X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator%2Fgamemode_invasion.qc;h=ffbd29cdfa6a375ef0b49f954c8552364b609e63;hb=81062a39c99785039ceee2dcd187fed9352a08c5;hp=d3e40465c1376323c526c52193c83b8ecee32445;hpb=aa14e2a0c66030cfde1c5d9d2c0882b5aa4816c1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator/gamemode_invasion.qc b/qcsrc/server/mutators/mutator/gamemode_invasion.qc index d3e40465c..1b8b77ae0 100644 --- a/qcsrc/server/mutators/mutator/gamemode_invasion.qc +++ b/qcsrc/server/mutators/mutator/gamemode_invasion.qc @@ -1,172 +1,249 @@ #include "gamemode_invasion.qh" -#ifndef GAMEMODE_INVASION_H -#define GAMEMODE_INVASION_H -#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit") -int autocvar_g_invasion_teams; -bool autocvar_g_invasion_team_spawns; -bool g_invasion; -void invasion_Initialize(); +#include +#include -REGISTER_MUTATOR(inv, false) -{ - MUTATOR_ONADD - { - if (time > 1) // game loads at time 1 - error("This is a game type and it cannot be added at runtime."); - g_invasion = true; - invasion_Initialize(); +#include - cvar_settemp("g_monsters", "1"); +IntrusiveList g_invasion_roundends; +STATIC_INIT(g_invasion_roundends) { g_invasion_roundends = IL_NEW(); } - SetLimits(autocvar_g_invasion_point_limit, autocvar_leadlimit_override, autocvar_timelimit_override, -1); - if (autocvar_g_invasion_teams >= 2) - { - ActivateTeamplay(); - if (autocvar_g_invasion_team_spawns) - have_team_spawns = -1; // request team spawns - } - } +IntrusiveList g_invasion_waves; +STATIC_INIT(g_invasion_waves) { g_invasion_waves = IL_NEW(); } - MUTATOR_ONROLLBACK_OR_REMOVE - { - // we actually cannot roll back invasion_Initialize here - // BUT: we don't need to! If this gets called, adding always - // succeeds. - } +IntrusiveList g_invasion_spawns; +STATIC_INIT(g_invasion_spawns) { g_invasion_spawns = IL_NEW(); } - MUTATOR_ONREMOVE - { - LOG_INFO("This is a game type and it cannot be removed at runtime."); - return -1; - } +float autocvar_g_invasion_round_timelimit; +float autocvar_g_invasion_spawnpoint_spawn_delay; +float autocvar_g_invasion_warmup; +int autocvar_g_invasion_monster_count; +bool autocvar_g_invasion_zombies_only; +float autocvar_g_invasion_spawn_delay; - return 0; -} +bool victent_present; +.bool inv_endreached; -float inv_numspawned; -float inv_maxspawned; -float inv_roundcnt; -float inv_maxrounds; -float inv_numkilled; -float inv_lastcheck; -float inv_maxcurrent; +bool inv_warning_shown; // spammy -float invasion_teams; -float inv_monsters_perteam[17]; +.string spawnmob; -float inv_monsterskill; +void target_invasion_roundend_use(entity this, entity actor, entity trigger) +{ + if(!IS_PLAYER(actor)) { return; } + + actor.inv_endreached = true; + + int plnum = 0; + int realplnum = 0; + // let's not count bots + FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { + ++realplnum; + if(it.inv_endreached) + ++plnum; + }); + if(plnum < ceil(realplnum * min(1, this.count))) // 70% of players + return; + + this.winning = true; +} -const float ST_INV_KILLS = 1; -#endif +spawnfunc(target_invasion_roundend) +{ + if(!g_invasion) { delete(this); return; } -#ifdef IMPLEMENTATION + victent_present = true; // a victory entity is present, we don't need to rely on monster count TODO: merge this with the intrusive list (can check empty) -#include -#include + if(!this.count) { this.count = 0.7; } // require at least 70% of the players to reach the end before triggering victory -#include + this.use = target_invasion_roundend_use; + IL_PUSH(g_invasion_roundends, this); +} -float autocvar_g_invasion_round_timelimit; -float autocvar_g_invasion_spawnpoint_spawn_delay; -float autocvar_g_invasion_warmup; -int autocvar_g_invasion_monster_count; -bool autocvar_g_invasion_zombies_only; -float autocvar_g_invasion_spawn_delay; +spawnfunc(invasion_wave) +{ + if(!g_invasion) { delete(this); return; } + + IL_PUSH(g_invasion_waves, this); +} spawnfunc(invasion_spawnpoint) { - if(!g_invasion) { remove(this); return; } + if(!g_invasion) { delete(this); return; } this.classname = "invasion_spawnpoint"; - - if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already - if(this.monsterid) { - Monster mon = get_monsterinfo(this.monsterid); - mon.mr_precache(mon); - } + IL_PUSH(g_invasion_spawns, this); } -float invasion_PickMonster(float supermonster_count) +void ClearWinners(); + +// Invasion stage mode winning condition: If the attackers triggered a round end (by fulfilling all objectives) +// they win. +int WinningCondition_Invasion() { - if(autocvar_g_invasion_zombies_only) - return MON_ZOMBIE.monsterid; + WinningConditionHelper(NULL); // set worldstatus - float i; - entity mon; + int status = WINNING_NO; - RandomSelection_Init(); + if(autocvar_g_invasion_type == INV_TYPE_STAGE) + { + SetWinners(inv_endreached, true); + + int found = 0; + IL_EACH(g_invasion_roundends, true, + { + ++found; + if(it.winning) + { + bprint("Invasion: round completed.\n"); + // winners already set (TODO: teamplay support) + + status = WINNING_YES; + break; + } + }); - for(i = MON_FIRST; i <= MON_LAST; ++i) + if(!found) + status = WINNING_YES; // just end it? TODO: should warn mapper! + } + else if(autocvar_g_invasion_type == INV_TYPE_HUNT) { - mon = get_monsterinfo(i); - if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1)) - continue; // flying/swimming monsters not yet supported + ClearWinners(); - RandomSelection_Add(world, i, string_null, 1, 1); + int found = 0; // NOTE: this ends the round if no monsters are placed + IL_EACH(g_monsters, !(it.spawnflags & MONSTERFLAG_RESPAWNED), + { + ++found; + }); + + if(found <= 0) + { + FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), + { + it.winning = true; + }); + status = WINNING_YES; + } } - return RandomSelection_chosen_float; + return status; } -entity invasion_PickSpawn() +Monster invasion_PickMonster(int supermonster_count) { - entity e; + RandomSelection_Init(); + + FOREACH(Monsters, it != MON_Null, + { + if((it.spawnflags & MON_FLAG_HIDDEN) || (it.spawnflags & MONSTER_TYPE_PASSIVE) || (it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) || + (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1)) + continue; + if(autocvar_g_invasion_zombies_only && !(it.spawnflags & MONSTER_TYPE_UNDEAD)) + continue; + RandomSelection_AddEnt(it, 1, 1); + }); + + return RandomSelection_chosen_ent; +} +entity invasion_PickSpawn() +{ RandomSelection_Init(); - for(e = world;(e = find(e, classname, "invasion_spawnpoint")); ) + IL_EACH(g_invasion_spawns, true, { - RandomSelection_Add(e, 0, string_null, 1, ((time >= e.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating - e.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay; - } + RandomSelection_AddEnt(it, 1, ((time < it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating + it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay; + }); return RandomSelection_chosen_ent; } -void invasion_SpawnChosenMonster(float mon) +entity invasion_GetWaveEntity(int wavenum) +{ + IL_EACH(g_invasion_waves, it.cnt == wavenum, + { + return it; // found one + }); + + // if no specific one is found, find the last existing wave ent + entity best = NULL; + IL_EACH(g_invasion_waves, it.cnt <= wavenum, + { + if(!best || it.cnt > best.cnt) + best = it; + }); + + return best; +} + +void invasion_SpawnChosenMonster(Monster mon) { - entity spawn_point, monster; + entity monster; + entity spawn_point = invasion_PickSpawn(); + entity wave_ent = invasion_GetWaveEntity(inv_roundcnt); - spawn_point = invasion_PickSpawn(); + string tospawn = ""; + if(wave_ent && wave_ent.spawnmob && wave_ent.spawnmob != "") + { + RandomSelection_Init(); + FOREACH_WORD(wave_ent.spawnmob, true, + { + RandomSelection_AddString(it, 1, 1); + }); - if(spawn_point == world) + tospawn = RandomSelection_chosen_string; + } + + if(spawn_point == NULL) { - LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations\n"); + if(!inv_warning_shown) + { + inv_warning_shown = true; + LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations"); + } entity e = spawn(); - setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs); + setsize(e, mon.m_mins, mon.m_maxs); if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256)) - monster = spawnmonster("", mon, world, world, e.origin, false, false, 2); - else return; - - setthink(e, SUB_Remove); - e.nextthink = time + 0.1; + monster = spawnmonster(e, tospawn, mon.monsterid, NULL, NULL, e.origin, false, false, 2); + else + { + delete(e); + return; + } } - else - monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, false, false, 2); + else // if spawnmob field falls through (unset), fallback to mon (relying on spawnmonster for that behaviour) + monster = spawnmonster(spawn(), ((spawn_point.spawnmob && spawn_point.spawnmob != "") ? spawn_point.spawnmob : tospawn), mon.monsterid, spawn_point, spawn_point, spawn_point.origin, false, false, 2); + + if(!monster) + return; - if(spawn_point) monster.target2 = spawn_point.target2; monster.spawnshieldtime = time; - if(spawn_point && spawn_point.target_range) monster.target_range = spawn_point.target_range; - if(teamplay) - if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0) - monster.team = spawn_point.team; - else + if(spawn_point) { - RandomSelection_Init(); - if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(world, NUM_TEAM_1, string_null, 1, 1); - if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(world, NUM_TEAM_2, string_null, 1, 1); - if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(world, NUM_TEAM_3, string_null, 1, 1); } - if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(world, NUM_TEAM_4, string_null, 1, 1); } - - monster.team = RandomSelection_chosen_float; + if(spawn_point.target_range) + monster.target_range = spawn_point.target_range; + monster.target2 = spawn_point.target2; } if(teamplay) { + if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0) + monster.team = spawn_point.team; + else + { + RandomSelection_Init(); + if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_AddFloat(NUM_TEAM_1, 1, 1); + if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_AddFloat(NUM_TEAM_2, 1, 1); + if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_AddFloat(NUM_TEAM_3, 1, 1); } + if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_AddFloat(NUM_TEAM_4, 1, 1); } + + monster.team = RandomSelection_chosen_float; + } + monster_setupcolors(monster); if(monster.sprite) @@ -178,50 +255,54 @@ void invasion_SpawnChosenMonster(float mon) } } + if(monster.monster_attack) + IL_REMOVE(g_monster_targets, monster); monster.monster_attack = false; // it's the player's job to kill all the monsters if(inv_roundcnt >= inv_maxrounds) monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses } -void invasion_SpawnMonsters(float supermonster_count) +void invasion_SpawnMonsters(int supermonster_count) { - float chosen_monster = invasion_PickMonster(supermonster_count); + Monster chosen_monster = invasion_PickMonster(supermonster_count); invasion_SpawnChosenMonster(chosen_monster); } -float Invasion_CheckWinner() +bool Invasion_CheckWinner() { if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) { - FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(Monster_Remove(it))); + IL_EACH(g_monsters, true, + { + Monster_Remove(it); + }); + IL_CLEAR(g_monsters); - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER); round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); return 1; } float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0; - FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA( - if(it.health > 0) - { - if((get_monsterinfo(it.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER) - ++supermonster_count; - ++total_alive_monsters; + IL_EACH(g_monsters, it.health > 0, + { + if((get_monsterinfo(it.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER) + ++supermonster_count; + ++total_alive_monsters; - if(teamplay) - switch(it.team) - { - case NUM_TEAM_1: ++red_alive; break; - case NUM_TEAM_2: ++blue_alive; break; - case NUM_TEAM_3: ++yellow_alive; break; - case NUM_TEAM_4: ++pink_alive; break; - } + if(teamplay) + switch(it.team) + { + case NUM_TEAM_1: ++red_alive; break; + case NUM_TEAM_2: ++blue_alive; break; + case NUM_TEAM_3: ++yellow_alive; break; + case NUM_TEAM_4: ++pink_alive; break; } - )); + }); if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < inv_maxspawned) { @@ -245,7 +326,7 @@ float Invasion_CheckWinner() else if(inv_numkilled < inv_maxspawned) return 0; - entity winner = world; + entity winner = NULL; float winning_score = 0, winner_team = 0; @@ -264,30 +345,34 @@ float Invasion_CheckWinner() } else { - FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( - float cs = PlayerScore_Add(it, SP_KILLS, 0); + FOREACH_CLIENT(IS_PLAYER(it), { + float cs = GameRules_scoring_add(it, KILLS, 0); if(cs > winning_score) { winning_score = cs; winner = it; } - )); + }); } - FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(Monster_Remove(it))); + IL_EACH(g_monsters, true, + { + Monster_Remove(it); + }); + IL_CLEAR(g_monsters); if(teamplay) { if(winner_team) { - Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); - Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); } } else if(winner) { - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname); } round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); @@ -303,10 +388,10 @@ bool Invasion_CheckPlayers() void Invasion_RoundStart() { int numplayers = 0; - FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( + FOREACH_CLIENT(IS_PLAYER(it), { it.player_blocked = false; ++numplayers; - )); + }); if(inv_roundcnt < inv_maxrounds) inv_roundcnt += 1; // a limiter to stop crazy counts @@ -331,125 +416,115 @@ void Invasion_RoundStart() MUTATOR_HOOKFUNCTION(inv, MonsterDies) { + entity frag_target = M_ARGV(0, entity); + entity frag_attacker = M_ARGV(1, entity); + if(!(frag_target.spawnflags & MONSTERFLAG_RESPAWNED)) { - inv_numkilled += 1; - inv_maxcurrent -= 1; + if(autocvar_g_invasion_type == INV_TYPE_ROUND) + { + inv_numkilled += 1; + inv_maxcurrent -= 1; + } if(teamplay) { inv_monsters_perteam[frag_target.team] -= 1; } if(IS_PLAYER(frag_attacker)) if(SAME_TEAM(frag_attacker, frag_target)) // in non-teamplay modes, same team = same player, so this works - PlayerScore_Add(frag_attacker, SP_KILLS, -1); + GameRules_scoring_add(frag_attacker, KILLS, -1); else { - PlayerScore_Add(frag_attacker, SP_KILLS, +1); + GameRules_scoring_add(frag_attacker, KILLS, +1); if(teamplay) TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1); } } - - return false; } MUTATOR_HOOKFUNCTION(inv, MonsterSpawn) -{SELFPARAM(); - if(!(self.spawnflags & MONSTERFLAG_SPAWNED)) +{ + entity mon = M_ARGV(0, entity); + mon.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP; + + if(autocvar_g_invasion_type == INV_TYPE_HUNT) + return false; // allowed + + if(!(mon.spawnflags & MONSTERFLAG_SPAWNED)) return true; - if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) + if(!(mon.spawnflags & MONSTERFLAG_RESPAWNED)) { inv_numspawned += 1; inv_maxcurrent += 1; } - self.monster_skill = inv_monsterskill; - - if((get_monsterinfo(self.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER) - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, self.monster_name); - - self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP; + mon.monster_skill = inv_monsterskill; - return false; -} - -MUTATOR_HOOKFUNCTION(inv, OnEntityPreSpawn) -{SELFPARAM(); - if(startsWith(self.classname, "monster_")) - if(!(self.spawnflags & MONSTERFLAG_SPAWNED)) - return true; - - return false; + if((get_monsterinfo(mon.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER) + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, mon.monster_name); } MUTATOR_HOOKFUNCTION(inv, SV_StartFrame) { + if(autocvar_g_invasion_type != INV_TYPE_ROUND) + return; // uses map spawned monsters + monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned monsters_killed = inv_numkilled; - - return false; } MUTATOR_HOOKFUNCTION(inv, PlayerRegen) { - // no regeneration in invasion + // no regeneration in invasion, regardless of the game type return true; } MUTATOR_HOOKFUNCTION(inv, PlayerSpawn) -{SELFPARAM(); - self.bot_attack = false; - return false; +{ + entity player = M_ARGV(0, entity); + + if(player.bot_attack) + IL_REMOVE(g_bot_targets, player); + player.bot_attack = false; } -MUTATOR_HOOKFUNCTION(inv, PlayerDamage_Calculate) +MUTATOR_HOOKFUNCTION(inv, Damage_Calculate) { + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + float frag_damage = M_ARGV(4, float); + vector frag_force = M_ARGV(6, vector); + if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target) { frag_damage = 0; frag_force = '0 0 0'; - } - - return false; -} - -MUTATOR_HOOKFUNCTION(inv, SV_ParseClientCommand) -{SELFPARAM(); - if(MUTATOR_RETURNVALUE) // command was already handled? - return false; - - if(cmd_name == "debuginvasion") - { - sprint(self, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n")); - sprint(self, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n")); - sprint(self, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n")); - sprint(self, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n")); - sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n")); - sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n")); - sprint(self, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n")); - return true; + M_ARGV(4, float) = frag_damage; + M_ARGV(6, vector) = frag_force; } - - return false; } MUTATOR_HOOKFUNCTION(inv, BotShouldAttack) { - if(!IS_MONSTER(checkentity)) - return true; + entity targ = M_ARGV(1, entity); - return false; + if(!IS_MONSTER(targ)) + return true; } MUTATOR_HOOKFUNCTION(inv, SetStartItems) { - start_health = 200; - start_armorvalue = 200; - return false; + if(autocvar_g_invasion_type == INV_TYPE_ROUND) + { + start_health = 200; + start_armorvalue = 200; + } } MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid) { + entity frag_target = M_ARGV(1, entity); + if(IS_MONSTER(frag_target)) return MUT_ACCADD_INVALID; return MUT_ACCADD_INDIFFERENT; @@ -458,34 +533,51 @@ MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid) MUTATOR_HOOKFUNCTION(inv, AllowMobSpawning) { // monster spawning disabled during an invasion + M_ARGV(1, string) = "You cannot spawn monsters during an invasion!"; return true; } -MUTATOR_HOOKFUNCTION(inv, GetTeamCount, CBC_ORDER_EXCLUSIVE) +MUTATOR_HOOKFUNCTION(inv, CheckRules_World) { - ret_float = invasion_teams; - return false; + if(autocvar_g_invasion_type == INV_TYPE_ROUND) + return false; + + M_ARGV(0, float) = WinningCondition_Invasion(); + return true; +} + +MUTATOR_HOOKFUNCTION(inv, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) +{ + M_ARGV(0, float) = invasion_teams; } MUTATOR_HOOKFUNCTION(inv, AllowMobButcher) { - ret_string = "This command does not work during an invasion!"; + M_ARGV(0, string) = "This command does not work during an invasion!"; return true; } -void invasion_ScoreRules(float inv_teams) +void invasion_ScoreRules(int inv_teams) { - if(inv_teams) { CheckAllowedTeams(world); } - ScoreRules_basics(inv_teams, 0, 0, false); - if(inv_teams) ScoreInfo_SetLabel_TeamScore(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY); - ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY)); - ScoreRules_basics_end(); + if(inv_teams) { CheckAllowedTeams(NULL); } + GameRules_score_enabled(false); + GameRules_scoring(inv_teams, 0, 0, { + if (inv_teams) { + field_team(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY); + } + field(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY)); + }); } void invasion_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up. { + if(autocvar_g_invasion_type == INV_TYPE_HUNT || autocvar_g_invasion_type == INV_TYPE_STAGE) + cvar_set("fraglimit", "0"); + if(autocvar_g_invasion_teams) - invasion_teams = bound(2, autocvar_g_invasion_teams, 4); + { + invasion_teams = BITS(bound(2, autocvar_g_invasion_teams, 4)); + } else invasion_teams = 0; @@ -495,33 +587,17 @@ void invasion_DelayedInit(entity this) // Do this check with a delay so we can w independent_players = 0; - round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart); - round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); + if(autocvar_g_invasion_type == INV_TYPE_ROUND) + { + round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart); + round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); - inv_roundcnt = 0; - inv_maxrounds = 15; // 15? + inv_roundcnt = 0; + inv_maxrounds = 15; // 15? + } } void invasion_Initialize() { - if(autocvar_g_invasion_zombies_only) { - Monster mon = MON_ZOMBIE; - mon.mr_precache(mon); - } else - { - float i; - entity mon; - for(i = MON_FIRST; i <= MON_LAST; ++i) - { - mon = get_monsterinfo(i); - if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM)) - continue; // flying/swimming monsters not yet supported - - mon.mr_precache(mon); - } - } - - InitializeEntity(world, invasion_DelayedInit, INITPRIO_GAMETYPE); + InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE); } - -#endif