); } - FOR_EACH_MONSTER(self) - antilag_record(self, altime); } @@ -2254,7 +2118,7 @@ void EndFrame() float redirection_timeout; float redirection_nextthink; float RedirectionThink() -{ +{SELFPARAM(); float clients_found; if(redirection_target == "") @@ -2276,10 +2140,12 @@ float RedirectionThink() redirection_nextthink = time + 1; clients_found = 0; - FOR_EACH_REALCLIENT(self) + entity e; + FOR_EACH_REALCLIENT(e) { + setself(e); // TODO add timer - print("Redirecting: sending connect command to ", self.netname, "\n"); + LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n"); if(redirection_target == "self") stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n"); else @@ -2287,7 +2153,7 @@ float RedirectionThink() ++clients_found; } - print("Redirecting: ", ftos(clients_found), " clients left.\n"); + LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n"); if(time > redirection_timeout || clients_found == 0) localcmd("\nwait; wait; wait; quit\n"); @@ -2320,7 +2186,7 @@ void Shutdown() if(world_initialized > 0) { world_initialized = 0; - print("Saving persistent data...\n"); + LOG_INFO("Saving persistent data...\n"); Ban_SaveBans(); // playerstats with unfinished match @@ -2343,7 +2209,7 @@ void Shutdown() CheatShutdown(); // must be after cheatcount check db_close(ServerProgsDB); db_close(TemporaryDB); - print("done!\n"); + LOG_INFO("done!\n"); // tell the bot system the game is ending now bot_endgame(); @@ -2352,6 +2218,6 @@ void Shutdown() } else if(world_initialized == 0) { - print("NOTE: crashed before even initializing the world, not saving persistent data\n"); + LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n"); } }