X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_world.qc;h=e3bc706979607a7aa99c1e7a6203027cd67dd417;hb=268f9c69576b6bb929f66d19f0d077d19ba47edd;hp=b9d8035d5f37d0036df7e67450b67ec6dff01fb5;hpb=301702fff6cd39f10c89eef9880cd9a85fe5c53e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc index b9d8035d5..e3bc70697 100644 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@ -2,10 +2,10 @@ #include "anticheat.qh" #include "antilag.qh" -#include "bot/bot.qh" +#include "bot/api.qh" #include "campaign.qh" #include "cheats.qh" -#include "cl_client.qh" +#include "client.qh" #include "command/common.qh" #include "command/getreplies.qh" #include "command/sv_cmd.qh" @@ -13,7 +13,7 @@ #include "g_hook.qh" #include "ipban.qh" #include "mapvoting.qh" -#include "mutators/all.qh" +#include "mutators/_mod.qh" #include "race.qh" #include "scores.qh" #include "teamplay.qh" @@ -21,7 +21,7 @@ #include "../common/constants.qh" #include "../common/deathtypes/all.qh" #include "../common/mapinfo.qh" -#include "../common/monsters/all.qh" +#include "../common/monsters/_mod.qh" #include "../common/monsters/sv_monsters.qh" #include "../common/vehicles/all.qh" #include "../common/notifications/all.qh" @@ -32,8 +32,8 @@ #include "../common/triggers/trigger/secret.qh" #include "../common/triggers/target/music.qh" #include "../common/util.qh" -#include "../common/items/all.qh" -#include "../common/weapons/all.qh" +#include "../common/items/_mod.qh" +#include #include "../common/state.qh" const float LATENCY_THINKRATE = 10; @@ -41,8 +41,8 @@ const float LATENCY_THINKRATE = 10; .float latency_cnt; .float latency_time; entity pingplreport; -void PingPLReport_Think() -{SELFPARAM(); +void PingPLReport_Think(entity this) +{ float delta; entity e; @@ -82,7 +82,7 @@ void PingPLReport_Think() void PingPLReport_Spawn() { pingplreport = new_pure(pingplreport); - pingplreport.think = PingPLReport_Think; + setthink(pingplreport, PingPLReport_Think); pingplreport.nextthink = time; } @@ -104,8 +104,8 @@ void SetDefaultAlpha() } } -void GotoFirstMap() -{SELFPARAM(); +void GotoFirstMap(entity this) +{ float n; if(autocvar__sv_init) { @@ -129,11 +129,11 @@ void GotoFirstMap() if(time < 5) { - self.nextthink = time; + this.nextthink = time; } else { - self.nextthink = time + 1; + this.nextthink = time + 1; LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n"); } } @@ -489,7 +489,7 @@ void detect_maptype() o.y += random() * (world.maxs.y - world.mins.y); o.z += random() * (world.maxs.z - world.mins.z); - tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, world); + tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL); if(trace_fraction == 1) continue; @@ -497,7 +497,7 @@ void detect_maptype() for(i = 0; i < 64; i += 4) { - tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world); + tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL); if(trace_fraction == 1) continue; LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n"); @@ -515,20 +515,20 @@ bool RandomSeed_Send(entity this, entity to, int sf) WriteShort(MSG_ENTITY, this.cnt); return true; } -void RandomSeed_Think() -{SELFPARAM(); +void RandomSeed_Think(entity this) +{ this.cnt = bound(0, floor(random() * 65536), 65535); this.nextthink = time + 5; this.SendFlags |= 1; } void RandomSeed_Spawn() -{SELFPARAM(); +{ randomseed = new_pure(randomseed); - randomseed.think = RandomSeed_Think; + setthink(randomseed, RandomSeed_Think); Net_LinkEntity(randomseed, false, 0, RandomSeed_Send); - WITHSELF(randomseed, randomseed.think()); // sets random seed and nextthink + getthink(randomseed)(randomseed); // sets random seed and nextthink } spawnfunc(__init_dedicated_server) @@ -540,21 +540,23 @@ spawnfunc(__init_dedicated_server) cvar_string = cvar_string_normal; cvar_set = cvar_set_normal; - remove = remove_unsafely; + delete_fn = remove_unsafely; entity e = spawn(); - e.think = GotoFirstMap; + setthink(e, GotoFirstMap); e.nextthink = time; // this is usually 1 at this point e = new(info_player_deathmatch); // safeguard against player joining - self.classname = "worldspawn"; // safeguard against various stuff ;) + this.classname = "worldspawn"; // safeguard against various stuff ;) // needs to be done so early because of the constants they create static_init(); static_init_late(); static_init_precache(); + IL_PUSH(g_spawnpoints, e); // just incase + MapInfo_Enumerate(); MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); } @@ -646,9 +648,6 @@ spawnfunc(worldspawn) } } - float fd, l; - string s; - cvar = cvar_normal; cvar_string = cvar_string_normal; cvar_set = cvar_set_normal; @@ -657,14 +656,12 @@ spawnfunc(worldspawn) error("world already spawned - you may have EXACTLY ONE worldspawn!"); world_already_spawned = true; - remove = remove_safely; // during spawning, watch what you remove! + delete_fn = remove_safely; // during spawning, watch what you remove! cvar_changes_init(); // do this very early now so it REALLY matches the server config - compressShortVector_init(); - maxclients = 0; - for (entity head = nextent(world); head; head = nextent(head)) + for (entity head = nextent(NULL); head; head = nextent(head)) { ++maxclients; } @@ -739,7 +736,7 @@ spawnfunc(worldspawn) player_count = 0; bot_waypoints_for_items = autocvar_g_waypoints_for_items; if(bot_waypoints_for_items == 1) - if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS) + if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS) bot_waypoints_for_items = 0; precache(); @@ -753,14 +750,14 @@ spawnfunc(worldspawn) // character set: ASCII 33-126 without the following characters: : ; ' " \ $ if(autocvar_sv_eventlog) { - s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000)); + string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000)); matchid = strzone(s); GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s)); s = ":gameinfo:mutators:LIST"; MUTATOR_CALLHOOK(BuildMutatorsString, s); - s = ret_string; + s = M_ARGV(0, string); // initialiation stuff, not good in the mutator system if(!autocvar_g_use_ammunition) @@ -806,12 +803,13 @@ spawnfunc(worldspawn) if(whichpack(strcat("maps/", mapname, ".cfg")) != "") { - fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ); + int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ); if(fd != -1) { + string s; while((s = fgets(fd))) { - l = tokenize_console(s); + int l = tokenize_console(s); if(l < 2) continue; if(argv(0) == "cd") @@ -853,7 +851,7 @@ spawnfunc(worldspawn) monsterlist_reply = strzone(getmonsterlist()); for(int i = 0; i < 10; ++i) { - s = getrecords(i); + string s = getrecords(i); if (s) records_reply[i] = strzone(s); } @@ -872,7 +870,7 @@ spawnfunc(worldspawn) // fill sv_curl_serverpackages from .serverpackage files if (autocvar_sv_curl_serverpackages_auto) { - s = "csprogs-" WATERMARK ".txt"; + string s = "csprogs-" WATERMARK ".txt"; // remove automatically managed files from the list to prevent duplicates for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i) { @@ -884,7 +882,7 @@ spawnfunc(worldspawn) } // add automatically managed files to the list #define X(match) MACRO_BEGIN { \ - fd = search_begin(match, true, false); \ + int fd = search_begin(match, true, false); \ if (fd >= 0) \ { \ for (int i = 0, j = search_getsize(fd); i < j; ++i) \ @@ -915,15 +913,15 @@ spawnfunc(worldspawn) // save it for later modname = strzone(modname); - WinningConditionHelper(); // set worldstatus + WinningConditionHelper(this); // set worldstatus world_initialized = 1; } spawnfunc(light) { - //makestatic (self); // Who the f___ did that? - remove(this); + //makestatic (this); // Who the f___ did that? + delete(this); } string GetGametype() @@ -970,10 +968,10 @@ float MapHasRightSize(string map) LOG_TRACE("checkwp "); LOG_TRACE(map); if(!fexists(strcat("maps/", map, ".waypoints"))) { - LOG_TRACE(": no waypoints\n"); + LOG_TRACE(": no waypoints"); return false; } - LOG_TRACE(": has waypoints\n"); + LOG_TRACE(": has waypoints"); } // open map size restriction file @@ -988,18 +986,18 @@ float MapHasRightSize(string map) fclose(fh); if(player_count < mapmin) { - LOG_TRACE("not enough\n"); + LOG_TRACE("not enough"); return false; } if(player_count > mapmax) { - LOG_TRACE("too many\n"); + LOG_TRACE("too many"); return false; } - LOG_TRACE("right size\n"); + LOG_TRACE("right size"); return true; } - LOG_TRACE(": not found\n"); + LOG_TRACE(": not found"); return true; } @@ -1038,7 +1036,7 @@ float Map_Check(float position, float pass) return 0; } else - LOG_TRACE( "Couldn't select '", filename, "'..\n" ); + LOG_DEBUG( "Couldn't select '", filename, "'..." ); return 0; } @@ -1071,7 +1069,7 @@ float() MaplistMethod_Iterate = // usual method { float pass, i; - LOG_TRACE("Trying MaplistMethod_Iterate\n"); + LOG_TRACE("Trying MaplistMethod_Iterate"); for(pass = 1; pass <= 2; ++pass) { @@ -1088,7 +1086,7 @@ float() MaplistMethod_Iterate = // usual method float() MaplistMethod_Repeat = // fallback method { - LOG_TRACE("Trying MaplistMethod_Repeat\n"); + LOG_TRACE("Trying MaplistMethod_Repeat"); if(Map_Check(Map_Current, 2)) return Map_Current; @@ -1099,7 +1097,7 @@ float() MaplistMethod_Random = // random map selection { float i, imax; - LOG_TRACE("Trying MaplistMethod_Random\n"); + LOG_TRACE("Trying MaplistMethod_Random"); imax = 42; @@ -1119,7 +1117,7 @@ float(float exponent) MaplistMethod_Shuffle = // more clever shuffling { float i, j, imax, insertpos; - LOG_TRACE("Trying MaplistMethod_Shuffle\n"); + LOG_TRACE("Trying MaplistMethod_Shuffle"); imax = 42; @@ -1131,7 +1129,7 @@ float(float exponent) MaplistMethod_Shuffle = // more clever shuffling insertpos = pow(random(), 1 / exponent); // ]0, 1] insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1] insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count} - LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n"); + LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos)); // insert the current map there newlist = ""; @@ -1296,18 +1294,19 @@ When the player presses attack or jump, change to the next level ============ */ .float autoscreenshot; -void IntermissionThink() -{SELFPARAM(); - FixIntermissionClient(self); +void IntermissionThink(entity this) +{ + FixIntermissionClient(this); + CSQCMODEL_AUTOUPDATE(this); // PlayerPostThink returns before calling this during intermission, so run it here - float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot); - float client_screenshot = (self.cvar_cl_autoscreenshot == 2); + float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot); + float client_screenshot = (this.cvar_cl_autoscreenshot == 2); if( (server_screenshot || client_screenshot) - && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) ) + && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) ) { - self.autoscreenshot = -1; - if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); } + this.autoscreenshot = -1; + if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); } return; } @@ -1315,7 +1314,7 @@ void IntermissionThink() return; if(!mapvote_initialized) - if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(self) || PHYS_INPUT_BUTTON_JUMP(self) || PHYS_INPUT_BUTTON_ATCK2(self) || PHYS_INPUT_BUTTON_HOOK(self) || PHYS_INPUT_BUTTON_USE(self))) + if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this))) return; MapVote_Start(); @@ -1335,37 +1334,37 @@ entity FindIntermission() local float cyc; // look for info_intermission first - spot = find (world, classname, "info_intermission"); + spot = find(NULL, classname, "info_intermission"); if (spot) { // pick a random one cyc = random() * 4; while (cyc > 1) { - spot = find (spot, classname, "info_intermission"); + spot = find(spot, classname, "info_intermission"); if (!spot) - spot = find (spot, classname, "info_intermission"); + spot = find(spot, classname, "info_intermission"); cyc = cyc - 1; } return spot; } // then look for the start position - spot = find (world, classname, "info_player_start"); + spot = find(NULL, classname, "info_player_start"); if (spot) return spot; // testinfo_player_start is only found in regioned levels - spot = find (world, classname, "testplayerstart"); + spot = find(NULL, classname, "testplayerstart"); if (spot) return spot; // then look for the start position - spot = find (world, classname, "info_player_deathmatch"); + spot = find(NULL, classname, "info_player_deathmatch"); if (spot) return spot; //objerror ("FindIntermission: no spot"); - return world; + return NULL; } */ @@ -1421,7 +1420,7 @@ void DumpStats(float final) fputs(file, strcat(s, "\n")); } - s = strcat(":labels:player:", GetPlayerScoreString(world, 0)); + s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0)); if(to_console) LOG_INFO(s, "\n"); if(to_eventlog) @@ -1432,7 +1431,7 @@ void DumpStats(float final) FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA( s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":"); s = strcat(s, ftos(rint(time - it.jointime)), ":"); - if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it, s)) + if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it)) s = strcat(s, ftos(it.team), ":"); else s = strcat(s, "spectator:"); @@ -1487,7 +1486,7 @@ void FixIntermissionClient(entity e) e.health = -2342; // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not) e.solid = SOLID_NOT; - e.movetype = MOVETYPE_NONE; + set_movetype(e, MOVETYPE_NONE); e.takedamage = DAMAGE_NO; for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { @@ -1522,7 +1521,6 @@ only called if a time or frag limit has expired */ void NextLevel() { - SELFPARAM(); gameover = true; intermission_running = 1; @@ -1550,7 +1548,7 @@ void NextLevel() PlayerStats_GameReport(true); WeaponStats_Shutdown(); - Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_Null); // kill all centerprints now + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now if(autocvar_sv_eventlog) GameLogEcho(":gameover"); @@ -1563,7 +1561,7 @@ void NextLevel() bprint(it.netname, " ^7wins.\n"); )); - WITHSELF(NULL, target_music_kill()); + target_music_kill(); if(autocvar_g_campaign) CampaignPreIntermission(); @@ -1580,8 +1578,8 @@ CheckRules_Player Exit deathmatch games upon conditions ============ */ -void CheckRules_Player() -{SELFPARAM(); +void CheckRules_Player(entity this) +{ if (gameover) // someone else quit the game already return; @@ -1627,7 +1625,7 @@ void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true tl += autocvar_timelimit_overtime; cvar_set("timelimit", ftos(tl)); - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60); } float GetWinningCode(float fraglimitreached, float equality) @@ -1683,7 +1681,7 @@ float WinningCondition_Scores(float limit, float leadlimit) float limitreached; // TODO make everything use THIS winning condition (except LMS) - WinningConditionHelper(); + WinningConditionHelper(NULL); if(teamplay) { @@ -1718,11 +1716,11 @@ float WinningCondition_Scores(float limit, float leadlimit) if (limit) if (leaderfrags == limit - 1) - Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1); + Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1); else if (leaderfrags == limit - 2) - Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2); + Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2); else if (leaderfrags == limit - 3) - Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3); + Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3); } } @@ -1772,7 +1770,8 @@ float WinningCondition_RanOutOfSpawns() } )); - FOREACH_ENTITY_CLASS("info_player_deathmatch", true, LAMBDA( + IL_EACH(g_spawnpoints, true, + { switch(it.team) { case NUM_TEAM_1: team1_score = 1; break; @@ -1780,7 +1779,7 @@ float WinningCondition_RanOutOfSpawns() case NUM_TEAM_3: team3_score = 1; break; case NUM_TEAM_4: team4_score = 1; break; } - )); + }); ClearWinners(); if(team1_score + team2_score + team3_score + team4_score == 0) @@ -1799,7 +1798,7 @@ float WinningCondition_RanOutOfSpawns() t = NUM_TEAM_3; else // if(team4_score) t = NUM_TEAM_4; - CheckAllowedTeams(world); + CheckAllowedTeams(NULL); for(i = 0; i < MAX_TEAMSCORE; ++i) { if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000); @@ -1880,9 +1879,9 @@ void CheckRules_World() { checkrules_suddendeathwarning = true; if(g_race && !g_race_qualifying) - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP); else - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG); } } else @@ -1929,7 +1928,7 @@ void CheckRules_World() if(checkrules_status == WINNING_YES) bprint("Hey! Someone ran out of spawns!\n"); else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit)) - checkrules_status = ret_float; + checkrules_status = M_ARGV(0, float); else checkrules_status = WinningCondition_Scores(fraglimit, leadlimit); @@ -1984,11 +1983,80 @@ string GotoMap(string m) return "Map switch will happen after scoreboard."; } +bool autocvar_sv_gameplayfix_multiplethinksperframe; +void RunThink(entity this) +{ + // don't let things stay in the past. + // it is possible to start that way by a trigger with a local time. + if(this.nextthink <= 0 || this.nextthink > time + frametime) + return; + + float oldtime = time; // do we need to save this? + + for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++) + { + time = max(oldtime, this.nextthink); + this.nextthink = 0; + + if(getthink(this)) + getthink(this)(this); + // mods often set nextthink to time to cause a think every frame, + // we don't want to loop in that case, so exit if the new nextthink is + // <= the time the qc was told, also exit if it is past the end of the + // frame + if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe) + break; + } + + time = oldtime; +} + +bool autocvar_sv_freezenonclients; +bool autocvar_sv_gameplayfix_delayprojectiles; +void Physics_Frame() +{ + if(autocvar_sv_freezenonclients) + return; + + FOREACH_ENTITY_FLOAT(pure_data, false, + { + if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS) + continue; + + set_movetype(it, it.move_movetype); + if(it.move_movetype == MOVETYPE_NONE) + continue; + + if(it.move_qcphysics) + Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false); + + if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling + { + // handle thinking here + if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime) + RunThink(it); + } + }); + + if(autocvar_sv_gameplayfix_delayprojectiles >= 0) + return; + + FOREACH_ENTITY_FLOAT(move_qcphysics, true, + { + if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE) + continue; + Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false); + }); +} + +void systems_update(); void EndFrame() { anticheat_endframe(); + Physics_Frame(); + FOREACH_CLIENT(IS_REAL_CLIENT(it), { entity e = IS_SPEC(it) ? it.enemy : it; if (e.typehitsound) { @@ -2009,13 +2077,16 @@ void EndFrame() it.damage_dealt = 0; antilag_record(it, CS(it), altime); }); - FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, { + IL_EACH(g_monsters, true, + { antilag_record(it, it, altime); }); FOREACH_CLIENT(PS(it), { PlayerState s = PS(it); s.ps_push(s, it); }); + systems_update(); + IL_ENDFRAME(); } @@ -2026,7 +2097,7 @@ void EndFrame() float redirection_timeout; float redirection_nextthink; float RedirectionThink() -{SELFPARAM(); +{ float clients_found; if(redirection_target == "") @@ -2049,13 +2120,12 @@ float RedirectionThink() clients_found = 0; FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA( - setself(it); // TODO add timer - LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n"); + LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n"); if(redirection_target == "self") - stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n"); + stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n"); else - stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n")); + stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n")); ++clients_found; )); @@ -2092,7 +2162,7 @@ void Shutdown() if(world_initialized > 0) { world_initialized = 0; - LOG_TRACE("Saving persistent data...\n"); + LOG_TRACE("Saving persistent data..."); Ban_SaveBans(); // playerstats with unfinished match @@ -2115,7 +2185,7 @@ void Shutdown() CheatShutdown(); // must be after cheatcount check db_close(ServerProgsDB); db_close(TemporaryDB); - LOG_TRACE("Saving persistent data... done!\n"); + LOG_TRACE("Saving persistent data... done!"); // tell the bot system the game is ending now bot_endgame();