X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fgamemode_ctf.qh;h=b183a2ae58f340a4c1e1052c56148447325c9a27;hb=8643336b62c2c2881987dabddc842a0214839012;hp=882b1064b49de78ce2d1c7dfcda641b4601839c5;hpb=4779c1bd8269aaca0d20e802c7e8e685602bb926;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/gamemode_ctf.qh b/qcsrc/server/mutators/gamemode_ctf.qh index 882b1064b..b183a2ae5 100644 --- a/qcsrc/server/mutators/gamemode_ctf.qh +++ b/qcsrc/server/mutators/gamemode_ctf.qh @@ -1,3 +1,5 @@ +#ifndef GAMEMODE_CTF_H +#define GAMEMODE_CTF_H // these are needed since mutators are compiled last #ifdef SVQC @@ -5,40 +7,40 @@ void ctf_RespawnFlag(entity flag); // score rule declarations -#define ST_CTF_CAPS 1 -#define SP_CTF_CAPS 4 -#define SP_CTF_CAPTIME 5 -#define SP_CTF_PICKUPS 6 -#define SP_CTF_DROPS 7 -#define SP_CTF_FCKILLS 8 -#define SP_CTF_RETURNS 9 +const int ST_CTF_CAPS = 1; +const int SP_CTF_CAPS = 4; +const int SP_CTF_CAPTIME = 5; +const int SP_CTF_PICKUPS = 6; +const int SP_CTF_DROPS = 7; +const int SP_CTF_FCKILLS = 8; +const int SP_CTF_RETURNS = 9; // flag constants // for most of these, there is just one question to be asked: WHYYYYY? -#define FLAG_MIN (PL_MIN + '0 0 -13') -#define FLAG_MAX (PL_MAX + '0 0 -13') +#define FLAG_MIN (PL_MIN_CONST + '0 0 -13') +#define FLAG_MAX (PL_MAX_CONST + '0 0 -13') -#define FLAG_SCALE 0.6 +const float FLAG_SCALE = 0.6; -#define FLAG_THINKRATE 0.2 -#define FLAG_TOUCHRATE 0.5 -#define WPFE_THINKRATE 0.5 +const float FLAG_THINKRATE = 0.2; +const float FLAG_TOUCHRATE = 0.5; +const float WPFE_THINKRATE = 0.5; -#define FLAG_DROP_OFFSET ('0 0 32') -#define FLAG_CARRY_OFFSET ('-16 0 8') -#define FLAG_SPAWN_OFFSET ('0 0 1' * (PL_MAX_z - 13)) -#define FLAG_WAYPOINT_OFFSET ('0 0 64') -#define FLAG_FLOAT_OFFSET ('0 0 32') -#define FLAG_PASS_ARC_OFFSET ('0 0 -10') +const vector FLAG_DROP_OFFSET = ('0 0 32'); +const vector FLAG_CARRY_OFFSET = ('-16 0 8'); +#define FLAG_SPAWN_OFFSET ('0 0 1' * (PL_MAX_CONST.z - 13)) +const vector FLAG_WAYPOINT_OFFSET = ('0 0 64'); +const vector FLAG_FLOAT_OFFSET = ('0 0 32'); +const vector FLAG_PASS_ARC_OFFSET = ('0 0 -10'); -#define VEHICLE_FLAG_OFFSET ('0 0 96') -#define VEHICLE_FLAG_SCALE 1.0 +const vector VEHICLE_FLAG_OFFSET = ('0 0 96'); +const float VEHICLE_FLAG_SCALE = 1.0; // waypoint colors -#define WPCOLOR_ENEMYFC(t) (colormapPaletteColor(t - 1, FALSE) * 0.75) +#define WPCOLOR_ENEMYFC(t) (colormapPaletteColor(t - 1, false) * 0.75) #define WPCOLOR_FLAGCARRIER(t) ('0.8 0.8 0') -#define WPCOLOR_DROPPEDFLAG(t) (('0.25 0.25 0.25' + colormapPaletteColor(t - 1, FALSE)) * 0.5) +#define WPCOLOR_DROPPEDFLAG(t) (('0.25 0.25 0.25' + colormapPaletteColor(t - 1, false)) * 0.5) -// sounds +// sounds #define snd_flag_taken noise #define snd_flag_returned noise1 #define snd_flag_capture noise2 @@ -60,7 +62,7 @@ entity ctf_worldflaglist; // waypoint sprites .entity bot_basewaypoint; // flag waypointsprite .entity wps_helpme; -.entity wps_flagbase; +.entity wps_flagbase; .entity wps_flagcarrier; .entity wps_flagdropped; .entity wps_enemyflagcarrier; @@ -69,27 +71,29 @@ float wpforenemy_announced; float wpforenemy_nextthink; // statuses -#define FLAG_BASE 1 -#define FLAG_DROPPED 2 -#define FLAG_CARRY 3 -#define FLAG_PASSING 4 +const int FLAG_BASE = 1; +const int FLAG_DROPPED = 2; +const int FLAG_CARRY = 3; +const int FLAG_PASSING = 4; -#define DROP_NORMAL 1 -#define DROP_THROW 2 -#define DROP_PASS 3 -#define DROP_RESET 4 +const int DROP_NORMAL = 1; +const int DROP_THROW = 2; +const int DROP_PASS = 3; +const int DROP_RESET = 4; -#define PICKUP_BASE 1 -#define PICKUP_DROPPED 2 +const int PICKUP_BASE = 1; +const int PICKUP_DROPPED = 2; -#define CAPTURE_NORMAL 1 -#define CAPTURE_DROPPED 2 +const int CAPTURE_NORMAL = 1; +const int CAPTURE_DROPPED = 2; -#define RETURN_TIMEOUT 1 -#define RETURN_DROPPED 2 -#define RETURN_DAMAGE 3 -#define RETURN_SPEEDRUN 4 -#define RETURN_NEEDKILL 5 +const int RETURN_TIMEOUT = 1; +const int RETURN_DROPPED = 2; +const int RETURN_DAMAGE = 3; +const int RETURN_SPEEDRUN = 4; +const int RETURN_NEEDKILL = 5; + +void ctf_Handle_Throw(entity player, entity receiver, float droptype); // flag properties #define ctf_spawnorigin dropped_origin @@ -101,6 +105,7 @@ float ctf_captimerecord; // record time for capturing the flag .entity ctf_dropper; // don't allow spam of dropping the flag .float max_flag_health; .float next_take_time; +.float ctf_thinkrate; // passing/throwing properties .float pass_distance; @@ -117,27 +122,19 @@ float ctf_captureshield_max_ratio; // punish at most 30% of each team float ctf_captureshield_force; // push force of the shield // bot player logic -#define HAVOCBOT_CTF_ROLE_NONE 0 -#define HAVOCBOT_CTF_ROLE_DEFENSE 2 -#define HAVOCBOT_CTF_ROLE_MIDDLE 4 -#define HAVOCBOT_CTF_ROLE_OFFENSE 8 -#define HAVOCBOT_CTF_ROLE_CARRIER 16 -#define HAVOCBOT_CTF_ROLE_RETRIEVER 32 -#define HAVOCBOT_CTF_ROLE_ESCORT 64 +const int HAVOCBOT_CTF_ROLE_NONE = 0; +const int HAVOCBOT_CTF_ROLE_DEFENSE = 2; +const int HAVOCBOT_CTF_ROLE_MIDDLE = 4; +const int HAVOCBOT_CTF_ROLE_OFFENSE = 8; +const int HAVOCBOT_CTF_ROLE_CARRIER = 16; +const int HAVOCBOT_CTF_ROLE_RETRIEVER = 32; +const int HAVOCBOT_CTF_ROLE_ESCORT = 64; -.float havocbot_cantfindflag; +.bool havocbot_cantfindflag; vector havocbot_ctf_middlepoint; float havocbot_ctf_middlepoint_radius; void havocbot_role_ctf_setrole(entity bot, float role); - -// client notification stuff -.float CAPTURE_VERBOSE; -.float PICKUP_TEAM_VERBOSE; -.float PICKUP_ENEMY_VERBOSE; -#else -var float autocvar_notification_ctf_pickup_team_verbose = FALSE; -var float autocvar_notification_ctf_pickup_enemy_verbose = FALSE; #endif -var float autocvar_notification_ctf_capture_verbose = FALSE; +#endif