X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fplayerstats.qc;h=5ddad200fe752499c8dffb78ef2db4b549407202;hb=1095fa06ccb2d38b4387a9b07d12b299a3351e32;hp=b2b2750a7aa7eb78bae0ed13f1b09ce2fa86ff17;hpb=41d66239745785f967c412869fe587a6c9378da1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/playerstats.qc b/qcsrc/server/playerstats.qc index b2b2750a7..5ddad200f 100644 --- a/qcsrc/server/playerstats.qc +++ b/qcsrc/server/playerstats.qc @@ -5,7 +5,7 @@ string events_last; .float playerstats_addedglobalinfo; .string playerstats_id; -void PlayerStats_Init() +void PlayerStats_Init() // initiated before InitGameplayMode so that scores are added properly { string uri; playerstats_db = -1; @@ -20,6 +20,7 @@ void PlayerStats_Init() serverflags |= SERVERFLAG_PLAYERSTATS; PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME); + PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY); PlayerStats_AddEvent(PLAYERSTATS_WINS); PlayerStats_AddEvent(PLAYERSTATS_MATCHES); PlayerStats_AddEvent(PLAYERSTATS_JOINS); @@ -174,7 +175,7 @@ void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn The following keys are defined: - V: format version (always 1) - this MUST be the first line! + V: format version (always a fixed number) - this MUST be the first line! #: comment (MUST be ignored by any parser) R: release information on the server T: time at which the game ended @@ -193,6 +194,7 @@ void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn e: followed by an event name, a space, and the event count/score event names can be: alivetime: total playing time of the player + avglatency: average network latency compounded throughout the match wins: number of games won (can only be set if matches is set) matches: number of matches played to the end (not aborted by map switch) joins: number of matches joined (always 1 unless player never played during the match) @@ -208,22 +210,7 @@ void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn acc--cnt-fired: amount of fired shots acc--frags: amount of frags dealt by weapon - Response format (not used yet): - - V: format version (always 1) - this MUST be the first line! - #: comment (MUST be ignored by any parser) - R: release information on the XonStat server - T: current time - S: in case of a stats submit request, the human readable xonstat URL for the submitted match - P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!) - e: followed by an event name, a space, and the event count/score, and - if this is a reply to a stats submit request - a space, and the delta of the event count/score caused by this match - event names can be the same as above (they then are either sums, or minimum/maximum values, depending on context), as well as: - elo: current Elo calculated by the stats server - rank : global rank of player for this game type (for stats submit requests) - rank- : global rank of player for any game type (for non stats submit requests) - not all events need to be included, of course - if an event is counted additively from unprocessed submitted data, it should not be sent as part of stats submit response - achievement- events may be generated by the xonstat server and reported as part of stats submit responses! + Response format (not used yet): see https://gist.github.com/4284222 */ void PlayerStats_ready(entity fh, entity pass, float status) @@ -236,7 +223,7 @@ void PlayerStats_ready(entity fh, entity pass, float status) switch(status) { case URL_READY_CANWRITE: - url_fputs(fh, "V 1\n"); + url_fputs(fh, "V 5\n"); #ifdef WATERMARK url_fputs(fh, sprintf("R %s\n", WATERMARK())); #endif @@ -387,11 +374,12 @@ void PlayerStats_EndMatch(float finished) { //PlayerStats_Accuracy(p); // stats are already written with PlayerStats_AddGlobalInfo(entity), don't double them up. - if(g_arena || g_lms || g_ca) - if(p.alivetime <= 0) { continue; } - else - if(p.classname != "player") { continue; } - + if((g_arena || g_lms || g_ca) && (p.alivetime <= 0)) { continue; } + else if(p.classname != "player") { continue; } + + float latency = (p.latency_sum / p.latency_cnt); + if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); } + PlayerScore_PlayerStats(p); PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1); if(finished)