X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fgamemode_ctf.qh;h=0e5930db2cbe83c95b439e8f75461cdce64eda7f;hb=15a18e8ca7c55ac8187b9ea266d15c2d6e0cb869;hp=4a9164a22ba0fc261ddf05dc9e86af1add87612b;hpb=d5bffe0a0226860335a3293f67ee43a09f8aad0a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/gamemode_ctf.qh b/qcsrc/server/mutators/gamemode_ctf.qh index 4a9164a22..0e5930db2 100644 --- a/qcsrc/server/mutators/gamemode_ctf.qh +++ b/qcsrc/server/mutators/gamemode_ctf.qh @@ -1,3 +1,5 @@ +#ifndef GAMEMODE_CTF_H +#define GAMEMODE_CTF_H // these are needed since mutators are compiled last #ifdef SVQC @@ -5,23 +7,23 @@ void ctf_RespawnFlag(entity flag); // score rule declarations -#define ST_CTF_CAPS 1 -#define SP_CTF_CAPS 4 -#define SP_CTF_CAPTIME 5 -#define SP_CTF_PICKUPS 6 -#define SP_CTF_DROPS 7 -#define SP_CTF_FCKILLS 8 -#define SP_CTF_RETURNS 9 +const float ST_CTF_CAPS = 1; +const float SP_CTF_CAPS = 4; +const float SP_CTF_CAPTIME = 5; +const float SP_CTF_PICKUPS = 6; +const float SP_CTF_DROPS = 7; +const float SP_CTF_FCKILLS = 8; +const float SP_CTF_RETURNS = 9; // flag constants // for most of these, there is just one question to be asked: WHYYYYY? #define FLAG_MIN (PL_MIN + '0 0 -13') #define FLAG_MAX (PL_MAX + '0 0 -13') -#define FLAG_SCALE 0.6 +const float FLAG_SCALE = 0.6; -#define FLAG_THINKRATE 0.2 -#define FLAG_TOUCHRATE 0.5 -#define WPFE_THINKRATE 0.5 +const float FLAG_THINKRATE = 0.2; +const float FLAG_TOUCHRATE = 0.5; +const float WPFE_THINKRATE = 0.5; #define FLAG_DROP_OFFSET ('0 0 32') #define FLAG_CARRY_OFFSET ('-16 0 8') @@ -31,14 +33,14 @@ void ctf_RespawnFlag(entity flag); #define FLAG_PASS_ARC_OFFSET ('0 0 -10') #define VEHICLE_FLAG_OFFSET ('0 0 96') -#define VEHICLE_FLAG_SCALE 1.0 +const float VEHICLE_FLAG_SCALE = 1.0; // waypoint colors -#define WPCOLOR_ENEMYFC(t) (colormapPaletteColor(t - 1, FALSE) * 0.75) +#define WPCOLOR_ENEMYFC(t) (colormapPaletteColor(t - 1, false) * 0.75) #define WPCOLOR_FLAGCARRIER(t) ('0.8 0.8 0') -#define WPCOLOR_DROPPEDFLAG(t) (('0.25 0.25 0.25' + colormapPaletteColor(t - 1, FALSE)) * 0.5) +#define WPCOLOR_DROPPEDFLAG(t) (('0.25 0.25 0.25' + colormapPaletteColor(t - 1, false)) * 0.5) -// sounds +// sounds #define snd_flag_taken noise #define snd_flag_returned noise1 #define snd_flag_capture noise2 @@ -60,7 +62,7 @@ entity ctf_worldflaglist; // waypoint sprites .entity bot_basewaypoint; // flag waypointsprite .entity wps_helpme; -.entity wps_flagbase; +.entity wps_flagbase; .entity wps_flagcarrier; .entity wps_flagdropped; .entity wps_enemyflagcarrier; @@ -69,27 +71,27 @@ float wpforenemy_announced; float wpforenemy_nextthink; // statuses -#define FLAG_BASE 1 -#define FLAG_DROPPED 2 -#define FLAG_CARRY 3 -#define FLAG_PASSING 4 +const float FLAG_BASE = 1; +const float FLAG_DROPPED = 2; +const float FLAG_CARRY = 3; +const float FLAG_PASSING = 4; -#define DROP_NORMAL 1 -#define DROP_THROW 2 -#define DROP_PASS 3 -#define DROP_RESET 4 +const float DROP_NORMAL = 1; +const float DROP_THROW = 2; +const float DROP_PASS = 3; +const float DROP_RESET = 4; -#define PICKUP_BASE 1 -#define PICKUP_DROPPED 2 +const float PICKUP_BASE = 1; +const float PICKUP_DROPPED = 2; -#define CAPTURE_NORMAL 1 -#define CAPTURE_DROPPED 2 +const float CAPTURE_NORMAL = 1; +const float CAPTURE_DROPPED = 2; -#define RETURN_TIMEOUT 1 -#define RETURN_DROPPED 2 -#define RETURN_DAMAGE 3 -#define RETURN_SPEEDRUN 4 -#define RETURN_NEEDKILL 5 +const float RETURN_TIMEOUT = 1; +const float RETURN_DROPPED = 2; +const float RETURN_DAMAGE = 3; +const float RETURN_SPEEDRUN = 4; +const float RETURN_NEEDKILL = 5; // flag properties #define ctf_spawnorigin dropped_origin @@ -117,13 +119,13 @@ float ctf_captureshield_max_ratio; // punish at most 30% of each team float ctf_captureshield_force; // push force of the shield // bot player logic -#define HAVOCBOT_CTF_ROLE_NONE 0 -#define HAVOCBOT_CTF_ROLE_DEFENSE 2 -#define HAVOCBOT_CTF_ROLE_MIDDLE 4 -#define HAVOCBOT_CTF_ROLE_OFFENSE 8 -#define HAVOCBOT_CTF_ROLE_CARRIER 16 -#define HAVOCBOT_CTF_ROLE_RETRIEVER 32 -#define HAVOCBOT_CTF_ROLE_ESCORT 64 +const float HAVOCBOT_CTF_ROLE_NONE = 0; +const float HAVOCBOT_CTF_ROLE_DEFENSE = 2; +const float HAVOCBOT_CTF_ROLE_MIDDLE = 4; +const float HAVOCBOT_CTF_ROLE_OFFENSE = 8; +const float HAVOCBOT_CTF_ROLE_CARRIER = 16; +const float HAVOCBOT_CTF_ROLE_RETRIEVER = 32; +const float HAVOCBOT_CTF_ROLE_ESCORT = 64; .float havocbot_cantfindflag; @@ -131,13 +133,5 @@ vector havocbot_ctf_middlepoint; float havocbot_ctf_middlepoint_radius; void havocbot_role_ctf_setrole(entity bot, float role); - -// client notification stuff -.float CAPTURE_VERBOSE; -.float PICKUP_TEAM_VERBOSE; -.float PICKUP_ENEMY_VERBOSE; -#else -var float autocvar_notification_ctf_pickup_team_verbose = TRUE; -var float autocvar_notification_ctf_pickup_enemy_verbose = TRUE; #endif -var float autocvar_notification_ctf_capture_verbose = TRUE; +#endif