X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fportals.qc;h=e02c04d6b25e5bcffc0139424d51a2c0fadfad0b;hb=eeec5ec4584c71acbb89db6eea843b48d6ca4c26;hp=53c77ecceefc089e6215e93fd2d9bc771205bc3a;hpb=82dbcadfd0556053b74638f2e3ae2e57103ddf26;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/portals.qc b/qcsrc/server/portals.qc index 53c77ecce..e02c04d6b 100644 --- a/qcsrc/server/portals.qc +++ b/qcsrc/server/portals.qc @@ -1,22 +1,18 @@ -#if defined(CSQC) -#elif defined(MENUQC) -#elif defined(SVQC) - #include "../dpdefs/progsdefs.qh" - #include "../dpdefs/dpextensions.qh" - #include "../warpzonelib/anglestransform.qh" - #include "../warpzonelib/util_server.qh" - #include "../common/constants.qh" - #include "../common/util.qh" - #include "../common/weapons/weapons.qh" - #include "autocvars.qh" - #include "defs.qh" - #include "../common/notifications.qh" - #include "../common/deathtypes.qh" - #include "mutators/mutators_include.qh" - #include "../csqcmodellib/sv_model.qh" - #include "portals.qh" - #include "g_hook.qh" -#endif +#include "portals.qh" +#include "_all.qh" + +#include "g_hook.qh" +#include "mutators/mutators_include.qh" +#include "../common/constants.qh" +#include "../common/deathtypes.qh" +#include "../common/notifications.qh" +#include "../common/triggers/teleporters.qh" +#include "../common/triggers/subs.qh" +#include "../common/util.qh" +#include "../common/weapons/all.qh" +#include "../csqcmodellib/sv_model.qh" +#include "../warpzonelib/anglestransform.qh" +#include "../warpzonelib/util_server.qh" #define PORTALS_ARE_NOT_SOLID @@ -150,7 +146,7 @@ float Portal_TeleportPlayer(entity teleporter, entity player) tracebox(safe, player.mins - SAFENUDGE, player.maxs + SAFENUDGE, step, MOVE_NOMONSTERS, player); if(trace_startsolid) { - print("'safe' teleport location is not safe!\n"); + LOG_INFO("'safe' teleport location is not safe!\n"); // FAIL TODO why does this happen? return 0; } @@ -158,7 +154,7 @@ float Portal_TeleportPlayer(entity teleporter, entity player) tracebox(safe, player.mins - SAFENUDGE, player.maxs + SAFENUDGE, to, MOVE_NOMONSTERS, player); if(trace_startsolid) { - print("trace_endpos in solid, this can't be!\n"); + LOG_INFO("trace_endpos in solid, this can't be!\n"); // FAIL TODO why does this happen? (reported by MrBougo) return 0; } @@ -174,11 +170,7 @@ float Portal_TeleportPlayer(entity teleporter, entity player) // factor -1 allows chaining portals, but may be weird player.right_vector = -1 * AnglesTransform_Apply(transform, player.right_vector); - entity oldself = self; - self = player; - MUTATOR_CALLHOOK(PortalTeleport); - player = self; - self = oldself; + MUTATOR_CALLHOOK(PortalTeleport, player); if (!teleporter.enemy) { @@ -221,7 +213,7 @@ float Portal_FindSafeOrigin(entity portal) if(!move_out_of_solid(portal)) { #ifdef DEBUG - print("NO SAFE ORIGIN\n"); + LOG_INFO("NO SAFE ORIGIN\n"); #endif return 0; } @@ -256,7 +248,7 @@ float Portal_WillHitPlane(vector eorg, vector emins, vector emaxs, vector evel, } void Portal_Touch() -{ +{SELFPARAM(); vector g; #ifdef PORTALS_ARE_NOT_SOLID @@ -274,6 +266,10 @@ void Portal_Touch() if(other.classname == "grapplinghook") return; // handled by think + if(!autocvar_g_vehicles_teleportable) + if(other.vehicle_flags & VHF_ISVEHICLE) + return; // no teleporting vehicles? + if(!self.enemy) error("Portal_Touch called for a broken portal\n"); @@ -310,8 +306,8 @@ void Portal_Touch() return; /* - if(other.mins_x < PL_MIN_x || other.mins_y < PL_MIN_y || other.mins_z < PL_MIN_z - || other.maxs_x > PL_MAX_x || other.maxs_y > PL_MAX_y || other.maxs_z > PL_MAX_z) + if(other.mins_x < PL_MIN.x || other.mins_y < PL_MIN.y || other.mins_z < PL_MIN.z + || other.maxs_x > PL_MAX.x || other.maxs_y > PL_MAX.y || other.maxs_z > PL_MAX.z) { // can't teleport this return; @@ -419,7 +415,7 @@ void Portal_Remove(entity portal, float killed) { fixedmakevectors(portal.mangle); sound(portal, CH_SHOTS, "porto/explode.wav", VOL_BASE, ATTEN_NORM); - pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4); + Send_Effect(EFFECT_ROCKET_EXPLODE, portal.origin + v_forward * 16, v_forward * 1024, 4); remove(portal); } else @@ -430,8 +426,8 @@ void Portal_Remove(entity portal, float killed) } } -void Portal_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) -{ +void Portal_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) +{SELFPARAM(); if(deathtype == DEATH_TELEFRAG) return; if(attacker != self.aiment) @@ -443,7 +439,7 @@ void Portal_Damage(entity inflictor, entity attacker, float damage, float deatht } void Portal_Think_TryTeleportPlayer(entity e, vector g) -{ +{SELFPARAM(); if(!Portal_WillHitPlane(e.origin, e.mins, e.maxs, e.velocity + g, self.origin, v_forward, self.maxs.x)) return; @@ -455,7 +451,7 @@ void Portal_Think_TryTeleportPlayer(entity e, vector g) } void Portal_Think() -{ +{SELFPARAM(); entity e, o; vector g; @@ -498,7 +494,7 @@ void Portal_Think() } float Portal_Customize() -{ +{SELFPARAM(); if(IS_SPEC(other)) other = other.enemy; if(other == self.aiment) @@ -578,7 +574,7 @@ void Portal_ClearAll(entity own) W_Porto_Remove(own); } void Portal_RemoveLater_Think() -{ +{SELFPARAM(); Portal_Remove(self, self.cnt); } void Portal_RemoveLater(entity portal, float kill)