X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator_overkill.qc;h=c975cda155a09ae5b75bc913d17b8ebf7a1ccbe0;hb=867ce0406b74601b6d74a4ac412ac30063490d88;hp=78a61510602787209533b227e909982e2d63d304;hpb=df24112faf15050091bd940e7ed0c625b3c76c62;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator_overkill.qc b/qcsrc/server/mutators/mutator_overkill.qc index 78a615106..c975cda15 100644 --- a/qcsrc/server/mutators/mutator_overkill.qc +++ b/qcsrc/server/mutators/mutator_overkill.qc @@ -1,4 +1,13 @@ -void ok_DecreaseCharge(entity ent, float wep) +#include "mutator_overkill.qh" +#include "../_all.qh" + +#include "mutator.qh" + +void W_Blaster_Attack(float, float, float, float, float, float, float, float, float, float); +void spawnfunc_weapon_hmg(); +void spawnfunc_weapon_rpc(); + +void ok_DecreaseCharge(entity ent, int wep) { if(!ent.ok_use_ammocharge) return; @@ -10,7 +19,7 @@ void ok_DecreaseCharge(entity ent, float wep) ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname))); } -void ok_IncreaseCharge(entity ent, float wep) +void ok_IncreaseCharge(entity ent, int wep) { entity wepent = get_weaponinfo(wep); @@ -22,7 +31,7 @@ void ok_IncreaseCharge(entity ent, float wep) ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME); } -float ok_CheckWeaponCharge(entity ent, float wep) +float ok_CheckWeaponCharge(entity ent, int wep) { if(!ent.ok_use_ammocharge) return true; @@ -37,7 +46,7 @@ float ok_CheckWeaponCharge(entity ent, float wep) MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate) { if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target)) - if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER)) + if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER.m_id)) { frag_damage = 0; @@ -66,7 +75,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies) entity oldself = self; entity targ = ((frag_attacker) ? frag_attacker : frag_target); - if(self.flags & FL_MONSTER) + if(IS_MONSTER(self)) { remove(other); // remove default item other = world; @@ -105,7 +114,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerRegen) minf = autocvar_g_balance_fuel_regenstable; limitf = autocvar_g_balance_fuel_limit; - self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf); + self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf); } return true; // return true anyway, as frozen uses no regen } @@ -132,16 +141,16 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink) ok_IncreaseCharge(self, self.weapon); if(self.BUTTON_ATCK2) - if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked + if(!forbidWeaponUse(self) || self.weapon_blocked) // allow if weapon is blocked if(time >= self.jump_interval) { self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(); makevectors(self.v_angle); int oldwep = self.weapon; - self.weapon = WEP_BLASTER; + self.weapon = WEP_BLASTER.m_id; W_Blaster_Attack( - WEP_BLASTER | HITTYPE_SECONDARY, + WEP_BLASTER.m_id | HITTYPE_SECONDARY, WEP_CVAR_SEC(vaporizer, shotangle), WEP_CVAR_SEC(vaporizer, damage), WEP_CVAR_SEC(vaporizer, edgedamage), @@ -183,9 +192,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerSpawn) { if(autocvar_g_overkill_ammo_charge) { - float i; - - for(i = WEP_FIRST; i <= WEP_LAST; ++i) + for(int i = WEP_FIRST; i <= WEP_LAST; ++i) self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit; self.ok_use_ammocharge = 1; @@ -249,8 +256,8 @@ MUTATOR_HOOKFUNCTION(ok_ItemRemove) switch(self.items) { - case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway); - case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway); + case ITEM_HealthMega.m_itemid: return !(autocvar_g_overkill_100h_anyway); + case ITEM_ArmorMega.m_itemid: return !(autocvar_g_overkill_100a_anyway); } return true; @@ -268,8 +275,8 @@ MUTATOR_HOOKFUNCTION(ok_StartItems) { WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN); - if((get_weaponinfo(WEP_RPC)).weaponstart > 0) { ok_start_items |= WEPSET_RPC; } - if((get_weaponinfo(WEP_HMG)).weaponstart > 0) { ok_start_items |= WEPSET_HMG; } + if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET_RPC; } + if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET_HMG; } start_items |= IT_UNLIMITED_WEAPON_AMMO; start_weapons = warmup_start_weapons = ok_start_items; @@ -327,12 +334,12 @@ void ok_Initialize() addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge); addstat(STAT_OK_AMMO_CHARGEPOOL, AS_FLOAT, ok_ammo_charge); - (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; + WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; + WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun"; - (get_weaponinfo(WEP_MACHINEGUN)).mdl = "ok_mg"; - (get_weaponinfo(WEP_VORTEX)).mdl = "ok_sniper"; + WEP_SHOTGUN.mdl = "ok_shotgun"; + WEP_MACHINEGUN.mdl = "ok_mg"; + WEP_VORTEX.mdl = "ok_sniper"; } MUTATOR_DEFINITION(mutator_overkill) @@ -360,8 +367,8 @@ MUTATOR_DEFINITION(mutator_overkill) MUTATOR_ONREMOVE { - (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED; - (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED; + WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED; + WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED; } return false;