X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator_dodging.qc;h=b26fe1b9fff657fa13c38d35689ee689153d7c51;hb=5b9d6b7e214e7c48d7de4f1c7d62006707463135;hp=1d6dd911eb7f958fad79b957c120e06575433530;hpb=4779c1bd8269aaca0d20e802c7e8e685602bb926;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator_dodging.qc b/qcsrc/server/mutators/mutator_dodging.qc index 1d6dd911e..b26fe1b9f 100644 --- a/qcsrc/server/mutators/mutator_dodging.qc +++ b/qcsrc/server/mutators/mutator_dodging.qc @@ -16,17 +16,11 @@ // and to ramp up the dodge acceleration in the physics hook. .float last_dodging_time; -// set to 1 to indicate dodging has started.. reset by physics hook after dodge has been done.. -.float dodging_action; - // This is the velocity gain to be added over the ramp time. // It will decrease from frame to frame during dodging_action = 1 // until it's 0. .float dodging_velocity_gain; -// the jump part of the dodge cannot be ramped -.float dodging_single_action; - MUTATOR_HOOKFUNCTION(dodging_GetCvars) { GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_dodging_timeout, "cl_dodging_timeout"); return 0; @@ -39,6 +33,10 @@ MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) { float new_velocity_gain; float velocity_difference; float clean_up_and_do_nothing; + float horiz_speed = autocvar_sv_dodging_horiz_speed; + + if(self.frozen) + horiz_speed = autocvar_sv_dodging_horiz_speed_frozen; if (self.deadflag != DEAD_NO) return 0; @@ -63,16 +61,16 @@ MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) { // make sure v_up, v_right and v_forward are sane makevectors(self.angles); - // if we have e.g. 0.5 sec ramptime and a frametime of 0.25, then the ramp code - // will be called ramp_time/frametime times = 2 times. so, we need to + // if we have e.g. 0.5 sec ramptime and a frametime of 0.25, then the ramp code + // will be called ramp_time/frametime times = 2 times. so, we need to // add 0.5 * the total speed each frame until the dodge action is done.. common_factor = sys_frametime / autocvar_sv_dodging_ramp_time; // if ramp time is smaller than frametime we get problems ;D - if (common_factor > 1) + if (common_factor > 1) common_factor = 1; - new_velocity_gain = self.dodging_velocity_gain - (common_factor * autocvar_sv_dodging_horiz_speed); + new_velocity_gain = self.dodging_velocity_gain - (common_factor * horiz_speed); if (new_velocity_gain < 0) new_velocity_gain = 0; @@ -83,8 +81,8 @@ MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) { //disable jump key during dodge accel phase if (self.movement_z > 0) self.movement_z = 0; - self.velocity = - self.velocity + self.velocity = + self.velocity + ((self.dodging_direction_y * velocity_difference) * v_right) + ((self.dodging_direction_x * velocity_difference) * v_forward); @@ -93,10 +91,10 @@ MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) { // the up part of the dodge is a single shot action if (self.dodging_single_action == 1) { - self.flags &~= FL_ONGROUND; + self.flags &= ~FL_ONGROUND; - self.velocity = - self.velocity + self.velocity = + self.velocity + (autocvar_sv_dodging_up_speed * v_up); if (autocvar_sv_dodging_sound == 1) @@ -171,6 +169,10 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) { tap_direction_x = 0; tap_direction_y = 0; + float frozen_dodging, frozen_no_doubletap; + frozen_dodging = (self.frozen && autocvar_sv_dodging_frozen); + frozen_no_doubletap = (frozen_dodging && !autocvar_sv_dodging_frozen_doubletap); + float dodge_detected; if (g_dodging == 0) return 0; @@ -181,14 +183,14 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) { if ((time - self.last_dodging_time) < autocvar_sv_dodging_delay) return 0; - if (check_close_to_ground(autocvar_sv_dodging_height_threshold) != 1 + if (check_close_to_ground(autocvar_sv_dodging_height_threshold) != 1 && check_close_to_wall(autocvar_sv_dodging_wall_distance_threshold) != 1) return 0; if (self.movement_x > 0) { // is this a state change? - if (!(self.pressedkeys & KEY_FORWARD)) { - if ((time - self.last_FORWARD_KEY_time) < self.cvar_cl_dodging_timeout) { + if (!(self.pressedkeys & KEY_FORWARD) || frozen_no_doubletap) { + if ((time - self.last_FORWARD_KEY_time) < self.cvar_cl_dodging_timeout) { tap_direction_x = 1.0; dodge_detected = 1; } @@ -198,9 +200,9 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) { if (self.movement_x < 0) { // is this a state change? - if (!(self.pressedkeys & KEY_BACKWARD)) { + if (!(self.pressedkeys & KEY_BACKWARD) || frozen_no_doubletap) { tap_direction_x = -1.0; - if ((time - self.last_BACKWARD_KEY_time) < self.cvar_cl_dodging_timeout) { + if ((time - self.last_BACKWARD_KEY_time) < self.cvar_cl_dodging_timeout) { dodge_detected = 1; } self.last_BACKWARD_KEY_time = time; @@ -209,9 +211,9 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) { if (self.movement_y > 0) { // is this a state change? - if (!(self.pressedkeys & KEY_RIGHT)) { + if (!(self.pressedkeys & KEY_RIGHT) || frozen_no_doubletap) { tap_direction_y = 1.0; - if ((time - self.last_RIGHT_KEY_time) < self.cvar_cl_dodging_timeout) { + if ((time - self.last_RIGHT_KEY_time) < self.cvar_cl_dodging_timeout) { dodge_detected = 1; } self.last_RIGHT_KEY_time = time; @@ -220,9 +222,9 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) { if (self.movement_y < 0) { // is this a state change? - if (!(self.pressedkeys & KEY_LEFT)) { + if (!(self.pressedkeys & KEY_LEFT) || frozen_no_doubletap) { tap_direction_y = -1.0; - if ((time - self.last_LEFT_KEY_time) < self.cvar_cl_dodging_timeout) { + if ((time - self.last_LEFT_KEY_time) < self.cvar_cl_dodging_timeout) { dodge_detected = 1; } self.last_LEFT_KEY_time = time;