X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fsv_main.qc;h=487ab1fc533821590ab49c18fdeffb7cf24dd686;hb=b8ad7477ca022feff76a1634c7ca8dcaaf54937c;hp=0ae9b356cd3cdecbdcaf7e8c6c8c445d13fc847b;hpb=acb4979d359741c2f4a98b1b9fc0c1db7bcdb2b7;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/sv_main.qc b/qcsrc/server/sv_main.qc index 0ae9b356c..487ab1fc5 100644 --- a/qcsrc/server/sv_main.qc +++ b/qcsrc/server/sv_main.qc @@ -37,9 +37,9 @@ void CreatureFrame_hotliquids(entity this) if (this.flags & FL_PROJECTILE) { if (this.watertype == CONTENT_LAVA) - Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0'); + Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0'); else if (this.watertype == CONTENT_SLIME) - Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0'); + Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0'); } else { @@ -50,7 +50,7 @@ void CreatureFrame_hotliquids(entity this) this.watersound_finished = time + 0.5; sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM); } - Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0'); + Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0'); if(autocvar_g_balance_contents_playerdamage_lava_burn) Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id); } @@ -61,7 +61,7 @@ void CreatureFrame_hotliquids(entity this) this.watersound_finished = time + 0.5; sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM); } - Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0'); + Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0'); } } } @@ -88,7 +88,6 @@ void CreatureFrame_Liquids(entity this) this.dmgtime = 0; } this.air_finished = time + 12; - this.dmg = 2; } } @@ -117,16 +116,19 @@ void CreatureFrame_FallDamage(entity this) else dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage); if (dm > 0) - Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, this.origin, '0 0 0'); + Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0'); } if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed) - Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, this.origin, '0 0 0'); + Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0'); } } void CreatureFrame_All() { + if(game_stopped || time < game_starttime) + return; + IL_EACH(g_damagedbycontents, it.damagedbycontents, { if (it.move_movetype == MOVETYPE_NOCLIP) continue; @@ -139,10 +141,10 @@ void CreatureFrame_All() void Pause_TryPause(bool ispaused) { int n = 0; - FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA( + FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { if (PHYS_INPUT_BUTTON_CHAT(it) != ispaused) return; ++n; - )); + }); if (!n) return; setpause(ispaused); } @@ -184,18 +186,19 @@ void StartFrame() if(time > client_cefc_accumulatortime + 1) { float t = client_cefc_accumulator / (time - client_cefc_accumulatortime); - LOG_INFO("CEFC time: ", ftos(t * 1000), "ms; "); int c_seeing = 0; int c_seen = 0; - FOREACH_CLIENT(true, LAMBDA( + FOREACH_CLIENT(true, { if(IS_REAL_CLIENT(it)) ++c_seeing; if(IS_PLAYER(it)) ++c_seen; - )); - LOG_INFO("CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; "); - LOG_INFO("CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0'), "\n"); - + }); + LOG_INFO( + "CEFC time: ", ftos(t * 1000), "ms; ", + "CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ", + "CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0') + ); client_cefc_accumulatortime = time; client_cefc_accumulator = 0; } @@ -216,8 +219,6 @@ void StartFrame() if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE) orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout - skill = autocvar_skill; - // detect when the pre-game countdown (if any) has ended and the game has started bool game_delay = (time < game_starttime); if (autocvar_sv_eventlog && game_delay_last && !game_delay) @@ -246,173 +247,128 @@ void StartFrame() .string gametypefilter; .string cvarfilter; bool DoesQ3ARemoveThisEntity(entity this); + +/** + * Evaluate an expression of the form: [+ | -]? [var[op]val | [op]var | val | var] ... + * +: all must match. this is the default + * -: one must NOT match + * + * var>x + * var=x + * var<=x + * var==x + * var!=x + * var===x + * var!==x + */ +bool expr_evaluate(string s) +{ + bool ret = false; + if (str2chr(s, 0) == '+') { + s = substring(s, 1, -1); + } else if (str2chr(s, 0) == '-') { + ret = true; + s = substring(s, 1, -1); + } + bool expr_fail = false; + for (int i = 0, n = tokenize_console(s); i < n; ++i) { + int o; + string k, v; + s = argv(i); + #define X(expr) \ + if (expr) { \ + continue; \ + } else { \ + expr_fail = true; \ + break; \ + } + #define BINOP(op, len, expr) \ + if ((o = strstrofs(s, op, 0)) >= 0) { \ + k = substring(s, 0, o); \ + v = substring(s, o + len, -1); \ + X(expr); \ + } + BINOP(">=", 2, cvar(k) >= stof(v)); + BINOP("<=", 2, cvar(k) <= stof(v)); + BINOP(">", 1, cvar(k) > stof(v)); + BINOP("<", 1, cvar(k) < stof(v)); + BINOP("==", 2, cvar(k) == stof(v)); + BINOP("!=", 2, cvar(k) != stof(v)); + BINOP("===", 3, cvar_string(k) == v); + BINOP("!==", 3, cvar_string(k) != v); + { + k = s; + bool b = true; + if (str2chr(k, 0) == '!') { + k = substring(s, 1, -1); + b = false; + } + float f = stof(k); + bool isnum = ftos(f) == k; + X(boolean(isnum ? f : cvar(k)) == b); + } + #undef BINOP + #undef X + } + if (!expr_fail) { + ret = !ret; + } + // now ret is true if we want to keep the item, and false if we want to get rid of it + return ret; +} + void SV_OnEntityPreSpawnFunction(entity this) { - __spawnfunc_expecting = true; - __spawnfunc_expect = this; if (this) if (this.gametypefilter != "") if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter)) { - delete(this); - __spawnfunc_expecting = false; - return; + goto cleanup; } - if(this.cvarfilter != "") - { - float n, i, o, inv; - string s, k, v; - inv = 0; - - s = this.cvarfilter; - if(substring(s, 0, 1) == "+") - { - s = substring(s, 1, -1); - } - else if(substring(s, 0, 1) == "-") - { - inv = 1; - s = substring(s, 1, -1); - } - - n = tokenize_console(s); - for(i = 0; i < n; ++i) - { - s = argv(i); - // syntax: - // var>x - // var=x - // var<=x - // var==x - // var!=x - // var===x - // var!==x - if((o = strstrofs(s, ">=", 0)) >= 0) - { - k = substring(s, 0, o); - v = substring(s, o+2, -1); - if(cvar(k) < stof(v)) - goto cvar_fail; - } - else if((o = strstrofs(s, "<=", 0)) >= 0) - { - k = substring(s, 0, o); - v = substring(s, o+2, -1); - if(cvar(k) > stof(v)) - goto cvar_fail; - } - else if((o = strstrofs(s, ">", 0)) >= 0) - { - k = substring(s, 0, o); - v = substring(s, o+1, -1); - if(cvar(k) <= stof(v)) - goto cvar_fail; - } - else if((o = strstrofs(s, "<", 0)) >= 0) - { - k = substring(s, 0, o); - v = substring(s, o+1, -1); - if(cvar(k) >= stof(v)) - goto cvar_fail; - } - else if((o = strstrofs(s, "==", 0)) >= 0) - { - k = substring(s, 0, o); - v = substring(s, o+2, -1); - if(cvar(k) != stof(v)) - goto cvar_fail; - } - else if((o = strstrofs(s, "!=", 0)) >= 0) - { - k = substring(s, 0, o); - v = substring(s, o+2, -1); - if(cvar(k) == stof(v)) - goto cvar_fail; - } - else if((o = strstrofs(s, "===", 0)) >= 0) - { - k = substring(s, 0, o); - v = substring(s, o+2, -1); - if(cvar_string(k) != v) - goto cvar_fail; - } - else if((o = strstrofs(s, "!==", 0)) >= 0) - { - k = substring(s, 0, o); - v = substring(s, o+2, -1); - if(cvar_string(k) == v) - goto cvar_fail; - } - else if(substring(s, 0, 1) == "!") - { - k = substring(s, 1, -1); - if(cvar(k)) - goto cvar_fail; - } - else - { - k = s; - if (!cvar(k)) - goto cvar_fail; - } - } - inv = !inv; -LABEL(cvar_fail) - // now inv is 1 if we want to keep the item, and 0 if we want to get rid of it - if (!inv) - { - //print("cvarfilter fail\n"); - delete(this); - __spawnfunc_expecting = false; - return; - } + if (this.cvarfilter != "" && !expr_evaluate(this.cvarfilter)) { + goto cleanup; } - if(DoesQ3ARemoveThisEntity(this)) - { - delete(this); - __spawnfunc_expecting = false; - return; + if (DoesQ3ARemoveThisEntity(this)) { + goto cleanup; } set_movetype(this, this.movetype); - if(this.monster_attack) + if (this.monster_attack) { IL_PUSH(g_monster_targets, this); + } // support special -1 and -2 angle from radiant - if (this.angles == '0 -1 0') + if (this.angles == '0 -1 0') { this.angles = '-90 0 0'; - else if (this.angles == '0 -2 0') + } else if (this.angles == '0 -2 0') { this.angles = '+90 0 0'; - - if(this.originjitter.x != 0) - this.origin_x = this.origin.x + (random() * 2 - 1) * this.originjitter.x; - if(this.originjitter.y != 0) - this.origin_y = this.origin.y + (random() * 2 - 1) * this.originjitter.y; - if(this.originjitter.z != 0) - this.origin_z = this.origin.z + (random() * 2 - 1) * this.originjitter.z; - if(this.anglesjitter.x != 0) - this.angles_x = this.angles.x + (random() * 2 - 1) * this.anglesjitter.x; - if(this.anglesjitter.y != 0) - this.angles_y = this.angles.y + (random() * 2 - 1) * this.anglesjitter.y; - if(this.anglesjitter.z != 0) - this.angles_z = this.angles.z + (random() * 2 - 1) * this.anglesjitter.z; - if(this.anglejitter != 0) - this.angles_y = this.angles.y + (random() * 2 - 1) * this.anglejitter; - - if(MUTATOR_CALLHOOK(OnEntityPreSpawn, this)) - { - delete(this); - __spawnfunc_expecting = false; - return; + } + + #define X(out, in) MACRO_BEGIN \ + if (in != 0) { out = out + (random() * 2 - 1) * in; } \ + MACRO_END + X(this.origin.x, this.originjitter.x); X(this.origin.y, this.originjitter.y); X(this.origin.z, this.originjitter.z); + X(this.angles.x, this.anglesjitter.x); X(this.angles.y, this.anglesjitter.y); X(this.angles.z, this.anglesjitter.z); + X(this.angles.y, this.anglejitter); + #undef X + + if (MUTATOR_CALLHOOK(OnEntityPreSpawn, this)) { + goto cleanup; } + return; +LABEL(cleanup) + delete(this); } void WarpZone_PostInitialize_Callback() { // create waypoint links for warpzones + entity tracetest_ent = spawn(); + setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST); + tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP; //for(entity e = warpzone_first; e; e = e.warpzone_next) for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); ) { @@ -423,6 +379,7 @@ void WarpZone_PostInitialize_Callback() dst = (e.enemy.absmin + e.enemy.absmax) * 0.5; makevectors(e.enemy.warpzone_angles); dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right; - waypoint_spawnforteleporter_v(e, src, dst, 0); + waypoint_spawnforteleporter_wz(e, src, dst, 0, -v_up, tracetest_ent); } + delete(tracetest_ent); }