X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator%2Fgamemode_lms.qc;h=afd107bc43298c08e5d617a3f924c697b386826d;hb=960a31b121488256a7eebcd6a22d0157b88643a7;hp=575bc69040474805daee2fef54347a3887dd6f3e;hpb=201f6309c92217b63dc34daf004fbb7424096eca;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator/gamemode_lms.qc b/qcsrc/server/mutators/mutator/gamemode_lms.qc index 575bc6904..a57b2ae2d 100644 --- a/qcsrc/server/mutators/mutator/gamemode_lms.qc +++ b/qcsrc/server/mutators/mutator/gamemode_lms.qc @@ -1,51 +1,8 @@ -#ifndef GAMEMODE_LMS_H -#define GAMEMODE_LMS_H +#include "gamemode_lms.qh" -#define autocvar_g_lms_lives_override cvar("g_lms_lives_override") -void lms_Initialize(); - -REGISTER_MUTATOR(lms, false) -{ - MUTATOR_ONADD - { - if (time > 1) // game loads at time 1 - error("This is a game type and it cannot be added at runtime."); - lms_Initialize(); - - SetLimits(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override), 0, -1, -1); - } - - MUTATOR_ONROLLBACK_OR_REMOVE - { - // we actually cannot roll back lms_Initialize here - // BUT: we don't need to! If this gets called, adding always - // succeeds. - } - - MUTATOR_ONREMOVE - { - LOG_INFO("This is a game type and it cannot be removed at runtime."); - return -1; - } - - return 0; -} - -// scoreboard stuff -const float SP_LMS_LIVES = 4; -const float SP_LMS_RANK = 5; - -// lives related defs -float lms_lowest_lives; -float lms_next_place; -float LMS_NewPlayerLives(); - -#endif - -#ifdef IMPLEMENTATION - -#include "../../campaign.qh" -#include "../../command/cmd.qh" +#include +#include +#include int autocvar_g_lms_extra_lives; bool autocvar_g_lms_join_anytime; @@ -71,33 +28,36 @@ float LMS_NewPlayerLives() return bound(1, lms_lowest_lives, fl); } +void ClearWinners(); + // LMS winning condition: game terminates if and only if there's at most one // one player who's living lives. Top two scores being equal cancels the time // limit. -float WinningCondition_LMS() +int WinningCondition_LMS() { - entity head, head2; - float have_player; - float have_players; - float l; - - have_player = false; - have_players = false; - l = LMS_NewPlayerLives(); - - head = find(world, classname, "player"); - if(head) - have_player = true; - head2 = find(head, classname, "player"); - if(head2) - have_players = true; - - if(have_player) + entity first_player = NULL; + int total_players = 0; + FOREACH_CLIENT(IS_PLAYER(it), { + if (!total_players) + first_player = it; + ++total_players; + }); + + if (total_players) { - // we have at least one player - if(have_players) + if (total_players > 1) { // two or more active players - continue with the game + + if (autocvar_g_campaign) + { + FOREACH_CLIENT(IS_REAL_CLIENT(it), { + float pl_lives = GameRules_scoring_add(it, LMS_LIVES, 0); + if (!pl_lives) + return WINNING_YES; // human player lost, game over + break; + }); + } } else { @@ -106,7 +66,7 @@ float WinningCondition_LMS() ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out - if(l) + if (LMS_NewPlayerLives()) { // game still running (that is, nobody got removed from the game by a frag yet)? then continue return WINNING_NO; @@ -115,15 +75,18 @@ float WinningCondition_LMS() { // a winner! // and assign him his first place - PlayerScore_Add(head, SP_LMS_RANK, 1); - return WINNING_YES; + GameRules_scoring_add(first_player, LMS_RANK, 1); + if(warmup_stage) + return WINNING_NO; + else + return WINNING_YES; } } } else { // nobody is playing at all... - if(l) + if (LMS_NewPlayerLives()) { // wait for players... } @@ -131,14 +94,14 @@ float WinningCondition_LMS() { // SNAFU (maybe a draw game?) ClearWinners(); - LOG_TRACE("No players, ending game.\n"); + LOG_TRACE("No players, ending game."); return WINNING_YES; } } // When we get here, we have at least two players who are actually LIVING, // now check if the top two players have equal score. - WinningConditionHelper(); + WinningConditionHelper(NULL); ClearWinners(); if(WinningConditionHelper_winner) @@ -154,91 +117,147 @@ float WinningCondition_LMS() MUTATOR_HOOKFUNCTION(lms, reset_map_global) { lms_lowest_lives = 999; - lms_next_place = player_count; - - return false; } MUTATOR_HOOKFUNCTION(lms, reset_map_players) -{SELFPARAM(); - entity e; - if(restart_mapalreadyrestarted || (time < game_starttime)) - FOR_EACH_CLIENT(e) - if(IS_PLAYER(e)) - { - WITH(entity, self, e, PlayerScore_Add(e, SP_LMS_LIVES, LMS_NewPlayerLives())); - } - - return false; +{ + FOREACH_CLIENT(true, { + TRANSMUTE(Player, it); + it.frags = FRAGS_PLAYER; + GameRules_scoring_add(it, LMS_LIVES, LMS_NewPlayerLives()); + PutClientInServer(it); + }); } MUTATOR_HOOKFUNCTION(lms, PutClientInServer) -{SELFPARAM(); - // player is dead and becomes observer - // FIXME fix LMS scoring for new system - if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0) +{ + entity player = M_ARGV(0, entity); + + if(player.frags == FRAGS_SPECTATOR) + TRANSMUTE(Observer, player); + else { - self.classname = STR_OBSERVER; - Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_NOLIVES); + float tl = GameRules_scoring_add(player, LMS_LIVES, 0); + if(tl < lms_lowest_lives) + lms_lowest_lives = tl; + if(tl <= 0) + TRANSMUTE(Observer, player); + if(warmup_stage) + GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0)); } +} +MUTATOR_HOOKFUNCTION(lms, ForbidSpawn) +{ + entity player = M_ARGV(0, entity); + + if(warmup_stage) + return false; + if(player.frags == FRAGS_SPECTATOR) + return true; + if(GameRules_scoring_add(player, LMS_LIVES, 0) <= 0) + { + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES); + return true; + } return false; } MUTATOR_HOOKFUNCTION(lms, PlayerDies) -{SELFPARAM(); - self.respawn_flags |= RESPAWN_FORCE; +{ + entity frag_target = M_ARGV(2, entity); - return false; + frag_target.respawn_flags |= RESPAWN_FORCE; } void lms_RemovePlayer(entity player) { - // Only if the player cannot play at all - if(PlayerScore_Add(player, SP_LMS_RANK, 0) == 666) - player.frags = FRAGS_SPECTATOR; - else - player.frags = FRAGS_LMS_LOSER; + static int quitters = 0; + float player_rank = GameRules_scoring_add(player, LMS_RANK, 0); + if (!player_rank) + { + int pl_cnt = 0; + FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; }); + if (player.lms_spectate_warning != 2) + { + if(IS_BOT_CLIENT(player)) + bot_clear(player); + player.frags = FRAGS_LMS_LOSER; + GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1); + } + else + { + lms_lowest_lives = 999; + FOREACH_CLIENT(true, { + if (it.frags == FRAGS_LMS_LOSER) + { + float it_rank = GameRules_scoring_add(it, LMS_RANK, 0); + if (it_rank > player_rank && it_rank <= 256) + GameRules_scoring_add(it, LMS_RANK, -1); + lms_lowest_lives = 0; + } + else if (it.frags != FRAGS_SPECTATOR) + { + float tl = GameRules_scoring_add(it, LMS_LIVES, 0); + if(tl < lms_lowest_lives) + lms_lowest_lives = tl; + } + }); + GameRules_scoring_add(player, LMS_RANK, 665 - quitters); // different from 666 + if(!warmup_stage) + { + GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0)); + ++quitters; + } + player.frags = FRAGS_LMS_LOSER; + TRANSMUTE(Observer, player); + } + if (pl_cnt == 2 && !warmup_stage) // a player is forfeiting leaving only one player + lms_lowest_lives = 0; // end the game now! + } - if(player.killcount != FRAGS_SPECTATOR) - if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2) - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, player.netname); + if(CS(player).killcount != FRAGS_SPECTATOR) + if(GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2) + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname); else - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, player.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname); } MUTATOR_HOOKFUNCTION(lms, ClientDisconnect) -{SELFPARAM(); - lms_RemovePlayer(self); - return false; +{ + entity player = M_ARGV(0, entity); + + lms_RemovePlayer(player); } MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver) -{SELFPARAM(); - lms_RemovePlayer(self); - return false; +{ + entity player = M_ARGV(0, entity); + + lms_RemovePlayer(player); + return true; // prevent team reset } MUTATOR_HOOKFUNCTION(lms, ClientConnect) -{SELFPARAM(); - self.classname = STR_PLAYER; - campaign_bots_may_start = 1; +{ + entity player = M_ARGV(0, entity); + + TRANSMUTE(Player, player); + campaign_bots_may_start = true; - if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0) + if(GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives()) <= 0) { - PlayerScore_Add(self, SP_LMS_RANK, 666); - self.frags = FRAGS_SPECTATOR; + GameRules_scoring_add(player, LMS_RANK, 666); // mark as forced spectator for the hud code + player.frags = FRAGS_SPECTATOR; } - - return false; } MUTATOR_HOOKFUNCTION(lms, PlayerPreThink) -{SELFPARAM(); - if(self.deadflag == DEAD_DYING) - self.deadflag = DEAD_RESPAWNING; +{ + entity player = M_ARGV(0, entity); - return false; + if(player.deadflag == DEAD_DYING) + player.deadflag = DEAD_RESPAWNING; } MUTATOR_HOOKFUNCTION(lms, PlayerRegen) @@ -256,21 +275,25 @@ MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon) MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill) { - // remove a life - float tl; - tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1); - if(tl < lms_lowest_lives) - lms_lowest_lives = tl; - if(tl <= 0) + entity frag_target = M_ARGV(1, entity); + + if (!warmup_stage) { - if(!lms_next_place) - lms_next_place = player_count; - else - lms_next_place = min(lms_next_place, player_count); - PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again - --lms_next_place; + // remove a life + int tl = GameRules_scoring_add(frag_target, LMS_LIVES, -1); + if(tl < lms_lowest_lives) + lms_lowest_lives = tl; + if(tl <= 0) + { + int pl_cnt = 0; + FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; }); + if(IS_BOT_CLIENT(frag_target)) + bot_clear(frag_target); + frag_target.frags = FRAGS_LMS_LOSER; + GameRules_scoring_add(frag_target, LMS_RANK, pl_cnt); + } } - frag_score = 0; + M_ARGV(2, float) = 0; // frag score return true; } @@ -286,8 +309,6 @@ MUTATOR_HOOKFUNCTION(lms, SetStartItems) start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma"); start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); - - return false; } MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear) @@ -296,45 +317,52 @@ MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear) return true; } -MUTATOR_HOOKFUNCTION(lms, FilterItem) -{SELFPARAM(); - if(autocvar_g_lms_extra_lives) - if(self.itemdef == ITEM_ExtraLife) - return false; +MUTATOR_HOOKFUNCTION(lms, FilterItemDefinition) +{ + entity definition = M_ARGV(0, entity); + if (autocvar_g_lms_extra_lives && definition == ITEM_ExtraLife) + { + return false; + } return true; } -void lms_extralife() -{SELFPARAM(); +void lms_extralife(entity this) +{ StartItem(this, ITEM_ExtraLife); } MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn) -{SELFPARAM(); +{ if (!autocvar_g_powerups) return false; if (!autocvar_g_lms_extra_lives) return false; + entity ent = M_ARGV(0, entity); + // Can't use .itemdef here - if (self.classname != "item_health_mega") return false; + if (ent.classname != "item_health_mega") return false; entity e = spawn(); - e.think = lms_extralife; + setthink(e, lms_extralife); e.nextthink = time + 0.1; - e.spawnflags = self.spawnflags; - e.noalign = self.noalign; - setorigin(e, self.origin); + e.spawnflags = ent.spawnflags; + e.noalign = ent.noalign; + setorigin(e, ent.origin); return true; } MUTATOR_HOOKFUNCTION(lms, ItemTouch) -{SELFPARAM(); - if(self.itemdef == ITEM_ExtraLife) +{ + entity item = M_ARGV(0, entity); + entity toucher = M_ARGV(1, entity); + + if(item.itemdef == ITEM_ExtraLife) { - Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES); - PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives); + Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES); + GameRules_scoring_add(toucher, LMS_LIVES, autocvar_g_lms_extra_lives); return MUT_ITEMTOUCH_PICKUP; } @@ -343,29 +371,30 @@ MUTATOR_HOOKFUNCTION(lms, ItemTouch) MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE) { - entity head; - FOR_EACH_REALCLIENT(head) - { - ++bot_activerealplayers; - ++bot_realplayers; - } + FOREACH_CLIENT(IS_REAL_CLIENT(it), { + ++M_ARGV(0, int); // activerealplayers + ++M_ARGV(1, int); // realplayers + }); return true; } MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate) { - if(self.lms_spectate_warning) + entity player = M_ARGV(0, entity); + + if(warmup_stage || player.lms_spectate_warning) { // for the forfeit message... - self.lms_spectate_warning = 2; - // mark player as spectator - PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0)); + player.lms_spectate_warning = 2; } else { - self.lms_spectate_warning = 1; - sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); + if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_LMS_LOSER) + { + player.lms_spectate_warning = 1; + sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); + } return MUT_SPECCMD_RETURN; } return MUT_SPECCMD_CONTINUE; @@ -373,14 +402,13 @@ MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate) MUTATOR_HOOKFUNCTION(lms, CheckRules_World) { - ret_float = WinningCondition_LMS(); + M_ARGV(0, float) = WinningCondition_LMS(); return true; } MUTATOR_HOOKFUNCTION(lms, WantWeapon) { - want_allguns = true; - return false; + M_ARGV(2, bool) = true; // all weapons } MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus) @@ -390,28 +418,12 @@ MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus) MUTATOR_HOOKFUNCTION(lms, AddPlayerScore) { - if(gameover) - if(score_field == SP_LMS_RANK) + if(game_stopped) + if(M_ARGV(0, entity) == SP_LMS_RANK) // score field return true; // allow writing to this field in intermission as it is needed for newly joining players - return false; -} - -// scoreboard stuff -void lms_ScoreRules() -{ - ScoreRules_basics(0, 0, 0, false); - ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY); - ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE); - ScoreRules_basics_end(); } void lms_Initialize() { lms_lowest_lives = 9999; - lms_next_place = 0; - - lms_ScoreRules(); } - - -#endif