X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fsteerlib.qc;h=3418a2c4e375a80c0506dcf58400018c918297fd;hb=0e22a50168f713fd1236b605caacc5b398a706a5;hp=2b5302af22995f269f7b637289dcd9b0e6738e7c;hpb=c4230403a60e672acde0b6dfa32ca67f56879183;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/steerlib.qc b/qcsrc/server/steerlib.qc index 2b5302af2..3418a2c4e 100644 --- a/qcsrc/server/steerlib.qc +++ b/qcsrc/server/steerlib.qc @@ -2,15 +2,17 @@ #if defined(CSQC) #elif defined(MENUQC) #elif defined(SVQC) + #include "pathlib/utility.qh" #endif /** Uniform pull towards a point **/ -vector steerlib_pull(entity this, vector point) +#define steerlib_pull(ent,point) normalize(point - (ent).origin) +/*vector steerlib_pull(entity this, vector point) { return normalize(point - this.origin); -} +}*/ /** Uniform push from a point @@ -143,7 +145,7 @@ vector steerlib_wander(entity this, float range, float tresh, vector oldpoint) vector wander_point; wander_point = v_forward - oldpoint; - if (vlen(wander_point) > tresh) + if (vdist(wander_point, >, tresh)) return oldpoint; range = bound(0,range,1); @@ -339,50 +341,11 @@ vector steerlib_traceavoid_flat(entity this, float pitch, float length, vector v return normalize(leftwish + rightwish + frontwish); } -float beamsweep_badpoint(vector point,float waterok) -{ - float pc,pc2; - - if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY) - return 1; - - pc = pointcontents(point); - pc2 = pointcontents(point - '0 0 1'); - - switch(pc) - { - case CONTENT_SOLID: break; - case CONTENT_SLIME: break; - case CONTENT_LAVA: break; - - case CONTENT_SKY: - return 1; - - case CONTENT_EMPTY: - if (pc2 == CONTENT_SOLID) - return 0; - - if (pc2 == CONTENT_WATER) - if(waterok) - return 0; - - break; - - case CONTENT_WATER: - if(waterok) - return 0; - - break; - } - - return 1; -} - //#define BEAMSTEER_VISUAL float beamsweep(entity this, vector from, vector dir,float length, float step,float step_up, float step_down) { float i; - vector a,b,u,d; + vector a, b, u, d; u = '0 0 1' * step_up; d = '0 0 1' * step_down; @@ -391,7 +354,7 @@ float beamsweep(entity this, vector from, vector dir,float length, float step,fl if(trace_fraction == 1.0) return 0; - if(beamsweep_badpoint(trace_endpos,0)) + if(!location_isok(trace_endpos, false, false)) return 0; a = trace_endpos; @@ -407,7 +370,7 @@ float beamsweep(entity this, vector from, vector dir,float length, float step,fl if(trace_fraction == 1.0) return i / length; - if(beamsweep_badpoint(trace_endpos,0)) + if(!location_isok(trace_endpos, false, false)) return i / length; #ifdef BEAMSTEER_VISUAL te_lightning1(NULL,a+u,b+u); @@ -464,8 +427,8 @@ vector steerlib_beamsteer(entity this, vector dir, float length, float step, flo if(bm_left + bm_right < 0.15) { - vr = normalize((v_forward*-1) + v_right * 0.75); - vl = normalize((v_forward*-1) - v_right * 0.75); + vr = normalize((v_forward*-1) + v_right * 0.90); + vl = normalize((v_forward*-1) - v_right * 0.90); bm_right = beamsweep(this, this.origin, vr, length, step, step_up, step_down); bm_left = beamsweep(this, this.origin, vl, length, step, step_up, step_down); @@ -556,13 +519,15 @@ void spawn_flocker(entity this) setthink(flocker, flocker_think); flocker.nextthink = time + random() * 5; PROJECTILE_MAKETRIGGER(flocker); - flocker.move_movetype = MOVETYPE_BOUNCEMISSILE; + set_movetype(flocker, MOVETYPE_BOUNCEMISSILE); flocker.effects = EF_LOWPRECISION; flocker.velocity = randomvec() * 300; flocker.angles = vectoangles(flocker.velocity); flocker.health = 10; flocker.pos1 = normalize(flocker.velocity + randomvec() * 0.1); + IL_PUSH(g_flockers, flocker); + this.cnt = this.cnt -1; } @@ -579,8 +544,7 @@ void flockerspawn_think(entity this) void flocker_hunter_think(entity this) { vector dodgemove,attractmove,newmove; - entity e,ee; - float d,bd; + entity ee; this.angles_x = this.angles.x * -1; makevectors(this.angles); @@ -597,20 +561,14 @@ void flocker_hunter_think(entity this) if(!this.enemy) { - e = findchainfloat(flock_id,this.flock_id); - while(e) + IL_EACH(g_flockers, it.flock_id == this.flock_id, { - d = vlen(this.origin - e.origin); - - if(e != this.owner) - if(e != ee) - if(d > bd) - { - this.enemy = e; - bd = d; - } - e = e.chain; - } + if(it == this.owner || it == ee) + continue; + + if(!this.enemy || vlen2(this.origin - it.origin) > vlen2(this.origin - this.enemy.origin)) + this.enemy = it; + }); } if(this.enemy) @@ -624,7 +582,6 @@ void flocker_hunter_think(entity this) this.velocity = movelib_inertmove_byspeed(this, newmove,1250,0.3,0.7); this.velocity = movelib_dragvec(this, 0.01,0.5); - this.angles = vectoangles(this.velocity); this.nextthink = time + 0.1; } @@ -649,12 +606,15 @@ spawnfunc(flockerspawn) this.enemy.scale = 3; this.enemy.effects = EF_LOWPRECISION; - this.enemy.move_movetype = MOVETYPE_BOUNCEMISSILE; + set_movetype(this.enemy, MOVETYPE_BOUNCEMISSILE); PROJECTILE_MAKETRIGGER(this.enemy); setthink(this.enemy, flocker_hunter_think); this.enemy.nextthink = time + 10; this.enemy.flock_id = this.flock_id; this.enemy.owner = this; + + IL_PUSH(g_flockers, this); + IL_PUSH(g_flockers, this.enemy); } #endif