X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmiscfunctions.qh;h=b6eab56bb85eddf6f2dc28bd85334d0e4399d248;hb=1e8a03349941343726e0ab7fc2dc77b612c26968;hp=d828d70f900257421daefaa973ceef1581b76b47;hpb=cbdb7a96d12e868b8de189ac2a93172ec7a01acb;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/miscfunctions.qh b/qcsrc/server/miscfunctions.qh index d828d70f9..b6eab56bb 100644 --- a/qcsrc/server/miscfunctions.qh +++ b/qcsrc/server/miscfunctions.qh @@ -40,11 +40,11 @@ void play2all(string samp); void play2team(float t, string filename); -void GetCvars_handleFloat(string thisname, float f, .float field, string name); +void GetCvars_handleFloat(entity this, string thisname, float f, .float field, string name); float spamsound(entity e, float chan, string samp, float vol, float _atten); -void GetCvars_handleString(string thisname, float f, .string field, string name); +void GetCvars_handleString(entity this, string thisname, float f, .string field, string name); void precache_all_playermodels(string pattern); @@ -55,8 +55,7 @@ void InitializeEntitiesRun(); void stopsoundto(float _dest, entity e, float chan); void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten); -void objerror(string s); -void droptofloor(); +void droptofloor(entity this); void attach_sameorigin(entity e, entity to, string tag); @@ -68,7 +67,7 @@ void detach_sameorigin(entity e); void follow_sameorigin(entity e, entity to); -string formatmessage(string msg); +string formatmessage(entity this, string msg); void GameLogEcho(string s); @@ -122,7 +121,7 @@ void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomo #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)) #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER.m_id) || ((dt) == DEATH_SLIME.m_id) || ((dt) == DEATH_LAVA.m_id) || ((dt) == DEATH_SWAMP.m_id)) -#define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return +#define PROJECTILE_TOUCH(e,t) MACRO_BEGIN if (WarpZone_Projectile_Touch(e,t)) return; MACRO_END #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5))) @@ -176,29 +175,20 @@ float g_pickup_fuel_jetpack; float g_pickup_fuel_max; float g_pickup_armorsmall; float g_pickup_armorsmall_max; -float g_pickup_armorsmall_anyway; float g_pickup_armormedium; float g_pickup_armormedium_max; -float g_pickup_armormedium_anyway; float g_pickup_armorbig; float g_pickup_armorbig_max; -float g_pickup_armorbig_anyway; -float g_pickup_armorlarge; -float g_pickup_armorlarge_max; -float g_pickup_armorlarge_anyway; +float g_pickup_armormega; +float g_pickup_armormega_max; float g_pickup_healthsmall; float g_pickup_healthsmall_max; -float g_pickup_healthsmall_anyway; float g_pickup_healthmedium; float g_pickup_healthmedium_max; -float g_pickup_healthmedium_anyway; -float g_pickup_healthlarge; -float g_pickup_healthlarge_max; -float g_pickup_healthlarge_anyway; +float g_pickup_healthbig; +float g_pickup_healthbig_max; float g_pickup_healthmega; float g_pickup_healthmega_max; -float g_pickup_healthmega_anyway; -float g_pickup_ammo_anyway; float g_pickup_weapons_anyway; float g_weaponarena; WepSet g_weaponarena_weapons; @@ -257,13 +247,13 @@ void readlevelcvars() g_jetpack = cvar("g_jetpack"); sv_maxidle = cvar("sv_maxidle"); sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle"); + sv_maxidle_slots = cvar("sv_maxidle_slots"); + sv_maxidle_slots_countbots = cvar("sv_maxidle_slots_countbots"); sv_autotaunt = cvar("sv_autotaunt"); sv_taunt = cvar("sv_taunt"); warmup_stage = cvar("g_warmup"); warmup_limit = cvar("g_warmup_limit"); - if(warmup_limit == 0) - warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit; g_warmup_allguns = cvar("g_warmup_allguns"); g_warmup_allow_timeout = cvar("g_warmup_allow_timeout"); @@ -313,18 +303,18 @@ void readlevelcvars() g_pickup_armorbig = cvar("g_pickup_armorbig"); g_pickup_armorbig_max = cvar("g_pickup_armorbig_max"); g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway"); - g_pickup_armorlarge = cvar("g_pickup_armorlarge"); - g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max"); - g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway"); + g_pickup_armormega = cvar("g_pickup_armormega"); + g_pickup_armormega_max = cvar("g_pickup_armormega_max"); + g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway"); g_pickup_healthsmall = cvar("g_pickup_healthsmall"); g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max"); g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway"); g_pickup_healthmedium = cvar("g_pickup_healthmedium"); g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max"); g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway"); - g_pickup_healthlarge = cvar("g_pickup_healthlarge"); - g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max"); - g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway"); + g_pickup_healthbig = cvar("g_pickup_healthbig"); + g_pickup_healthbig_max = cvar("g_pickup_healthbig_max"); + g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway"); g_pickup_healthmega = cvar("g_pickup_healthmega"); g_pickup_healthmega_max = cvar("g_pickup_healthmega_max"); g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway"); @@ -357,7 +347,7 @@ const float INITPRIO_SETLOCATION = 90; const float INITPRIO_LINKDOORS = 91; const float INITPRIO_LAST = 99; -.void() initialize_entity; +.void(entity this) initialize_entity; .float initialize_entity_order; .entity initialize_entity_next; entity initialize_entity_first; @@ -367,5 +357,4 @@ entity initialize_entity_first; float sound_allowed(float dest, entity e); -void InitializeEntity(entity e, void() func, float order); -void SetCustomizer(entity e, float() customizer, void() uncustomizer); +void InitializeEntity(entity e, void(entity this) func, float order);