X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fscores.qh;h=cf767659056d5f9cef2a39ae063d18a5923c8c5e;hb=34e7f534e2015466228eb3a78c9857741b736dca;hp=a462bde92c4bed31f706262a2314b43a5c3ff8f0;hpb=f6dd336135aa93ee4617df2389c3bfb28f0e1c58;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/scores.qh b/qcsrc/server/scores.qh index a462bde92..cf7676590 100644 --- a/qcsrc/server/scores.qh +++ b/qcsrc/server/scores.qh @@ -3,8 +3,6 @@ #include entity scores_initialized; // non-NULL when scores labels/rules have been set -.float scores[MAX_SCORE]; -.float teamscores[MAX_TEAMSCORE]; .float scoreboard_pos; /** @@ -24,7 +22,7 @@ void PlayerScore_Detach(entity player); * Means: FIXME make players unable to join the game when not called ClientConnect yet. * Returns the new score. */ -float PlayerScore_Add(entity player, float scorefield, float score); +float PlayerScore_Add(entity player, PlayerScoreField scorefield, float score); /** * Initialize the score of this player if needed. @@ -57,12 +55,12 @@ float TeamScore_GetCompareValue(float t); * Adds a score to both the player and the team. Returns the team score if * possible, otherwise the player score. */ -float PlayerTeamScore_Add(entity player, float pscorefield, float tscorefield, float score); +float PlayerTeamScore_Add(entity player, PlayerScoreField pscorefield, float tscorefield, float score); /** * Adds to the generic score fields for both the player and the team. */ -#define PlayerTeamScore_AddScore(p,s) PlayerTeamScore_Add(p, SP_SCORE, ST_SCORE, s) +#define PlayerTeamScore_AddScore(p, s) PlayerTeamScore_Add(p, SP_SCORE, ST_SCORE, s) /** * Set the label of a team score item, as well as the scoring flags. @@ -72,7 +70,7 @@ void ScoreInfo_SetLabel_TeamScore(float i, string label, float scoreflags); /** * Set the label of a player score item, as well as the scoring flags. */ -void ScoreInfo_SetLabel_PlayerScore(float i, string label, float scoreflags); +void ScoreInfo_SetLabel_PlayerScore(PlayerScoreField i, string label, float scoreflags); /** * Initialize the scores info for the given number of teams.