X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator%2Fgamemode_tdm.qc;h=aad31932884556dff7b4a7b6f1a186dcbf15e44c;hb=1d2572e36c11512af047c460cf58edd19954a0aa;hp=787412908513449a6f5c28a81d4a47557ca95023;hpb=fc15d72b041c9a748b605ba28735380fbe5b5b01;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator/gamemode_tdm.qc b/qcsrc/server/mutators/mutator/gamemode_tdm.qc index 787412908..aad319328 100644 --- a/qcsrc/server/mutators/mutator/gamemode_tdm.qc +++ b/qcsrc/server/mutators/mutator/gamemode_tdm.qc @@ -1,45 +1,5 @@ #include "gamemode_tdm.qh" -#ifndef GAMEMODE_TDM_H -#define GAMEMODE_TDM_H -int autocvar_g_tdm_point_limit; -int autocvar_g_tdm_point_leadlimit; -bool autocvar_g_tdm_team_spawns; -void tdm_DelayedInit(entity this); - -REGISTER_MUTATOR(tdm, false) -{ - MUTATOR_ONADD - { - if (time > 1) // game loads at time 1 - error("This is a game type and it cannot be added at runtime."); - InitializeEntity(NULL, tdm_DelayedInit, INITPRIO_GAMETYPE); - - ActivateTeamplay(); - SetLimits(autocvar_g_tdm_point_limit, autocvar_g_tdm_point_leadlimit, autocvar_timelimit_override, -1); - if (autocvar_g_tdm_team_spawns) - have_team_spawns = -1; // request team spawns - } - - MUTATOR_ONROLLBACK_OR_REMOVE - { - // we actually cannot roll back tdm_Initialize here - // BUT: we don't need to! If this gets called, adding always - // succeeds. - } - - MUTATOR_ONREMOVE - { - LOG_INFO("This is a game type and it cannot be removed at runtime."); - return -1; - } - - return 0; -} - -#endif - -#ifdef IMPLEMENTATION int autocvar_g_tdm_teams; int autocvar_g_tdm_teams_override; @@ -51,20 +11,21 @@ Keys: "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */ spawnfunc(tdm_team) { - if(!g_tdm || !this.cnt) { remove(this); return; } + if(!g_tdm || !this.cnt) { delete(this); return; } this.classname = "tdm_team"; this.team = this.cnt + 1; } // code from here on is just to support maps that don't have team entities -void tdm_SpawnTeam (string teamname, float teamcolor) +void tdm_SpawnTeam (string teamname, int teamcolor) { - entity this = new(tdm_team); + entity this = new_pure(tdm_team); this.netname = teamname; - this.cnt = teamcolor; + this.cnt = teamcolor - 1; + this.team = teamcolor; this.spawnfunc_checked = true; - spawnfunc_tdm_team(this); + //spawnfunc_tdm_team(this); } void tdm_DelayedInit(entity this) @@ -72,20 +33,24 @@ void tdm_DelayedInit(entity this) // if no teams are found, spawn defaults if(find(NULL, classname, "tdm_team") == NULL) { - LOG_TRACE("No \"tdm_team\" entities found on this map, creating them anyway.\n"); - - int numteams = min(4, autocvar_g_tdm_teams_override); + LOG_TRACE("No \"tdm_team\" entities found on this map, creating them anyway."); + int numteams = autocvar_g_tdm_teams_override; if(numteams < 2) { numteams = autocvar_g_tdm_teams; } - numteams = bound(2, numteams, 4); - float i; - for(i = 1; i <= numteams; ++i) - tdm_SpawnTeam(Team_ColorName(Team_NumberToTeam(i)), Team_NumberToTeam(i) - 1); + int teams = BITS(bound(2, numteams, 4)); + if(teams & BIT(0)) + tdm_SpawnTeam("Red", NUM_TEAM_1); + if(teams & BIT(1)) + tdm_SpawnTeam("Blue", NUM_TEAM_2); + if(teams & BIT(2)) + tdm_SpawnTeam("Yellow", NUM_TEAM_3); + if(teams & BIT(3)) + tdm_SpawnTeam("Pink", NUM_TEAM_4); } } -MUTATOR_HOOKFUNCTION(tdm, GetTeamCount, CBC_ORDER_EXCLUSIVE) +MUTATOR_HOOKFUNCTION(tdm, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) { M_ARGV(1, string) = "tdm_team"; return true; @@ -96,5 +61,3 @@ MUTATOR_HOOKFUNCTION(tdm, Scores_CountFragsRemaining) // announce remaining frags return true; } - -#endif