X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator_nades.qc;h=3054c40d25df94835abb022357c2e947737e4aef;hb=785232fc90ed7bd7038c79f65534a7e79efd7f45;hp=c80b56fae3dcad39f4292b41c80630f8782709c3;hpb=bc996d1cf2bb0de381c06a2ad07bed5d333e3e84;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator_nades.qc b/qcsrc/server/mutators/mutator_nades.qc index c80b56fae..3054c40d2 100644 --- a/qcsrc/server/mutators/mutator_nades.qc +++ b/qcsrc/server/mutators/mutator_nades.qc @@ -121,7 +121,7 @@ void nade_napalm_ball() entity proj; vector kick; - spamsound(self, CH_SHOTS, "weapons/fireball_fire.wav", VOL_BASE, ATTEN_NORM); + spamsound(self, CH_SHOTS, W_Sound("fireball_fire"), VOL_BASE, ATTEN_NORM); proj = spawn (); proj.owner = self.owner; @@ -260,7 +260,7 @@ void nade_ice_think() default: expef = "nade_neutral_explode"; break; } Send_Effect(expef, self.origin + '0 0 1', '0 0 0', 1); - sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); + sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM); RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy); @@ -408,7 +408,7 @@ void nade_heal_touch() { float maxhealth; float health_factor; - if(IS_PLAYER(other) || (other.flags & FL_MONSTER)) + if(IS_PLAYER(other) || IS_MONSTER(other)) if(other.deadflag == DEAD_NO) if(!other.frozen) { @@ -422,7 +422,7 @@ void nade_heal_touch() } if ( health_factor > 0 ) { - maxhealth = (other.flags & FL_MONSTER) ? other.max_health : g_pickup_healthmega_max; + maxhealth = (IS_MONSTER(other)) ? other.max_health : g_pickup_healthmega_max; if ( other.health < maxhealth ) { if ( self.nade_show_particles ) @@ -438,9 +438,9 @@ void nade_heal_touch() } - if ( IS_REAL_CLIENT(other) || (other.vehicle_flags & VHF_ISVEHICLE) ) + if ( IS_REAL_CLIENT(other) || IS_VEHICLE(other) ) { - entity show_red = (other.vehicle_flags & VHF_ISVEHICLE) ? other.owner : other; + entity show_red = (IS_VEHICLE(other)) ? other.owner : other; show_red.stat_healing_orb = time+0.1; show_red.stat_healing_orb_alpha = 0.75 * (self.ltime - time) / self.healer_lifetime; } @@ -533,7 +533,7 @@ void nade_boom() Send_Effect(expef, findbetterlocation(self.origin, 8), '0 0 0', 1); sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM); - sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); + sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM); self.event_damage = func_null; // prevent somehow calling damage in the next call @@ -577,7 +577,7 @@ void nade_touch() //UpdateCSQCProjectile(self); if(self.health == self.max_health) { - spamsound(self, CH_SHOTS, strcat("weapons/grenade_bounce", ftos(1 + rint(random() * 5)), ".wav"), VOL_BASE, ATTEN_NORM); + spamsound(self, CH_SHOTS, W_Sound(strcat("grenade_bounce", ftos(1 + rint(random() * 5)))), VOL_BASE, ATTEN_NORM); return; } @@ -604,28 +604,28 @@ void nade_damage(entity inflictor, entity attacker, float damage, int deathtype, if(self.nade_type == NADE_TYPE_TRANSLOCATE.m_id || self.nade_type == NADE_TYPE_SPAWN.m_id) return; - if(DEATH_ISWEAPON(deathtype, WEP_BLASTER)) + if(DEATH_ISWEAPON(deathtype, WEP_BLASTER.m_id)) { force *= 1.5; damage = 0; } - if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER) && (deathtype & HITTYPE_SECONDARY)) + if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER.m_id) && (deathtype & HITTYPE_SECONDARY)) { force *= 0.5; // too much frag_damage = 0; } - if(DEATH_ISWEAPON(deathtype, WEP_VORTEX) || DEATH_ISWEAPON(deathtype, WEP_VAPORIZER)) + if(DEATH_ISWEAPON(deathtype, WEP_VORTEX.m_id) || DEATH_ISWEAPON(deathtype, WEP_VAPORIZER.m_id)) { force *= 6; damage = self.max_health * 0.55; } - if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN) || DEATH_ISWEAPON(deathtype, WEP_HMG)) + if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN.m_id) || DEATH_ISWEAPON(deathtype, WEP_HMG.m_id)) damage = self.max_health * 0.1; - if(DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE) || DEATH_ISWEAPON(deathtype, WEP_SHOTGUN)) // WEAPONTODO + if(DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE.m_id) || DEATH_ISWEAPON(deathtype, WEP_SHOTGUN.m_id)) // WEAPONTODO if(deathtype & HITTYPE_SECONDARY) { damage = self.max_health * 0.1; @@ -682,7 +682,7 @@ void toss_nade(entity e, vector _velocity, float _time) offset = '0 0 0'; setorigin(_nade, w_shotorg + offset + (v_right * 25) * -1); - //setmodel(_nade, "models/weapons/v_ok_grenade.md3"); + //setmodel(_nade, W_Model("v_ok_grenade.md3")); //setattachment(_nade, world, ""); PROJECTILE_MAKETRIGGER(_nade); setsize(_nade, '-16 -16 -16', '16 16 16'); @@ -815,7 +815,7 @@ void nade_prime() n.nade_type = bound(1, n.nade_type, NADES_COUNT); - setmodel(n, "models/weapons/v_ok_grenade.md3"); + setmodel(n, W_Model("v_ok_grenade.md3")); //setattachment(n, self, "bip01 l hand"); n.exteriormodeltoclient = self; n.customizeentityforclient = nade_customize; @@ -830,7 +830,7 @@ void nade_prime() n.nextthink = max(n.wait - 3, time); n.projectiledeathtype = DEATH_NADE; - setmodel(fn, "models/weapons/h_ok_grenade.iqm"); + setmodel(fn, W_Model("h_ok_grenade.iqm")); setattachment(fn, self.weaponentity, ""); fn.realowner = fn.owner = self; fn.colormod = NADES[n.nade_type].m_color; @@ -857,7 +857,7 @@ float CanThrowNade() if (!autocvar_g_nades) return false; // allow turning them off mid match - if(forbidWeaponUse()) + if(forbidWeaponUse(self)) return false; if (!IS_PLAYER(self)) @@ -925,7 +925,7 @@ MUTATOR_HOOKFUNCTION(nades_PlayerPreThink) float key_pressed = self.BUTTON_HOOK; float time_score; - if(g_grappling_hook || client_hasweapon(self, WEP_HOOK, false, false) || (weaponsInMap & WEPSET_HOOK)) + if(g_grappling_hook || client_hasweapon(self, WEP_HOOK.m_id, false, false) || (weaponsInMap & WEPSET_HOOK)) key_pressed = self.button16; // if hook is enabled, use an alternate key if(self.nade) @@ -1189,17 +1189,17 @@ void nades_Initialize() addstat(STAT_HEALING_ORB_ALPHA, AS_FLOAT, stat_healing_orb_alpha); precache_model("models/ok_nade_counter/ok_nade_counter.md3"); - precache_model("models/weapons/h_ok_grenade.iqm"); - precache_model("models/weapons/v_ok_grenade.md3"); + precache_model(W_Model("h_ok_grenade.iqm")); + precache_model(W_Model("v_ok_grenade.md3")); precache_model("models/ctf/shield.md3"); - precache_sound("weapons/rocket_impact.wav"); - precache_sound("weapons/grenade_bounce1.wav"); - precache_sound("weapons/grenade_bounce2.wav"); - precache_sound("weapons/grenade_bounce3.wav"); - precache_sound("weapons/grenade_bounce4.wav"); - precache_sound("weapons/grenade_bounce5.wav"); - precache_sound("weapons/grenade_bounce6.wav"); + precache_sound(W_Sound("rocket_impact")); + precache_sound(W_Sound("grenade_bounce1")); + precache_sound(W_Sound("grenade_bounce2")); + precache_sound(W_Sound("grenade_bounce3")); + precache_sound(W_Sound("grenade_bounce4")); + precache_sound(W_Sound("grenade_bounce5")); + precache_sound(W_Sound("grenade_bounce6")); precache_sound("overkill/grenadebip.ogg"); }