X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fsandbox.qc;h=ff98edbf260ee42ef6997dcc9df370357f572bc8;hb=bf1241a54bc8d6c5c7c2d026ea0789fe9043459b;hp=48b7da9489c01d9991f2911fe30f4d79c4310844;hpb=2d5e3f56c88475770ffe4dc7dd0509fc793712a2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/sandbox.qc b/qcsrc/server/mutators/sandbox.qc index 48b7da948..ff98edbf2 100644 --- a/qcsrc/server/mutators/sandbox.qc +++ b/qcsrc/server/mutators/sandbox.qc @@ -1,3 +1,177 @@ +.string object_clipboard; +.entity object_attach; +.float material; + +const float MATERIAL_NONE = 0; +const float MATERIAL_METAL = 1; +const float MATERIAL_STONE = 2; +const float MATERIAL_WOOD = 3; +const float MATERIAL_FLESH = 4; + +.float touch_timer; +void sandbox_Object_Touch() +{ + // apply material impact effects + + if(self.touch_timer > time) + return; // don't execute each frame + self.touch_timer = time + 0.1; + + // make particle count and sound volume depend on impact speed + float intensity; + intensity = vlen(self.velocity) + vlen(other.velocity); + if(intensity) // avoid divisions by 0 + intensity /= 2; // average the two velocities + if not(intensity >= autocvar_g_sandbox_object_material_velocity_min) + return; // impact not strong enough to do anything + // now offset intensity and apply it to the effects + intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity + intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1); + + switch(self.material) + { + case MATERIAL_METAL: + sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM); + pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10 + break; + case MATERIAL_STONE: + sound(self, CH_TRIGGER, strcat("object/impact_stone_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM); + pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10 + break; + case MATERIAL_WOOD: + sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM); + pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10 + break; + case MATERIAL_FLESH: + sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM); + pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10 + break; + default: + break; + } +} + +entity sandbox_EditObject_Get() +{ + // returns the traced entity if the player can edit it, and world if not + // attached objects are SOLID_NOT and don't risk getting traced + + makevectors(self.v_angle); + WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self); + if(trace_ent.classname == "object" && trace_ent.realowner == self) + return trace_ent; + else + return world; +} + +void sandbox_EditObject_Scale(entity e, float f) +{ + e.scale = f; + if(e.scale) + { + e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max); + setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size + } +} + +void sandbox_AttachObject_Set(entity e, entity parent, string s) +{ + // attaches e to parent on string s + + e.movetype = MOVETYPE_FOLLOW; + e.solid = SOLID_NOT; + e.takedamage = DAMAGE_NO; + + setattachment(e, parent, s); + e.owner = parent; +} + +void sandbox_AttachObject_Remove(entity e) +{ + // detaches any object attached to e + + entity head; + for(head = world; (head = find(head, classname, "object")); ) + { + if(head.owner == e) + { + head.movetype = MOVETYPE_TOSS; + head.solid = SOLID_BBOX; + head.takedamage = DAMAGE_AIM; + + setattachment(head, world, ""); + head.owner = world; + + // objects reset origin and angles when detached, so apply the parent's to prevent teleporting + setorigin(head, e.origin); + head.angles = e.angles; + } + } +} + +entity sandbox_SpawnObject() +{ + // spawn a new object with default properties + + entity e; + e = spawn(); + e.realowner = self; + e.classname = "object"; + e.takedamage = DAMAGE_AIM; + e.damageforcescale = 1; + e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly + e.movetype = MOVETYPE_TOSS; + e.frame = 0; + e.skin = 0; + e.material = MATERIAL_NONE; + + e.touch = sandbox_Object_Touch; + + // set origin and direction based on player position and view angle + makevectors(self.v_angle); + WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self); + setorigin(e, trace_endpos); + e.angles_y = self.v_angle_y; + + return e; +} + +string sandbox_Storage_Save(entity e) +{ + // save object properties + string s; + + s = strcat(e.model, " "); + s = strcat(s, ftos(e.skin), " "); + s = strcat(s, ftos(e.alpha), " "); + s = strcat(s, sprintf("\"%.9v\"", e.colormod), " "); + s = strcat(s, sprintf("\"%.9v\"", e.glowmod), " "); + s = strcat(s, ftos(e.frame), " "); + s = strcat(s, ftos(e.scale), " "); + s = strcat(s, ftos(e.movetype), " "); + s = strcat(s, ftos(e.damageforcescale), " "); + s = strcat(s, ftos(e.material), " "); + + return s; +} + +void sandbox_Storage_Load(entity e, string s) +{ + // load object properties + tokenize_console(s); + + setmodel(e, argv(0)); + e.skin = stof(argv(1)); + e.alpha = stof(argv(2)); + e.colormod = stov(argv(3)); + e.glowmod = stov(argv(4)); + e.frame = stof(argv(5)); + sandbox_EditObject_Scale(e, stof(argv(6))); + e.movetype = stof(argv(7)); + e.damageforcescale = stof(argv(8)); + e.material = stof(argv(9)); +} + MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) { if(MUTATOR_RETURNVALUE) // command was already handled? @@ -6,91 +180,319 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) { if(cmd_argc < 2) { - print_to(self, "Sandbox mode is active. For more information, use 'g_sandbox help'"); + print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'"); return TRUE; } - if(argv(1) == "help") - { - print_to(self, "You can use the following sandbox commands:"); - print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model"); - print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported"); - return TRUE; - } - else if(argv(1) == "spawn_object") + switch(argv(1)) { - // don't allow spawning objects without a model - if(cmd_argc < 3) - { - print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command"); - return TRUE; - } - else if not(fexists(argv(2))) - { - print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct"); + entity e; + + // ---------------- COMMAND: HELP ---------------- + case "help": + print_to(self, "You can use the following sandbox commands:"); + print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported"); + print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model"); + print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects"); + print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects"); + print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player"); + print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects"); + print_to(self, "^7Object properties for ^2edit_object^7:"); + print_to(self, "^3skin value ^7- changes the skin of the object"); + print_to(self, "^3alpha value ^7- sets object transparency"); + print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color"); + print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color"); + print_to(self, "^3frame value ^7- object animation frame, for self-animated models"); + print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size"); + print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical"); + print_to(self, "^3force value ^7- amount of force applied to objects that are shot"); + print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)"); + print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects"); return TRUE; - } - // spawn a new object with the default settings - entity e; - e = spawn(); - e.owner = self; - e.classname = "object"; - e.takedamage = DAMAGE_NO; + // ---------------- COMMAND: SPAWN ITEM ---------------- + case "spawn_item": + // only weapons are currently supported - // those properties are defaults that can be edited later - e.movetype = MOVETYPE_TOSS; - e.solid = SOLID_TRIGGER; + if(cmd_argc < 3) + { + print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command"); + return TRUE; + } - makevectors(self.v_angle); - traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance, MOVE_NOMONSTERS, self); - setorigin(e, trace_endpos); - setmodel(e, argv(2)); - e.angles_y = self.v_angle_y; // apply the player's direction to the object, as he spawns it from behind + // spawn a new item + float i; + makevectors(self.v_angle); + WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self); - if(autocvar_g_sandbox_info) - print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n")); + for(i = WEP_FIRST; i <= WEP_LAST; ++i) + { + e = get_weaponinfo(i); + if(e.netname == argv(2)) + { + W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0'); + if(autocvar_g_sandbox_info) + print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n")); + return TRUE; + } + } - return TRUE; - } - else if(argv(1) == "spawn_item") - { - // spawn a new item - // weapons are the only items currently supported + print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items"); + return TRUE; + + // ---------------- COMMAND: SPAWN OBJECT ---------------- + case "spawn_object": + // don't allow spawning objects without a model + if(cmd_argc < 3) + { + print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command"); + return TRUE; + } + else if not(fexists(argv(2))) + { + print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct"); + return TRUE; + } + + e = sandbox_SpawnObject(); + setmodel(e, argv(2)); + + if(autocvar_g_sandbox_info) + print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n")); - if(cmd_argc < 3) - { - print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command"); return TRUE; - } - entity e; - float i; - makevectors(self.v_angle); - traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance, MOVE_NOMONSTERS, self); - - for(i = WEP_FIRST; i <= WEP_LAST; ++i) - { - e = get_weaponinfo(i); - if(e.netname == argv(2)) + // ---------------- COMMAND: REMOVE OBJECT ---------------- + case "remove_object": + e = sandbox_EditObject_Get(); + if(e != world) { - W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0'); if(autocvar_g_sandbox_info) - print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n")); + print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n")); + remove(e); + e = world; return TRUE; } - } - print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'g_sandbox help' for supported items"); - return TRUE; + print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you"); + return TRUE; + + // ---------------- COMMAND: DUPLICATE OBJECT COPY ---------------- + case "duplicate_object_copy": + // copies customizable properties of the selected object to the clipboard + + e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works + if(e != world) + { + if(self.object_clipboard) + strunzone(self.object_clipboard); + self.object_clipboard = strzone(sandbox_Storage_Save(e)); + + print_to(self, "Object copied to clipboard"); + return TRUE; + } + + print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you"); + return TRUE; + + // ---------------- COMMAND: DUPLICATE OBJECT PASTE ---------------- + case "duplicate_object_paste": + // spawns a new object using the properties in the player's clipboard + + if(!self.object_clipboard) // no object in clipboard + { + print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it"); + return TRUE; + } + + e = sandbox_SpawnObject(); + sandbox_Storage_Load(e, self.object_clipboard); + + print_to(self, "Object pasted successfully"); + if(autocvar_g_sandbox_info) + print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n")); + + return TRUE; + + // ---------------- COMMAND: ATTACH OBJECT ---------------- + case "attach_object": + switch(argv(2)) + { + case "get": + // select e as the object as meant to be attached + e = sandbox_EditObject_Get(); + if(e != world) + { + self.object_attach = e; + print_to(self, "Object selected for attachment"); + return TRUE; + } + print_to(self, "WARNING: Object could not be selected for attachment. Make sure you are facing an object that belongs to you"); + return TRUE; + case "set": + if(self.object_attach == world) + { + print_to(self, "WARNING: No object selected for attachment. Please select an object to be attached first."); + return TRUE; + } + + // attaches the previously selected object to e + e = sandbox_EditObject_Get(); + if(e != world) + { + sandbox_AttachObject_Set(self.object_attach, e, argv(3)); + print_to(self, "Object attached successfully"); + self.object_attach = world; // object was attached, no longer keep it scheduled for attachment + return TRUE; + } + print_to(self, "WARNING: Object could not be attached to the parent. Make sure you are facing an object that belongs to you"); + return TRUE; + case "remove": + // removes e if it was attached + e = sandbox_EditObject_Get(); + if(e != world) + { + sandbox_AttachObject_Remove(e); + print_to(self, "Child objects detached successfully"); + return TRUE; + } + print_to(self, "WARNING: Child objects could not be detached. Make sure you are facing an object that belongs to you"); + return TRUE; + } + return TRUE; + + // ---------------- COMMAND: EDIT OBJECT ---------------- + case "edit_object": + if(!argv(2) || !argv(3)) + { + print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value"); + return TRUE; + } + + e = sandbox_EditObject_Get(); + if(e != world) + { + switch(argv(2)) + { + case "skin": + e.skin = stof(argv(3)); + break; + case "alpha": + e.alpha = stof(argv(3)); + break; + case "color_main": + e.colormod = stov(argv(3)); + break; + case "color_glow": + e.glowmod = stov(argv(3)); + break; + case "frame": + e.frame = stof(argv(3)); + break; + case "scale": + sandbox_EditObject_Scale(e, stof(argv(3))); + break; + case "physics": + switch(argv(3)) + { + case "0": // static + e.movetype = MOVETYPE_NONE; + break; + case "1": // movable + e.movetype = MOVETYPE_TOSS; + break; + case "2": // physical + e.movetype = MOVETYPE_PHYSICS; + break; + default: + break; + } + break; + case "force": + e.damageforcescale = stof(argv(3)); + break; + case "material": + e.material = stof(argv(3)); + break; + default: + print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'"); + break; + } + return TRUE; + } + + print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you"); + return TRUE; + + // ---------------- COMMAND: DEFAULT ---------------- + default: + print_to(self, "Invalid command. For usage information, type 'sandbox help'"); + return TRUE; } } return FALSE; } +MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink) +{ + // if the player is close enough to their object, they can drag it + + if(autocvar_sv_cheats) + return FALSE; // cheat dragging is used instead + + // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function + // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace. + // This also makes sure that an object can only pe picked up if in range, but does not get dropped if + // it goes out of range while slinging it around. + + entity e; + float grab; + + e = sandbox_EditObject_Get(); + if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit) + grab = TRUE; + + if(Drag(e, grab)) // execute dragging + { + if(autocvar_g_sandbox_info) + print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n")); + return TRUE; + } + + return FALSE; +} + +MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect) +{ + // unzone the player's clipboard if it's not empty + if(self.object_clipboard) + { + strunzone(self.object_clipboard); + self.object_clipboard = string_null; + } + + return FALSE; +} + MUTATOR_DEFINITION(sandbox) { MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY); + MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY); + MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY); + + MUTATOR_ONADD + { + float i; + for (i = 1; i <= 5; i++) + { + // precache material sounds + precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg")); + precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg")); + precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg")); + precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg")); + } + } - return 0; + return FALSE; } +