X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fgamemode_keyhunt.qc;h=a0cbf619a77f61a6ea73a0e16bbf2c3c7c0b3f90;hb=2c0e35d3ee9fe6652c9c56f29dbbf546da0043b0;hp=99e7a3eae1cfd5666505e32237180d6d08549bf0;hpb=f600c870d8c86806c33c99a8ae35f796bfc5de66;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/gamemode_keyhunt.qc b/qcsrc/server/mutators/gamemode_keyhunt.qc index 99e7a3eae..a0cbf619a 100644 --- a/qcsrc/server/mutators/gamemode_keyhunt.qc +++ b/qcsrc/server/mutators/gamemode_keyhunt.qc @@ -4,21 +4,21 @@ // #define KH_PLAYER_USE_CARRIEDMODEL #ifdef KH_PLAYER_USE_ATTACHMENT -vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0'; -vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0'; -vector KH_PLAYER_ATTACHMENT = '0 0 0'; -vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0'; -string KH_PLAYER_ATTACHMENT_BONE = ""; +const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0'; +const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0'; +const vector KH_PLAYER_ATTACHMENT = '0 0 0'; +const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0'; +const string KH_PLAYER_ATTACHMENT_BONE = ""; #else -float KH_KEY_ZSHIFT = 22; -float KH_KEY_XYDIST = 24; -float KH_KEY_XYSPEED = 45; +const float KH_KEY_ZSHIFT = 22; +const float KH_KEY_XYDIST = 24; +const float KH_KEY_XYSPEED = 45; #endif -float KH_KEY_WP_ZSHIFT = 20; +const float KH_KEY_WP_ZSHIFT = 20; -vector KH_KEY_MIN = '-10 -10 -46'; -vector KH_KEY_MAX = '10 10 3'; -float KH_KEY_BRIGHTNESS = 2; +const vector KH_KEY_MIN = '-10 -10 -46'; +const vector KH_KEY_MAX = '10 10 3'; +const float KH_KEY_BRIGHTNESS = 2; float kh_no_radar_circles; @@ -397,7 +397,7 @@ void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deatht void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key { - sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTN_NORM); + sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTEN_NORM); if(key.kh_dropperteam != player.team) { @@ -662,7 +662,7 @@ void kh_Key_Think() // runs all the time { if(self.siren_time < time) { - sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm + sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTEN_NORM); // play a simple alarm self.siren_time = time + 2.5; // repeat every 2.5 seconds } @@ -700,7 +700,7 @@ void key_reset() kh_Key_Remove(self); } -string STR_ITEM_KH_KEY = "item_kh_key"; +const string STR_ITEM_KH_KEY = "item_kh_key"; void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected { entity key; @@ -798,7 +798,7 @@ void kh_Key_DropOne(entity key) key.pushltime = time + autocvar_g_balance_keyhunt_protecttime; key.kh_dropperteam = key.team; - sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM); + sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM); } void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies @@ -824,7 +824,7 @@ void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies if(suicide) key.kh_dropperteam = player.team; } - sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM); + sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM); } }