X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator_nades.qc;h=3054c40d25df94835abb022357c2e947737e4aef;hb=08e6497842b33529d0c1b0caa431b49ca98d79da;hp=dc1b6bc3bf0c31ca30d74d826ec44abee4d0bc70;hpb=6dc9591eba337374f2b4348a6a6deaa1cb6887d0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator_nades.qc b/qcsrc/server/mutators/mutator_nades.qc index dc1b6bc3b..3054c40d2 100644 --- a/qcsrc/server/mutators/mutator_nades.qc +++ b/qcsrc/server/mutators/mutator_nades.qc @@ -1,4 +1,15 @@ -#include "../../common/triggers/target/music.qh" +#include "mutator_nades.qh" +#include "../_all.qh" + +#include "mutator.qh" + +#include "gamemode_keyhunt.qh" +#include "gamemode_freezetag.qh" +#include "../../common/nades.qh" +#include "../../common/monsters/spawn.qh" +#include "../../common/monsters/sv_monsters.qh" + +.float lifetime; .entity nade_spawnloc; @@ -12,7 +23,7 @@ void nade_timer_think() void nade_burn_spawn(entity _nade) { - CSQCProjectile(_nade, true, Nade_ProjectileFromID(_nade.nade_type, true), true); + CSQCProjectile(_nade, true, NADES[_nade.nade_type].m_projectile[true], true); } void nade_spawn(entity _nade) @@ -31,7 +42,7 @@ void nade_spawn(entity _nade) _nade.effects |= EF_LOWPRECISION; - CSQCProjectile(_nade, true, Nade_ProjectileFromID(_nade.nade_type, false), true); + CSQCProjectile(_nade, true, NADES[_nade.nade_type].m_projectile[false], true); } void napalm_damage(float dist, float damage, float edgedamage, float burntime) @@ -67,7 +78,7 @@ void napalm_damage(float dist, float damage, float edgedamage, float burntime) d = damage + (edgedamage - damage) * (d / dist); Fire_AddDamage(RandomSelection_chosen_ent, self.realowner, d * burntime, burntime, self.projectiledeathtype | HITTYPE_BOUNCE); //trailparticles(self, particleeffectnum("fireball_laser"), self.origin, RandomSelection_chosen_ent.fireball_impactvec); - pointparticles(particleeffectnum("fireball_laser"), self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1); + Send_Effect("fireball_laser", self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1); } } @@ -110,7 +121,7 @@ void nade_napalm_ball() entity proj; vector kick; - spamsound(self, CH_SHOTS, "weapons/fireball_fire.wav", VOL_BASE, ATTEN_NORM); + spamsound(self, CH_SHOTS, W_Sound("fireball_fire"), VOL_BASE, ATTEN_NORM); proj = spawn (); proj.owner = self.owner; @@ -214,7 +225,7 @@ void nade_napalm_boom() void nade_ice_freeze(entity freezefield, entity frost_target, float freeze_time) { frost_target.frozen_by = freezefield.realowner; - pointparticles(particleeffectnum("electro_impact"), frost_target.origin, '0 0 0', 1); + Send_Effect("electro_impact", frost_target.origin, '0 0 0', 1); Freeze(frost_target, 1/freeze_time, 3, false); if(frost_target.ballcarried) if(g_keepaway) { ka_DropEvent(frost_target); } @@ -248,8 +259,8 @@ void nade_ice_think() case NUM_TEAM_4: expef = "nade_pink_explode"; break; default: expef = "nade_neutral_explode"; break; } - pointparticles(particleeffectnum(expef), self.origin + '0 0 1', '0 0 0', 1); - sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); + Send_Effect(expef, self.origin + '0 0 1', '0 0 0', 1); + sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM); RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy); @@ -273,15 +284,15 @@ void nade_ice_think() randomp.x = randomr*cos(randomw); randomp.y = randomr*sin(randomw); randomp.z = 1; - pointparticles(particleeffectnum("electro_muzzleflash"), self.origin + randomp, '0 0 0', 1); + Send_Effect("electro_muzzleflash", self.origin + randomp, '0 0 0', 1); if(time >= self.nade_special_time) { self.nade_special_time = time+0.7; - pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1); - pointparticles(particleeffectnum("icefield"), self.origin, '0 0 0', 1); + Send_Effect("electro_impact", self.origin, '0 0 0', 1); + Send_Effect("icefield", self.origin, '0 0 0', 1); } @@ -349,13 +360,9 @@ void nade_translocate_boom() makevectors(self.realowner.angles); - entity oldself = self; - self = self.realowner; - MUTATOR_CALLHOOK(PortalTeleport); - self.realowner = self; - self = oldself; + MUTATOR_CALLHOOK(PortalTeleport, self.realowner); - TeleportPlayer(self, self.realowner, locout, self.realowner.mangle, v_forward * vlen(self.realowner.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER); + TeleportPlayer(self, self.realowner, locout, self.realowner.angles, v_forward * vlen(self.realowner.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER); } void nade_spawn_boom() @@ -401,7 +408,7 @@ void nade_heal_touch() { float maxhealth; float health_factor; - if(IS_PLAYER(other) || (other.flags & FL_MONSTER)) + if(IS_PLAYER(other) || IS_MONSTER(other)) if(other.deadflag == DEAD_NO) if(!other.frozen) { @@ -415,11 +422,11 @@ void nade_heal_touch() } if ( health_factor > 0 ) { - maxhealth = (other.flags & FL_MONSTER) ? other.max_health : g_pickup_healthmega_max; + maxhealth = (IS_MONSTER(other)) ? other.max_health : g_pickup_healthmega_max; if ( other.health < maxhealth ) { if ( self.nade_show_particles ) - pointparticles(particleeffectnum("healing_fx"), other.origin, '0 0 0', 1); + Send_Effect("healing_fx", other.origin, '0 0 0', 1); other.health = min(other.health+health_factor, maxhealth); } other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot); @@ -431,9 +438,9 @@ void nade_heal_touch() } - if ( IS_REAL_CLIENT(other) || (other.vehicle_flags & VHF_ISVEHICLE) ) + if ( IS_REAL_CLIENT(other) || IS_VEHICLE(other) ) { - entity show_red = (other.vehicle_flags & VHF_ISVEHICLE) ? other.owner : other; + entity show_red = (IS_VEHICLE(other)) ? other.owner : other; show_red.stat_healing_orb = time+0.1; show_red.stat_healing_orb_alpha = 0.75 * (self.ltime - time) / self.healer_lifetime; } @@ -477,25 +484,25 @@ void nade_monster_boom() void nade_boom() { string expef; - float nade_blast = 1; + bool nade_blast = true; - switch ( self.nade_type ) + switch ( NADES[self.nade_type] ) { case NADE_TYPE_NAPALM: nade_blast = autocvar_g_nades_napalm_blast; expef = "explosion_medium"; break; case NADE_TYPE_ICE: - nade_blast = 0; + nade_blast = false; expef = "electro_combo"; // hookbomb_explode electro_combo bigplasma_impact break; case NADE_TYPE_TRANSLOCATE: - nade_blast = 0; + nade_blast = false; expef = ""; break; case NADE_TYPE_MONSTER: case NADE_TYPE_SPAWN: - nade_blast = 0; + nade_blast = false; switch(self.realowner.team) { case NUM_TEAM_1: expef = "spawn_event_red"; break; @@ -506,7 +513,7 @@ void nade_boom() } break; case NADE_TYPE_HEAL: - nade_blast = 0; + nade_blast = false; expef = "spawn_event_red"; break; @@ -523,10 +530,10 @@ void nade_boom() } if(expef != "") - pointparticles(particleeffectnum(expef), findbetterlocation(self.origin, 8), '0 0 0', 1); + Send_Effect(expef, findbetterlocation(self.origin, 8), '0 0 0', 1); sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM); - sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); + sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM); self.event_damage = func_null; // prevent somehow calling damage in the next call @@ -538,7 +545,7 @@ void nade_boom() } if(self.takedamage) - switch ( self.nade_type ) + switch ( NADES[self.nade_type] ) { case NADE_TYPE_NAPALM: nade_napalm_boom(); break; case NADE_TYPE_ICE: nade_ice_boom(); break; @@ -553,12 +560,12 @@ void nade_boom() void nade_touch() { - float is_weapclip = 0; + /*float is_weapclip = 0; if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODRAW) if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NONSOLID)) if (!(trace_dphitcontents & DPCONTENTS_OPAQUE)) - is_weapclip = 1; - if(ITEM_TOUCH_NEEDKILL() || is_weapclip) + is_weapclip = 1;*/ + if(ITEM_TOUCH_NEEDKILL()) // || is_weapclip) { remove(self); return; @@ -570,7 +577,7 @@ void nade_touch() //UpdateCSQCProjectile(self); if(self.health == self.max_health) { - spamsound(self, CH_SHOTS, strcat("weapons/grenade_bounce", ftos(1 + rint(random() * 5)), ".wav"), VOL_BASE, ATTEN_NORM); + spamsound(self, CH_SHOTS, W_Sound(strcat("grenade_bounce", ftos(1 + rint(random() * 5)))), VOL_BASE, ATTEN_NORM); return; } @@ -585,7 +592,7 @@ void nade_beep() self.nextthink = max(self.wait, time); } -void nade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) +void nade_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) { if(ITEM_DAMAGE_NEEDKILL(deathtype)) { @@ -594,31 +601,31 @@ void nade_damage(entity inflictor, entity attacker, float damage, float deathtyp return; } - if(self.nade_type == NADE_TYPE_TRANSLOCATE || self.nade_type == NADE_TYPE_SPAWN) + if(self.nade_type == NADE_TYPE_TRANSLOCATE.m_id || self.nade_type == NADE_TYPE_SPAWN.m_id) return; - if(DEATH_ISWEAPON(deathtype, WEP_BLASTER)) + if(DEATH_ISWEAPON(deathtype, WEP_BLASTER.m_id)) { force *= 1.5; damage = 0; } - if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER) && (deathtype & HITTYPE_SECONDARY)) + if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER.m_id) && (deathtype & HITTYPE_SECONDARY)) { force *= 0.5; // too much frag_damage = 0; } - if(DEATH_ISWEAPON(deathtype, WEP_VORTEX) || DEATH_ISWEAPON(deathtype, WEP_VAPORIZER)) + if(DEATH_ISWEAPON(deathtype, WEP_VORTEX.m_id) || DEATH_ISWEAPON(deathtype, WEP_VAPORIZER.m_id)) { force *= 6; damage = self.max_health * 0.55; } - if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN) || DEATH_ISWEAPON(deathtype, WEP_HMG)) + if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN.m_id) || DEATH_ISWEAPON(deathtype, WEP_HMG.m_id)) damage = self.max_health * 0.1; - if(DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE) || DEATH_ISWEAPON(deathtype, WEP_SHOTGUN)) // WEAPONTODO + if(DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE.m_id) || DEATH_ISWEAPON(deathtype, WEP_SHOTGUN.m_id)) // WEAPONTODO if(deathtype & HITTYPE_SECONDARY) { damage = self.max_health * 0.1; @@ -642,7 +649,7 @@ void nade_damage(entity inflictor, entity attacker, float damage, float deathtyp self.health -= damage; - if ( self.nade_type != NADE_TYPE_HEAL || IS_PLAYER(attacker) ) + if ( self.nade_type != NADE_TYPE_HEAL.m_id || IS_PLAYER(attacker) ) self.realowner = attacker; if(self.health <= 0) @@ -668,8 +675,14 @@ void toss_nade(entity e, vector _velocity, float _time) Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_NADES); - setorigin(_nade, w_shotorg + (v_right * 25) * -1); - //setmodel(_nade, "models/weapons/v_ok_grenade.md3"); + vector offset = (v_forward * autocvar_g_nades_throw_offset.x) + + (v_right * autocvar_g_nades_throw_offset.y) + + (v_up * autocvar_g_nades_throw_offset.z); + if(autocvar_g_nades_throw_offset == '0 0 0') + offset = '0 0 0'; + + setorigin(_nade, w_shotorg + offset + (v_right * 25) * -1); + //setmodel(_nade, W_Model("v_ok_grenade.md3")); //setattachment(_nade, world, ""); PROJECTILE_MAKETRIGGER(_nade); setsize(_nade, '-16 -16 -16', '16 16 16'); @@ -679,7 +692,7 @@ void toss_nade(entity e, vector _velocity, float _time) if (trace_startsolid) setorigin(_nade, e.origin); - if(self.v_angle.x >= 70 && self.v_angle.x <= 110) + if(self.v_angle.x >= 70 && self.v_angle.x <= 110 && self.BUTTON_CROUCH) _nade.velocity = '0 0 100'; else if(autocvar_g_nades_nade_newton_style == 1) _nade.velocity = e.velocity + _velocity; @@ -707,7 +720,7 @@ void toss_nade(entity e, vector _velocity, float _time) _nade.toss_time = time; _nade.solid = SOLID_CORPSE; //((_nade.nade_type == NADE_TYPE_TRANSLOCATE) ? SOLID_CORPSE : SOLID_BBOX); - if(_nade.nade_type == NADE_TYPE_TRANSLOCATE || _nade.nade_type == NADE_TYPE_SPAWN) + if(_nade.nade_type == NADE_TYPE_TRANSLOCATE.m_id || _nade.nade_type == NADE_TYPE_SPAWN.m_id) _nade.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP; else _nade.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY; @@ -766,7 +779,7 @@ float nade_customize() { //self.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION; if(!self.traileffectnum) - self.traileffectnum = particleeffectnum(Nade_TrailEffect(Nade_ProjectileFromID(self.nade_type, false), self.team)); + self.traileffectnum = particleeffectnum(Nade_TrailEffect(NADES[self.nade_type].m_projectile[false], self.team)); self.alpha = 1; } @@ -786,7 +799,7 @@ void nade_prime() n.classname = "nade"; fn.classname = "fake_nade"; - if(self.items & IT_STRENGTH && autocvar_g_nades_bonus_onstrength) + if(self.items & ITEM_Strength.m_itemid && autocvar_g_nades_bonus_onstrength) n.nade_type = self.nade_type; else if (self.bonus_nades >= 1) { @@ -800,14 +813,14 @@ void nade_prime() n.pokenade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_pokenade_type : autocvar_g_nades_pokenade_monster_type); } - n.nade_type = bound(1, n.nade_type, NADE_TYPE_LAST); + n.nade_type = bound(1, n.nade_type, NADES_COUNT); - setmodel(n, "models/weapons/v_ok_grenade.md3"); + setmodel(n, W_Model("v_ok_grenade.md3")); //setattachment(n, self, "bip01 l hand"); n.exteriormodeltoclient = self; n.customizeentityforclient = nade_customize; - n.traileffectnum = particleeffectnum(Nade_TrailEffect(Nade_ProjectileFromID(n.nade_type, false), self.team)); - n.colormod = Nade_Color(n.nade_type); + n.traileffectnum = particleeffectnum(Nade_TrailEffect(NADES[n.nade_type].m_projectile[false], self.team)); + n.colormod = NADES[n.nade_type].m_color; n.realowner = self; n.colormap = self.colormap; n.glowmod = self.glowmod; @@ -817,10 +830,10 @@ void nade_prime() n.nextthink = max(n.wait - 3, time); n.projectiledeathtype = DEATH_NADE; - setmodel(fn, "models/weapons/h_ok_grenade.iqm"); + setmodel(fn, W_Model("h_ok_grenade.iqm")); setattachment(fn, self.weaponentity, ""); fn.realowner = fn.owner = self; - fn.colormod = Nade_Color(n.nade_type); + fn.colormod = NADES[n.nade_type].m_color; fn.colormap = self.colormap; fn.glowmod = self.glowmod; fn.think = SUB_Remove; @@ -844,7 +857,7 @@ float CanThrowNade() if (!autocvar_g_nades) return false; // allow turning them off mid match - if(forbidWeaponUse()) + if(forbidWeaponUse(self)) return false; if (!IS_PLAYER(self)) @@ -912,7 +925,7 @@ MUTATOR_HOOKFUNCTION(nades_PlayerPreThink) float key_pressed = self.BUTTON_HOOK; float time_score; - if(g_grappling_hook || client_hasweapon(self, WEP_HOOK, false, false) || (weaponsInMap & WEPSET_HOOK)) + if(g_grappling_hook || client_hasweapon(self, WEP_HOOK.m_id, false, false) || (weaponsInMap & WEPSET_HOOK)) key_pressed = self.button16; // if hook is enabled, use an alternate key if(self.nade) @@ -978,7 +991,7 @@ MUTATOR_HOOKFUNCTION(nades_PlayerPreThink) self.pokenade_type = autocvar_g_nades_pokenade_monster_type; } - self.nade_type = bound(1, self.nade_type, NADE_TYPE_LAST); + self.nade_type = bound(1, self.nade_type, NADES_COUNT); if(self.bonus_nade_score >= 0 && autocvar_g_nades_bonus_score_max) nades_GiveBonus(self, time_score / autocvar_g_nades_bonus_score_max); @@ -1107,7 +1120,7 @@ MUTATOR_HOOKFUNCTION(nades_PlayerDamage) { Unfreeze(frag_target); frag_target.health = autocvar_g_freezetag_revive_nade_health; - pointparticles(particleeffectnum("iceorglass"), frag_target.origin, '0 0 0', 3); + Send_Effect("iceorglass", frag_target.origin, '0 0 0', 3); frag_damage = 0; frag_force = '0 0 0'; Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname); @@ -1176,17 +1189,17 @@ void nades_Initialize() addstat(STAT_HEALING_ORB_ALPHA, AS_FLOAT, stat_healing_orb_alpha); precache_model("models/ok_nade_counter/ok_nade_counter.md3"); - precache_model("models/weapons/h_ok_grenade.iqm"); - precache_model("models/weapons/v_ok_grenade.md3"); + precache_model(W_Model("h_ok_grenade.iqm")); + precache_model(W_Model("v_ok_grenade.md3")); precache_model("models/ctf/shield.md3"); - precache_sound("weapons/rocket_impact.wav"); - precache_sound("weapons/grenade_bounce1.wav"); - precache_sound("weapons/grenade_bounce2.wav"); - precache_sound("weapons/grenade_bounce3.wav"); - precache_sound("weapons/grenade_bounce4.wav"); - precache_sound("weapons/grenade_bounce5.wav"); - precache_sound("weapons/grenade_bounce6.wav"); + precache_sound(W_Sound("rocket_impact")); + precache_sound(W_Sound("grenade_bounce1")); + precache_sound(W_Sound("grenade_bounce2")); + precache_sound(W_Sound("grenade_bounce3")); + precache_sound(W_Sound("grenade_bounce4")); + precache_sound(W_Sound("grenade_bounce5")); + precache_sound(W_Sound("grenade_bounce6")); precache_sound("overkill/grenadebip.ogg"); }