X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fbase.qh;h=0d2d7c96a64d48e1e53daa4dfb6b3c8b14a0d88d;hb=02c69da4fd008a0291ebdd8b88129f86b3108e74;hp=893ebb301ff439ffbed18757f6da29cc95cf92b8;hpb=9531e6a07b13cbccf27113f1dcb6e5ccacc6fbb4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/base.qh b/qcsrc/server/mutators/base.qh index 893ebb301..0d2d7c96a 100644 --- a/qcsrc/server/mutators/base.qh +++ b/qcsrc/server/mutators/base.qh @@ -152,6 +152,43 @@ MUTATOR_HOOKABLE(EditProjectile); // INPUT: entity self; entity other; + +MUTATOR_HOOKABLE(MonsterSpawn); + // called when a monster spawns + +MUTATOR_HOOKABLE(MonsterDies); + // called when a monster dies + // INPUT: + entity frag_attacker; + +MUTATOR_HOOKABLE(MonsterRespawn); + // called when a monster wants to respawn + // INPUT: + entity other; + +MUTATOR_HOOKABLE(MonsterDropItem); + // called when a monster is dropping loot + // INPUT, OUTPUT: + .void() monster_loot; + entity other; + +MUTATOR_HOOKABLE(MonsterMove); + // called when a monster moves + // returning TRUE makes the monster stop + // INPUT: + float monster_speed_run; + float monster_speed_walk; + entity monster_target; + +MUTATOR_HOOKABLE(MonsterFindTarget); + // called when a monster looks for another target + +MUTATOR_HOOKABLE(MonsterCheckBossFlag); + // called to change a random monster to a miniboss + +MUTATOR_HOOKABLE(AllowMobSpawning); + // called when a player tries to spawn a monster + // return 1 to prevent spawning MUTATOR_HOOKABLE(PlayerDamage_SplitHealthArmor); // called when a player gets damaged to e.g. remove stuff he was carrying. @@ -182,6 +219,10 @@ MUTATOR_HOOKABLE(PlayerPowerups); entity self; float olditems; // also technically output, but since it is at the end of the function it's useless for that :P +MUTATOR_HOOKABLE(PlayerRegen); + // called every player think frame + // return 1 to disable regen + MUTATOR_HOOKABLE(PlayerUseKey); // called when the use key is pressed // if MUTATOR_RETURNVALUE is 1, don't do anything @@ -314,3 +355,11 @@ MUTATOR_HOOKABLE(ClientConnect); MUTATOR_HOOKABLE(HavocBot_ChooseRule); entity self; + +MUTATOR_HOOKABLE(AccuracyTargetValid); + // called when a target is checked for accuracy + entity frag_attacker; // attacker + entity frag_target; // target + #define MUT_ACCADD_VALID 0 // return this flag to make the function continue if target is a client + #define MUT_ACCADD_INVALID 1 // return this flag to make the function always continue + #define MUT_ACCADD_INDIFFERENT 2 // return this flag to make the function always return