X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fimpulse.qc;h=588b794c812c35a22a45fc7ed88f0fcaf0010309;hb=98b2c4213abe04f3ec96a95471ba5fe5fe57e008;hp=89e2744c2daeaa0afe65d7fad95a64d60e54b280;hpb=d365412f17cdfe9f8cc49fbeb54f9a636352fab5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/impulse.qc b/qcsrc/server/impulse.qc index 89e2744c2..588b794c8 100644 --- a/qcsrc/server/impulse.qc +++ b/qcsrc/server/impulse.qc @@ -52,8 +52,6 @@ // weapon switching impulses -bool autocvar_g_weaponswitch_debug; - #define X(slot) \ IMPULSE(weapon_group_##slot) \ { \ @@ -66,7 +64,7 @@ bool autocvar_g_weaponswitch_debug; { \ .entity weaponentity = weaponentities[wepslot]; \ W_NextWeaponOnImpulse(this, slot, weaponentity); \ - if(wepslot == 0 && !autocvar_g_weaponswitch_debug) \ + if(wepslot == 0 && autocvar_g_weaponswitch_debug != 1) \ break; \ } \ } @@ -99,8 +97,8 @@ X(0) for(int wepslot = 0; wepslot < MAX_WEAPONSLOTS; ++wepslot) \ { \ .entity weaponentity = weaponentities[wepslot]; \ - W_CycleWeapon(this, this.cvar_cl_weaponpriorities[slot], dir, weaponentity); \ - if(wepslot == 0 && !autocvar_g_weaponswitch_debug) \ + W_CycleWeapon(this, CS(this).cvar_cl_weaponpriorities[slot], dir, weaponentity); \ + if(wepslot == 0 && autocvar_g_weaponswitch_debug != 1) \ break; \ } \ } @@ -153,7 +151,7 @@ X(9, next) { \ .entity weaponentity = weaponentities[slot]; \ W_SwitchWeapon(this, Weapons_from(WEP_FIRST + i), weaponentity); \ - if(slot == 0 && !autocvar_g_weaponswitch_debug) \ + if(slot == 0 && autocvar_g_weaponswitch_debug != 1) \ break; \ } \ } @@ -196,7 +194,7 @@ IMPULSE(weapon_next_byid) .entity weaponentity = weaponentities[slot]; W_NextWeapon(this, 0, weaponentity); - if(slot == 0 && !autocvar_g_weaponswitch_debug) + if(slot == 0 && autocvar_g_weaponswitch_debug != 1) break; } } @@ -214,7 +212,7 @@ IMPULSE(weapon_prev_byid) .entity weaponentity = weaponentities[slot]; W_PreviousWeapon(this, 0, weaponentity); - if(slot == 0 && !autocvar_g_weaponswitch_debug) + if(slot == 0 && autocvar_g_weaponswitch_debug != 1) break; } } @@ -232,7 +230,7 @@ IMPULSE(weapon_next_bygroup) .entity weaponentity = weaponentities[slot]; W_NextWeapon(this, 1, weaponentity); - if(slot == 0 && !autocvar_g_weaponswitch_debug) + if(slot == 0 && autocvar_g_weaponswitch_debug != 1) break; } } @@ -250,7 +248,7 @@ IMPULSE(weapon_prev_bygroup) .entity weaponentity = weaponentities[slot]; W_PreviousWeapon(this, 1, weaponentity); - if(slot == 0 && !autocvar_g_weaponswitch_debug) + if(slot == 0 && autocvar_g_weaponswitch_debug != 1) break; } } @@ -268,7 +266,7 @@ IMPULSE(weapon_next_bypriority) .entity weaponentity = weaponentities[slot]; W_NextWeapon(this, 2, weaponentity); - if(slot == 0 && !autocvar_g_weaponswitch_debug) + if(slot == 0 && autocvar_g_weaponswitch_debug != 1) break; } } @@ -286,7 +284,7 @@ IMPULSE(weapon_prev_bypriority) .entity weaponentity = weaponentities[slot]; W_PreviousWeapon(this, 2, weaponentity); - if(slot == 0 && !autocvar_g_weaponswitch_debug) + if(slot == 0 && autocvar_g_weaponswitch_debug != 1) break; } } @@ -300,7 +298,7 @@ IMPULSE(weapon_last) .entity weaponentity = weaponentities[slot]; W_LastWeapon(this, weaponentity); - if(slot == 0 && !autocvar_g_weaponswitch_debug) + if(slot == 0 && autocvar_g_weaponswitch_debug != 1) break; } } @@ -314,7 +312,7 @@ IMPULSE(weapon_best) .entity weaponentity = weaponentities[slot]; W_SwitchWeapon(this, w_getbestweapon(this, weaponentity), weaponentity); - if(slot == 0 && !autocvar_g_weaponswitch_debug) + if(slot == 0 && autocvar_g_weaponswitch_debug != 1) break; } } @@ -328,7 +326,7 @@ IMPULSE(weapon_drop) .entity weaponentity = weaponentities[slot]; W_ThrowWeapon(this, weaponentity, W_CalculateProjectileVelocity(this, this.velocity, v_forward * 750, false), '0 0 0', true); - if(slot == 0 && !autocvar_g_weaponswitch_debug) + if(slot == 0 && autocvar_g_weaponswitch_debug != 1) break; } } @@ -345,18 +343,18 @@ IMPULSE(weapon_reload) Weapon w = this.(weaponentity).m_weapon; w.wr_reload(w, actor, weaponentity); - if(slot == 0 && !autocvar_g_weaponswitch_debug) + if(slot == 0 && autocvar_g_weaponswitch_debug != 1) break; } } void ImpulseCommands(entity this) { - if (gameover) return; + if (game_stopped) return; - int imp = this.impulse; + int imp = CS(this).impulse; if (!imp) return; - this.impulse = 0; + CS(this).impulse = 0; if (MinigameImpulse(this, imp)) return; @@ -553,6 +551,9 @@ IMPULSE(waypoint_clear_personal) { delete(this.personal); this.personal = NULL; + + if((g_cts || g_race) && autocvar_g_allow_checkpoints) + ClientKill(this); } sprint(this, "personal waypoint cleared\n"); } @@ -564,6 +565,8 @@ IMPULSE(waypoint_clear) { delete(this.personal); this.personal = NULL; + if((g_cts || g_race) && autocvar_g_allow_checkpoints) + ClientKill(this); } sprint(this, "all waypoints cleared\n"); } @@ -571,18 +574,13 @@ IMPULSE(waypoint_clear) IMPULSE(navwaypoint_spawn) { if (!autocvar_g_waypointeditor) return; - waypoint_schedulerelink(waypoint_spawn(this.origin, this.origin, 0)); - bprint(strcat("Waypoint spawned at ", vtos(this.origin), "\n")); + waypoint_spawn_fromeditor(this); } IMPULSE(navwaypoint_remove) { if (!autocvar_g_waypointeditor) return; - entity e = navigation_findnearestwaypoint(this, false); - if (!e) return; - if (e.wpflags & WAYPOINTFLAG_GENERATED) return; - bprint(strcat("Waypoint removed at ", vtos(e.origin), "\n")); - waypoint_remove(e); + waypoint_remove_fromeditor(this); } IMPULSE(navwaypoint_relink) @@ -600,93 +598,5 @@ IMPULSE(navwaypoint_save) IMPULSE(navwaypoint_unreachable) { if (!autocvar_g_waypointeditor) return; - IL_EACH(g_waypoints, true, - { - it.colormod = '0.5 0.5 0.5'; - it.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE); - }); - entity e2 = navigation_findnearestwaypoint(this, false); - navigation_markroutes(this, e2); - - int j, m; - - j = 0; - m = 0; - IL_EACH(g_waypoints, it.wpcost >= 10000000, - { - LOG_INFO("unreachable: ", etos(it), " ", vtos(it.origin), "\n"); - it.colormod_z = 8; - it.effects |= EF_NODEPTHTEST | EF_BLUE; - ++j; - ++m; - }); - if (j) LOG_INFOF("%d waypoints cannot be reached from here in any way (marked with blue light)\n", j); - navigation_markroutes_inverted(e2); - - j = 0; - IL_EACH(g_waypoints, it.wpcost >= 10000000, - { - LOG_INFO("cannot reach me: ", etos(it), " ", vtos(it.origin), "\n"); - it.colormod_x = 8; - if (!(it.effects & EF_NODEPTHTEST)) // not already reported before - ++m; - it.effects |= EF_NODEPTHTEST | EF_RED; - ++j; - }); - if (j) LOG_INFOF("%d waypoints cannot walk to here in any way (marked with red light)\n", j); - if (m) LOG_INFOF("%d waypoints have been marked total\n", m); - - j = 0; - IL_EACH(g_spawnpoints, true, - { - vector org = it.origin; - tracebox(it.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - '0 0 512', MOVE_NOMONSTERS, NULL); - setorigin(it, trace_endpos); - if (navigation_findnearestwaypoint(it, false)) - { - setorigin(it, org); - it.effects &= ~EF_NODEPTHTEST; - it.model = ""; - } - else - { - setorigin(it, org); - LOG_INFO("spawn without waypoint: ", etos(it), " ", vtos(it.origin), "\n"); - it.effects |= EF_NODEPTHTEST; - _setmodel(it, this.model); - it.frame = this.frame; - it.skin = this.skin; - it.colormod = '8 0.5 8'; - setsize(it, '0 0 0', '0 0 0'); - ++j; - } - }); - if (j) LOG_INFOF("%d spawnpoints have no nearest waypoint (marked by player model)\n", j); - - j = 0; - IL_EACH(g_items, true, - { - it.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE); - it.colormod = '0.5 0.5 0.5'; - }); - IL_EACH(g_items, true, - { - if (navigation_findnearestwaypoint(it, false)) continue; - LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n"); - it.effects |= EF_NODEPTHTEST | EF_RED; - it.colormod_x = 8; - ++j; - }); - if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked away from (marked with red light)\n", j); - - j = 0; - IL_EACH(g_items, true, - { - if (navigation_findnearestwaypoint(it, true)) continue; - LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n"); - it.effects |= EF_NODEPTHTEST | EF_BLUE; - it.colormod_z = 8; - ++j; - }); - if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked to (marked with blue light)\n", j); + waypoint_unreachable(this); }