X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fportals.qc;h=e82c049a3a476fe90eff551cf1ddf60868c2ca53;hb=6f37a8f8076a572097afb13de2c367a72717c927;hp=008dd7a1a2ddae55577473c64e8e73d300a5d7f3;hpb=ba0988ca930f50286f8cf3b6c114ebc6584964af;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/portals.qc b/qcsrc/server/portals.qc index 008dd7a1a..e82c049a3 100644 --- a/qcsrc/server/portals.qc +++ b/qcsrc/server/portals.qc @@ -1,23 +1,18 @@ -#if defined(CSQC) -#elif defined(MENUQC) -#elif defined(SVQC) - #include "../dpdefs/progsdefs.qc" - #include "../dpdefs/dpextensions.qc" - #include "sys-post.qh" - #include "../warpzonelib/anglestransform.qh" - #include "../warpzonelib/util_server.qh" - #include "../common/constants.qh" - #include "../common/util.qh" - #include "../common/weapons/weapons.qh" - #include "autocvars.qh" - #include "defs.qh" - #include "../common/notifications.qh" - #include "../common/deathtypes.qh" - #include "mutators/mutators_include.qh" - #include "../csqcmodellib/sv_model.qh" - #include "portals.qh" - #include "g_hook.qh" -#endif +#include "portals.qh" +#include "_.qh" + +#include "g_hook.qh" +#include "g_subs.qh" +#include "mutators/mutators_include.qh" +#include "t_teleporters.qh" +#include "../common/constants.qh" +#include "../common/deathtypes.qh" +#include "../common/notifications.qh" +#include "../common/util.qh" +#include "../common/weapons/weapons.qh" +#include "../csqcmodellib/sv_model.qh" +#include "../warpzonelib/anglestransform.qh" +#include "../warpzonelib/util_server.qh" #define PORTALS_ARE_NOT_SOLID @@ -34,9 +29,9 @@ float PlayerEdgeDistance(entity p, vector v) { vector vbest; - if(v.x < 0) vbest_x = p.mins.x; else vbest_x = p.maxs.x; - if(v.y < 0) vbest_y = p.mins.y; else vbest_y = p.maxs.y; - if(v.z < 0) vbest_z = p.mins.z; else vbest_z = p.maxs.z; + if(v.x < 0) vbest.x = p.mins.x; else vbest.x = p.maxs.x; + if(v.y < 0) vbest.y = p.mins.y; else vbest.y = p.maxs.y; + if(v.z < 0) vbest.z = p.mins.z; else vbest.z = p.maxs.z; return vbest * v; } @@ -57,7 +52,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle) // PLAYERS use different math #ifndef POSITIVE_PITCH_IS_DOWN - ang_x = -ang.x; + ang.x = -ang.x; #endif //print("reference: ", vtos(AnglesTransform_ApplyToVAngles(transform, ang)), "\n"); @@ -87,7 +82,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle) ang = fixedvectoangles(new_forward); // this still gets us a nice pitch value... if(new_up * new_yawforward < 0) new_up = -1 * new_up; - ang_y = vectoyaw(new_up); // this vector is the yaw we want + ang.y = vectoyaw(new_up); // this vector is the yaw we want //print("UP/DOWN path: ", vtos(ang), "\n"); } else @@ -98,9 +93,9 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle) } #ifndef POSITIVE_PITCH_IS_DOWN - ang_x = -ang.x; + ang.x = -ang.x; #endif - ang_z = vangle.z; + ang.z = vangle.z; return ang; } @@ -431,7 +426,7 @@ void Portal_Remove(entity portal, float killed) } } -void Portal_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) +void Portal_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) { if(deathtype == DEATH_TELEFRAG) return;