X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator_overkill.qc;h=b707fbee0cac7b78cb94ff84b6115430c4973b69;hb=e72ae8623dbd67dc7d85ed16fa4a18dd75663629;hp=ecef7ceac1c2001d23890c545e527a5eceef5ade;hpb=df110eb632e3d04119c2d0771e0d54c1a1ea27b8;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator_overkill.qc b/qcsrc/server/mutators/mutator_overkill.qc index ecef7ceac..b707fbee0 100644 --- a/qcsrc/server/mutators/mutator_overkill.qc +++ b/qcsrc/server/mutators/mutator_overkill.qc @@ -1,4 +1,4 @@ -void ok_DecreaseCharge(entity ent, float wep) +void ok_DecreaseCharge(entity ent, int wep) { if(!ent.ok_use_ammocharge) return; @@ -10,7 +10,7 @@ void ok_DecreaseCharge(entity ent, float wep) ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname))); } -void ok_IncreaseCharge(entity ent, float wep) +void ok_IncreaseCharge(entity ent, int wep) { entity wepent = get_weaponinfo(wep); @@ -22,9 +22,9 @@ void ok_IncreaseCharge(entity ent, float wep) ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME); } -float ok_CheckWeaponCharge(entity ent, float wep) +float ok_CheckWeaponCharge(entity ent, int wep) { - if(!ent.ok_use_ammocharge) return TRUE; + if(!ent.ok_use_ammocharge) return true; entity wepent = get_weaponinfo(wep); @@ -34,26 +34,6 @@ float ok_CheckWeaponCharge(entity ent, float wep) return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname))); } -void start_hmg() -{ - self.classname = "weapon_hmg"; - self.respawntime = autocvar_g_overkill_superguns_respawn_time; - self.ok_item = TRUE; - setmodel(self, "models/weapons/g_ok_hmg.md3"); - self.pickup_anyway = TRUE; - spawnfunc_weapon_hmg(); -} - -void start_rpc() -{ - self.classname = "weapon_rpc"; - self.respawntime = autocvar_g_overkill_superguns_respawn_time; - self.ok_item = TRUE; - self.pickup_anyway = TRUE; - setmodel(self, "models/weapons/g_ok_rl.md3"); - spawnfunc_weapon_rpc(); -} - MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate) { if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target)) @@ -71,19 +51,20 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate) } } - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor) { if(damage_take) self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2); - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_PlayerDies) { entity oldself = self; + entity targ = ((frag_attacker) ? frag_attacker : frag_target); if(self.flags & FL_MONSTER) { @@ -91,23 +72,23 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies) other = world; } - self.ok_lastwep = self.weapon; - self.ok_deathloc = self.origin; self = spawn(); - self.ok_item = TRUE; - self.noalign = TRUE; - self.pickup_anyway = TRUE; + self.ok_item = true; + self.noalign = true; + self.pickup_anyway = true; spawnfunc_item_armor_small(); self.movetype = MOVETYPE_TOSS; self.gravity = 1; self.reset = SUB_Remove; setorigin(self, frag_target.origin + '0 0 32'); - self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500; + self.velocity = '0 0 200' + normalize(targ.origin - self.origin) * 500; self.classname = "droppedweapon"; // hax SUB_SetFade(self, time + 5, 1); self = oldself; - return FALSE; + self.ok_lastwep = self.switchweapon; + + return false; } MUTATOR_HOOKFUNCTION(ok_PlayerRegen) @@ -117,7 +98,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerRegen) { self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit); self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit); - + float minf, maxf, limitf; maxf = autocvar_g_balance_fuel_rotstable; @@ -126,21 +107,27 @@ MUTATOR_HOOKFUNCTION(ok_PlayerRegen) self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf); } - return TRUE; // return TRUE anyway, as frozen uses no regen + return true; // return true anyway, as frozen uses no regen } MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon) { - return TRUE; + return true; } MUTATOR_HOOKFUNCTION(ok_PlayerPreThink) { if(intermission_running || gameover) - return FALSE; + return false; if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen) - return FALSE; + return false; + + if(self.ok_lastwep) + { + self.switchweapon = self.ok_lastwep; + self.ok_lastwep = 0; + } ok_IncreaseCharge(self, self.weapon); @@ -150,7 +137,9 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink) { self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(); makevectors(self.v_angle); - + + int oldwep = self.weapon; + self.weapon = WEP_BLASTER; W_Blaster_Attack( WEP_BLASTER | HITTYPE_SECONDARY, WEP_CVAR_SEC(vaporizer, shotangle), @@ -163,9 +152,10 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink) WEP_CVAR_SEC(vaporizer, delay), WEP_CVAR_SEC(vaporizer, lifetime) ); + self.weapon = oldwep; } - self.weapon_blocked = FALSE; + self.weapon_blocked = false; self.ok_ammo_charge = self.ammo_charge[self.weapon]; @@ -181,21 +171,19 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink) if(self.weaponentity.state != WS_CLEAR) w_ready(); - self.weapon_blocked = TRUE; + self.weapon_blocked = true; } self.BUTTON_ATCK2 = 0; - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_PlayerSpawn) { if(autocvar_g_overkill_ammo_charge) { - float i; - - for(i = WEP_FIRST; i <= WEP_LAST; ++i) + for(int i = WEP_FIRST; i <= WEP_LAST; ++i) self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit; self.ok_use_ammocharge = 1; @@ -203,10 +191,10 @@ MUTATOR_HOOKFUNCTION(ok_PlayerSpawn) } else self.ok_use_ammocharge = 0; - + self.ok_pauseregen_finished = time + 2; - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn) @@ -220,15 +208,15 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn) setorigin(wep, self.origin); setmodel(wep, "models/weapons/g_ok_hmg.md3"); wep.classname = "weapon_hmg"; - wep.ok_item = TRUE; + wep.ok_item = true; wep.noalign = self.noalign; wep.cnt = self.cnt; wep.team = self.team; wep.respawntime = autocvar_g_overkill_superguns_respawn_time; - wep.pickup_anyway = TRUE; + wep.pickup_anyway = true; wep.think = spawnfunc_weapon_hmg; wep.nextthink = time + 0.1; - return TRUE; + return true; } if(self.classname == "item_invincible") @@ -237,25 +225,25 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn) setorigin(wep, self.origin); setmodel(wep, "models/weapons/g_ok_rl.md3"); wep.classname = "weapon_rpc"; - wep.ok_item = TRUE; + wep.ok_item = true; wep.noalign = self.noalign; wep.cnt = self.cnt; wep.team = self.team; wep.respawntime = autocvar_g_overkill_superguns_respawn_time; - wep.pickup_anyway = TRUE; + wep.pickup_anyway = true; wep.think = spawnfunc_weapon_rpc; wep.nextthink = time + 0.1; - return TRUE; + return true; } } - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_ItemRemove) { if(self.ok_item) - return FALSE; + return false; switch(self.items) { @@ -263,7 +251,7 @@ MUTATOR_HOOKFUNCTION(ok_ItemRemove) case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway); } - return TRUE; + return true; } MUTATOR_HOOKFUNCTION(ok_SpectateCopy) @@ -271,7 +259,7 @@ MUTATOR_HOOKFUNCTION(ok_SpectateCopy) self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon]; self.ok_use_ammocharge = other.ok_use_ammocharge; - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_StartItems) @@ -284,28 +272,25 @@ MUTATOR_HOOKFUNCTION(ok_StartItems) start_items |= IT_UNLIMITED_WEAPON_AMMO; start_weapons = warmup_start_weapons = ok_start_items; - start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets = - warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start; - - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString) { ret_string = strcat(ret_string, ":OK"); - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString) { ret_string = strcat(ret_string, ", Overkill"); - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_SetModname) { modname = "Overkill"; - return TRUE; + return true; } void ok_SetCvars() @@ -338,15 +323,7 @@ void ok_Initialize() precache_sound("weapons/dryfire.wav"); addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge); - addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge); - - WEP_ACTION(WEP_MACHINEGUN, WR_INIT); - WEP_ACTION(WEP_VORTEX, WR_INIT); - WEP_ACTION(WEP_SHOTGUN, WR_INIT); - WEP_ACTION(WEP_BLASTER, WR_INIT); - - WEP_ACTION(WEP_RPC, WR_INIT); - WEP_ACTION(WEP_HMG, WR_INIT); + addstat(STAT_OK_AMMO_CHARGEPOOL, AS_FLOAT, ok_ammo_charge); (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; @@ -385,5 +362,5 @@ MUTATOR_DEFINITION(mutator_overkill) (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED; } - return FALSE; + return false; }