X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fsandbox.qc;h=66377d1d84aade6398814d045f04926cefdc7d17;hb=49af10f3413b96e52055359d42288dbf5ec6972b;hp=630d55d4c81f7290670a37fbc5ccc665472a198f;hpb=bdab721c96827a35cf24e198e9d015be3037601b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/sandbox.qc b/qcsrc/server/mutators/sandbox.qc index 630d55d4c..94ba20f10 100644 --- a/qcsrc/server/mutators/sandbox.qc +++ b/qcsrc/server/mutators/sandbox.qc @@ -1,5 +1,6 @@ const float MAX_STORAGE_ATTACHMENTS = 16; float object_count; +.float object_flood; .entity object_attach; .string material; @@ -25,26 +26,55 @@ void sandbox_ObjectFunction_Touch() intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1); - sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM); + sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM); pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10 } -entity sandbox_ObjectEdit_Get(float permissions) +void sandbox_ObjectFunction_Think() { - // returns the traced entity if the player can edit it, and world if not - // if permissions if FALSE, the object is returned regardless of editing rights - // attached objects are SOLID_NOT and don't risk getting traced + entity e; - makevectors(self.v_angle); - WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self); + // decide if and how this object can be grabbed + if(autocvar_g_sandbox_readonly) + self.grab = 0; // no grabbing + else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp) + self.grab = 1; // owner only + else + self.grab = 3; // anyone + // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server). + // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this, + // since if the owning player disconnects, the object's owner should also be reset. + FOR_EACH_REALPLAYER(e) // bots can't have objects + { + if(self.crypto_idfp == e.crypto_idfp) + { + self.realowner = e; + break; + } + self.realowner = world; + } + + self.nextthink = time; +} + +.float old_solid, old_movetype; +entity sandbox_ObjectEdit_Get(float permissions) +{ + // Returns the traced entity if the player can edit it, and world if not. + // If permissions if FALSE, the object is returned regardless of editing rights. + // Attached objects are SOLID_NOT and do not get traced. + + crosshair_trace_plusvisibletriggers(self); + if(vlen(self.origin - trace_ent.origin) > autocvar_g_sandbox_editor_distance_edit) + return world; // out of trace range if(trace_ent.classname != "object") return world; // entity is not an object if(!permissions) return trace_ent; // don't check permissions, anyone can edit this object - if(!trace_ent.crypto_idfp) + if(trace_ent.crypto_idfp == "") return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it - if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2) + if not(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2) return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server return world; } @@ -55,11 +85,11 @@ void sandbox_ObjectEdit_Scale(entity e, float f) if(e.scale) { e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max); + setmodel(e, e.model); // reset mins and maxs based on mesh setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size } } -.float old_movetype; void sandbox_ObjectAttach_Remove(entity e); void sandbox_ObjectAttach_Set(entity e, entity parent, string s) { @@ -68,6 +98,7 @@ void sandbox_ObjectAttach_Set(entity e, entity parent, string s) // we can't attach to an attachment, for obvious reasons sandbox_ObjectAttach_Remove(e); + e.old_solid = e.solid; // persist solidity e.old_movetype = e.movetype; // persist physics e.movetype = MOVETYPE_FOLLOW; e.solid = SOLID_NOT; @@ -87,10 +118,6 @@ void sandbox_ObjectAttach_Remove(entity e) if(head.owner == e) { vector org; - head.movetype = head.old_movetype; // restore persisted physics - head.solid = SOLID_BBOX; - head.takedamage = DAMAGE_AIM; - org = gettaginfo(head, 0); setattachment(head, world, ""); head.owner = world; @@ -98,6 +125,10 @@ void sandbox_ObjectAttach_Remove(entity e) // objects change origin and angles when detached, so apply previous position setorigin(head, org); head.angles = e.angles; // don't allow detached objects to spin or roll + + head.solid = head.old_solid; // restore persisted solidity + head.movetype = head.old_movetype; // restore persisted physics + head.takedamage = DAMAGE_AIM; } } } @@ -117,6 +148,8 @@ entity sandbox_ObjectSpawn(float database) e.skin = 0; e.material = string_null; e.touch = sandbox_ObjectFunction_Touch; + e.think = sandbox_ObjectFunction_Think; + e.nextthink = time; //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects? if(!database) @@ -130,7 +163,8 @@ entity sandbox_ObjectSpawn(float database) // set public object information e.netname = strzone(self.netname); // name of the owner - e.message = e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation and edit time + e.message = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation time + e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // last editing time // set origin and direction based on player position and view angle makevectors(self.v_angle); @@ -147,6 +181,14 @@ void sandbox_ObjectRemove(entity e) { sandbox_ObjectAttach_Remove(e); // detach child objects + // if the object being removed has been selected for attachment by a player, unset it + entity head; + FOR_EACH_REALPLAYER(head) // bots can't have objects + { + if(head.object_attach == e) + head.object_attach = world; + } + if(e.material) { strunzone(e.material); e.material = string_null; } if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; } if(e.netname) { strunzone(e.netname); e.netname = string_null; } @@ -163,23 +205,25 @@ string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't def string sandbox_ObjectPort_Save(entity e, float database) { // save object properties, and return them as a string - float i; + float i = 0; string s; entity head; for(head = world; (head = find(head, classname, "object")); ) { // the main object needs to be first in the array [0] with attached objects following - float slot, physics; + float slot, physics, solidity; if(head == e) // this is the main object, place it first { slot = 0; + solidity = head.solid; // applied solidity is normal solidity for children physics = head.movetype; // applied physics are normal physics for parents } else if(head.owner == e) // child object, list them in order { i += 1; // children start from 1 slot = i; + solidity = head.old_solid; // persisted solidity is normal solidity for children physics = head.old_movetype; // persisted physics are normal physics for children gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below } @@ -190,7 +234,7 @@ string sandbox_ObjectPort_Save(entity e, float database) if(slot) { // properties stored only for child objects - if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none + if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none } else { @@ -209,13 +253,14 @@ string sandbox_ObjectPort_Save(entity e, float database) port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " "); port_string[slot] = strcat(port_string[slot], ftos(head.frame), " "); port_string[slot] = strcat(port_string[slot], ftos(head.scale), " "); + port_string[slot] = strcat(port_string[slot], ftos(solidity), " "); port_string[slot] = strcat(port_string[slot], ftos(physics), " "); port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " "); - if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none + if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none if(database) { // properties stored only for the database - if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none + if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" "); port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" "); port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" "); @@ -223,6 +268,7 @@ string sandbox_ObjectPort_Save(entity e, float database) } // now apply the array to a simple string, with the ; symbol separating objects + s = ""; for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i) { if(port_string[i]) @@ -237,7 +283,7 @@ entity sandbox_ObjectPort_Load(string s, float database) { // load object properties, and spawn a new object with them float n, i; - entity e, parent; + entity e = world, parent = world; // separate objects between the ; symbols n = tokenizebyseparator(s, "; "); @@ -248,7 +294,7 @@ entity sandbox_ObjectPort_Load(string s, float database) for(i = 0; i < n; ++i) { float argv_num; - string tagname; + string tagname = string_null; argv_num = 0; tokenize_console(port_string[i]); e = sandbox_ObjectSpawn(database); @@ -257,7 +303,7 @@ entity sandbox_ObjectPort_Load(string s, float database) if(i) { // properties stored only for child objects - if(argv(argv_num) != "-") tagname = argv(argv_num); else tagname = string_null; ++argv_num; + if(argv(argv_num) != "") tagname = argv(argv_num); else tagname = string_null; ++argv_num; } else { @@ -277,16 +323,17 @@ entity sandbox_ObjectPort_Load(string s, float database) e.glowmod = stov(argv(argv_num)); ++argv_num; e.frame = stof(argv(argv_num)); ++argv_num; sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num; + e.solid = e.old_solid = stof(argv(argv_num)); ++argv_num; e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num; e.damageforcescale = stof(argv(argv_num)); ++argv_num; - if(e.material) strunzone(e.material); if(argv(argv_num) != "-") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num; + if(e.material) strunzone(e.material); if(argv(argv_num) != "") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num; if(database) { // properties stored only for the database - if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "-") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num; - if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); - if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); - if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); + if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num; + if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num; + if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num; + if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num; } // attach last @@ -342,7 +389,7 @@ void sandbox_Database_Load() for(;;) { file_read = fgets(file_get); - if(!file_read) + if(file_read == "") break; if(substring(file_read, 0, 2) == "//") continue; @@ -356,12 +403,13 @@ void sandbox_Database_Load() { // since objects are being loaded for the first time, precache material sounds for each for (i = 1; i <= 5; i++) // 5 sounds in total - precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg")); + precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav")); } } if(autocvar_g_sandbox_info > 0) print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n")); } + fclose(file_get); } MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) @@ -370,9 +418,14 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) return FALSE; if(cmd_name == "g_sandbox") { + if(autocvar_g_sandbox_readonly) + { + print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used"); + return TRUE; + } if(cmd_argc < 2) { - print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'"); + print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'"); return TRUE; } @@ -388,32 +441,39 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model"); print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects"); print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original"); - print_to(self, "^Properties for ^2object_duplicate^7:"); print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar"); print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\""); print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects"); - print_to(self, "^7Properties for ^2object_attach^7:"); print_to(self, "^3get ^7- selects the object you are facing as the object to be attached"); print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone"); print_to(self, "^3remove ^7- detaches all objects from the object you are facing"); print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects"); - print_to(self, "^7Properties for ^2object_edit^7:"); print_to(self, "^3skin value ^7- changes the skin of the object"); print_to(self, "^3alpha value ^7- sets object transparency"); print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color"); print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color"); print_to(self, "^3frame value ^7- object animation frame, for self-animated models"); print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size"); + print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid"); print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical"); print_to(self, "^3force value ^7- amount of force applied to objects that are shot"); print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh"); print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it"); - print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object. 'mesh' shows model information"); + print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object"); + print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date"); + print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones"); + print_to(self, "^3attachments ^7- prints information about the object's attachments"); print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects"); return TRUE; // ---------------- COMMAND: OBJECT, SPAWN ---------------- case "object_spawn": + if(time < self.object_flood) + { + print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object")); + return TRUE; + } + self.object_flood = time + autocvar_g_sandbox_editor_flood; if(object_count >= autocvar_g_sandbox_editor_maxobjects) { print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time")); @@ -424,7 +484,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command"); return TRUE; } - else if not(fexists(argv(2))) + if not(fexists(argv(2))) { print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct"); return TRUE; @@ -472,7 +532,13 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) case "paste": // spawns a new object using the properties in the player's clipboard cvar - if(!argv(3)) // no object in clipboard + if(time < self.object_flood) + { + print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object")); + return TRUE; + } + self.object_flood = time + autocvar_g_sandbox_editor_flood; + if(argv(3) == "") // no object in clipboard { print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it"); return TRUE; @@ -544,7 +610,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) // ---------------- COMMAND: OBJECT, EDIT ---------------- case "object_edit": - if(!argv(2)) + if(argv(2) == "") { print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit"); return TRUE; @@ -573,6 +639,18 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) case "scale": sandbox_ObjectEdit_Scale(e, stof(argv(3))); break; + case "solidity": + switch(argv(3)) + { + case "0": // non-solid + e.solid = SOLID_TRIGGER; + break; + case "1": // solid + e.solid = SOLID_BBOX; + break; + default: + break; + } case "physics": switch(argv(3)) { @@ -597,7 +675,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) if(argv(3)) { for (i = 1; i <= 5; i++) // precache material sounds, 5 in total - precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg")); + precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav")); e.material = strzone(argv(3)); } else @@ -608,7 +686,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) return TRUE; } - // update last edit time + // update last editing time if(e.message2) strunzone(e.message2); e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); @@ -663,18 +741,38 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) { switch(argv(2)) { + case "object": + print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\"")); + return TRUE; case "mesh": - string tags; - for(i = 1; gettaginfo(e, i); i++) - tags = strcat(tags, "^5", gettaginfo_name, "^7, "); - print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags)); + s = ""; + FOR_EACH_TAG(e) + s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", "); + print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s)); return TRUE; - case "object": - print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by ^7", e.netname, "^7, created ^3", e.message, "^7, last edited ^3", e.message2)); + case "attachments": + // this should show the same info as 'mesh' but for attachments + s = ""; + entity head; + i = 0; + for(head = world; (head = find(head, classname, "object")); ) + { + if(head.owner == e) + { + ++i; // start from 1 + gettaginfo(e, head.tag_index); + s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame)); + s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", "); + } + } + if(i) // object contains attachments + print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s)); + else + print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments"); return TRUE; } } - print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object"); + print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object"); return TRUE; // ---------------- COMMAND: DEFAULT ---------------- @@ -686,31 +784,6 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) return FALSE; } -MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink) -{ - // if the player is close enough to their object, they can drag it - - if(autocvar_sv_cheats) - return FALSE; // cheat dragging is used instead - - // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function - // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace. - // This also makes sure that an object can only pe picked up if in range, but does not get dropped if - // it goes out of range while slinging it around. - - entity e; - float grab; - - e = sandbox_ObjectEdit_Get(TRUE); - if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit) - grab = TRUE; - - if(Drag(e, grab)) // execute dragging - return TRUE; - - return FALSE; -} - float autosave_time; MUTATOR_HOOKFUNCTION(sandbox_StartFrame) { @@ -725,11 +798,17 @@ MUTATOR_HOOKFUNCTION(sandbox_StartFrame) return TRUE; } +MUTATOR_HOOKFUNCTION(sandbox_SetModname) +{ + modname = "Sandbox"; + return TRUE; +} + MUTATOR_DEFINITION(sandbox) { MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY); MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY); - MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY); + MUTATOR_HOOK(SetModname, sandbox_SetModname, CBC_ORDER_ANY); MUTATOR_ONADD { @@ -738,6 +817,16 @@ MUTATOR_DEFINITION(sandbox) sandbox_Database_Load(); } + MUTATOR_ONROLLBACK_OR_REMOVE + { + // nothing to roll back + } + + MUTATOR_ONREMOVE + { + // nothing to remove + } + return FALSE; }